dekeche

Member
Aug 5, 2018
140
55
Greater sins imminent for 30 days already. chosen just refuse to do anything separately
The whole downtime system is complicated. Here's how it works - each downtime action is assigned a different "weight", based on a chosen's current ANGST, unresolved trauma, and current vulnerability breaks. The highest value is what I will term the "default" chosen action. After the default action is selected, black magic is used to produce a combination weighted table, adding additional weights to the existing table based on the chosen's innate innocence, other chosen's default actions, and their relationship with those chosen. This table is then sorted, highest to lowest, based on the sum total of a specific actions wight across each chosen. Finally, the combination weighted table is compared against the original weighted table. If a two or more chosen's combined weighted value exceeds their current actions original weighted value, then they switch their current action to the currently evaluated action.

As for your issue, there are two means of solving it - 1. break the issue, 2. spike angst.

For #1 - you need to figure out which chosen is being the problem child, and fix the issue. Obviously, if a chosen is lagging behined in vulnerability breaks, or angst, that can potentially lead to them dragging down the teams EE generation. Less obviously - downtime actions are split into 4 general categories based on trauma FEAR|DISG|PAIN|SHAM. Critically, getting a vulnerability break only unlocks the downtime action for that specific category, not for all categories. Get FEAR high enough on every chosen, with one chosen not having as high of a Morality break as the others, and you might get an edge case where the other two chosen are participating in a lower tier of downtime action than would otherwise be expected.

For #2 - Since actions are dependent on their weight equations, spiking specific trauma's on different chosen will diverge the two chosen's weights. Having two chosen, one with high FEAR and the other with high DISG, should result in both choosing different downtime actions. Do keep in mind, it is important to only spike the trauma's that a chosen has the highest vulnerability breaks for.

If you want additional help, you should post your current corruption progress (vulnerability breaks, total angst and trauma), alongside the specific downtime event you are getting after the battle. Maybe also your save, though that might not be necessary in this case.
 
Jul 14, 2018
118
161
Alright. Well, I wound up remaking all the 'Guca in the custom editor. As it stands they don't really play nice with each other due to how the game prefers a team to be built, but it's easy enough to unhook them from that if you don't care about the relationship building these days.

This first draft has the full Mitakihara Quintet, with AI generated images for both civilian and Chosen forms, and the custom roster and appearances. If I've done it right you should be able to just download the zip, unzip it, drop the portraits in the portrait folder and the roster wherever you keep your own rosters, and import all five to the game. There's no sixth 'guca, though, so your second pass through is going to be with some random anyway.

For version 2 of this mod, done whenever I feel like it, I'll add Yuma and Nagisa to the roster (and maybe Kazumi? Maybe even Oriko and Kirika... Well, some of them, at least), tune the personalities a little better, and maybe figure out that custom write-in feature nobody uses and see if I can't get some custom scenes plugged into the game.

I'm also considering a full re-do of the canon portraits, replacing them with not-magical-girls-at-all IPs that are popular, like Asuka taking over for Fury or Komi as Whisper. If I do they'll be a similar style to the Meguca, with struggle being blowjobs and swoon having visible cum on their face.

Mega link


It goes without saying that this mod does contain what some would call loli
While no explicit mentions of them being under 18 are included - obviously - Madoka and Homura are flat as boards so... Your discretion is your own.
I've included these 5 portrait packs into the portrait pack post.
The portrait pack post that the front page directs to and helps people to find the portrait packs easily.

I don't read all new posts so remember to send me a message or tag me when you or anyone else makes a portrait pack. I feel like I might have missed some.
 

kalookalee

Newbie
Feb 21, 2020
22
6
First successful final battle (although technically first final battle as well because I never actually got around to it on my first run)
Now to do it all again but optimised
Also is it worth playing on in classic mode after beating it?

1691799504923.png
 

megabyter5

New Member
Mar 3, 2019
2
0
Look at what the circumstances do. Pain gives 2X to all damage, including circumstance damage, and Injury gives 3x to circumstance damage, both per level. So if you have 1000 INJU and 1000 PAIN that's 2*2*3*3 36x damage just from that. EXPO also gives 2x to allies per level so with 1000 EXPO on someone else that's 144x circumstance damage. Some of these may be mitigated by trauma multipliers or other penalties but you can see what the goal is here.

It's easy to get all three chosen on loop 1 when they have no loop+ buffs stacked up if you know what you're doing. Once you understand the basics, the two earliest skills to master are using commanders effectively and stacking up angst for the bonuses.

The most common pitfall people make when learning the game is using specialty commanders (ones that do a pre-determined type of damage with no flexibility). They are used for very specific situations that don't usually apply to new players, but because they cost EE to unlock many assume they are 'better' than a typeless commander.
"Trauma multipliers or other penalties" being where it says x1/2? I don't really understand what's causing that, but I keep ending up with totals of like, 0.25x or measly increases like 1.5x.

I didn't realize Pain also added multipliers to damage, that's new information. It doesn't seem to indicate that anywhere.
 

McHuman

Member
Nov 8, 2019
347
202
"Trauma multipliers or other penalties" being where it says x1/2? I don't really understand what's causing that, but I keep ending up with totals of like, 0.25x or measly increases like 1.5x.

I didn't realize Pain also added multipliers to damage, that's new information. It doesn't seem to indicate that anywhere.
Leveling up a trauma will add a negative modifier to the associated circumstance. So for example, the higher level a Chosen's Shame is, the less Exposure damage she takes. It's why leveling up Exposure on all Chosen and Injury and Hate on the Chosen you're trying to break is necessary, as you need the positive modifiers from leveling those to offset the negative modifiers from leveling the traumas.
 

dekeche

Member
Aug 5, 2018
140
55
Leveling up a trauma will add a negative modifier to the associated circumstance. So for example, the higher level a Chosen's Shame is, the less Exposure damage she takes. It's why leveling up Exposure on all Chosen and Injury and Hate on the Chosen you're trying to break is necessary, as you need the positive modifiers from leveling those to offset the negative modifiers from leveling the traumas.
Small correction - Trauma's will apply a scaling modifier if their level is higher than the lowest trauma, *1/(2^x) - to be exact. So if you have all Lv.4 trauma's, then you'll have no negative modifiers from trauma. Have a Lv.1 PAIN, but everything else at lv.0? INJU x 1/2 damage.
 

Canisebria

New Member
Nov 19, 2019
10
4
Could someone please tell me how to make the buttons bigger? They were already frustratingly small, but then they became unplayably small after I hit f11 trying to make things bigger. Windows 10.
 

anvimur

Newbie
Apr 11, 2018
19
10
For anyone having issues with button visibility, an incredibly janky workaround is to use the magnifier tool that comes with Windows in whatever mode you find least annoying/distracting. I prefer putting magnifier on the full screen setting and having it not follow the cursor, so you can position the game window within the blown up portion of the screen and mostly play as normal
 
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Tenri278

New Member
Jan 30, 2021
3
0
So maybe this has been mentioned but couldnt nail anything down in searches, may also be CE related but the game will just randomly close itself and put out a crash report EXCEPTION_ACCESS_VIOLATION, had this a few times and eventually the game would simply not load at all and sit on a black screen. Is this just me being punished for cheating or is there something else going on?
 

Nemo de Nemo

Member
Jul 30, 2020
113
64
So maybe this has been mentioned but couldnt nail anything down in searches, may also be CE related but the game will just randomly close itself and put out a crash report EXCEPTION_ACCESS_VIOLATION, had this a few times and eventually the game would simply not load at all and sit on a black screen. Is this just me being punished for cheating or is there something else going on?
Sounds like something else is going on here, I'm not sure on the specifics but I'd recommend keeping the entire folder of the current install around in case there is a problem CSDev can fix. Also, I assume by cheats, you're refering to the in game ones?
 
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Tenri278

New Member
Jan 30, 2021
3
0
I had gotten onto loop 3 before i saw the game had its own cheat option so was primarily using cheat engine. Wouldnt be shocked if that was the cause somehow, but even when i didnt use it, it would just randomly shutdown, so far not running the .jar and instead the .exe is working, but i guess if that changes ill just reset with the cheat option enabled. Weird part is it ran perfectly fine for a good while and then it just starts failing, was thinking there was possibly some overflow somewhere but cant see where it would be from
 

Celerarity

Member
Apr 23, 2018
201
218
I don't think there's a developer out there who can be responsible for users randomly and unpredictably modifying unlabeled sections of memory to manipulate their program. Once you break out the memory editors you kind of step out of the bounds of traditional product support.
 

dekeche

Member
Aug 5, 2018
140
55
I had gotten onto loop 3 before i saw the game had its own cheat option so was primarily using cheat engine. Wouldnt be shocked if that was the cause somehow, but even when i didnt use it, it would just randomly shutdown, so far not running the .jar and instead the .exe is working, but i guess if that changes ill just reset with the cheat option enabled. Weird part is it ran perfectly fine for a good while and then it just starts failing, was thinking there was possibly some overflow somewhere but cant see where it would be from
Assuming that cheat engine doesn't permanently modify the .jar file, then maybe you could try removing the .sav file? Maybe there's something in the save data causing an issue.
 
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Celerarity

Member
Apr 23, 2018
201
218
That said if you're already to the point of wiping your saves, there's not really anything to be lost by taking out the whole install and grabbing the latest version again.
 
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Tenri278

New Member
Jan 30, 2021
3
0
Thanks for the replies. I had the older save from v44b so i kept going out of stubborn curiosity. Seems to be loading/retrying is what causes the crash which in retrospect makes a bit more sense to me if its holding onto previous instances when reloading, though thats just a guess, never threw CE at a java game before
 

McHuman

Member
Nov 8, 2019
347
202
So just a question, is there ever actually a reason to use Suppressor/Defiler/Punisher upgrades beyond doing the T3 Confidence break or any of the T4 breaks? Cause in my (admittedly limited) experience it feels like even with max duration/captures and all 3 upgrades equipped I do way more with a vastly cheaper commander.
 

dekeche

Member
Aug 5, 2018
140
55
So just a question, is there ever actually a reason to use Suppressor/Defiler/Punisher upgrades beyond doing the T3 Confidence break or any of the T4 breaks? Cause in my (admittedly limited) experience it feels like even with max duration/captures and all 3 upgrades equipped I do way more with a vastly cheaper commander.
Definer+Suppressor is my go to for late-game progress. But, I almost never use a max duration commander. I find that you don't actually want to capture a chosen too long initially, instead you want to capture them just long enough for the commander capture to run out when a new chosen enters the battle. Maybe that doesn't matter much if every chosen has a T3 Confidence break.
 
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