- Mar 11, 2021
- 318
- 173
I appreciate the recognition! I know my pack isn’t the most complete out there due to me drawing everything by hand but i hope the outfit changing feature is enough a cool thing for peoplewait, so kalloi, how many packs have you made now? not my usual cup of tea but to brush off all the art you're making would be a sin of its own at this point
hahaha I can understand both of them are pretty big filesmy laptop sounds like it's trying to outdo the ceiling fan downloading the database and even trying to *delete* the portrait folder is making my computer cry, what are your files made of kalloi, osmium?
just downloading the files made me worry for my computer, that's only happened like 3 times since i got it years ago, and just looking through the database I could almost feel my eyes glazing over when i hit 5 folders deep. granted like half the files were empty but to be honest it feels like even the base game has empty files anyways.I know my pack isn’t the most complete out there
Patch Notes said:
- Content: Added Angel Chosen to campaign mode following Victory's defeat.
- Content: Added the Angelic Clash scenario for single play mode.
- Content: Added 16 new faces for Angel Chosen to the default portrait pack.
- Balance: Loops 3 and 4 will now feature at least one Superior Chosen in each city.
- Balance: Lower-tier species won't stop appearing so quickly in later loops.
- Interface: Added "Clean Saves" feature to delete unneeded save files.
- Bugfix: Resolved a crash that could happen after backing out of the pick next city menu in campaign mode.
- Other: Added a new warp route to Loop 16 (and allowed the Loop 11 warp to function even after facing Victory in Loop 10).
Species Reference.txt said:==Angel Chosen==
These are the counterpart to Devil Chosen, again similar in strength but with a very different focus.
They begin to appear when Victory, the boss of the Animalistic Chosen, is defeated.
Surround assistance ability:
At the beginning of each turn, reduces allies' (but not own) Surround duration by 1
When this ability is used (regardless of how many allies are assisted), duration of own Surround increases by 1
When two Angels are present, the lower-ANGST angel will only use this ability if it would help the non-Angel
Trauma sink ability:
Angel Chosen do not grant bonus Evil Energy for Minor and Significant Vulnerability Breaks
Before selecting downtime actions, transfers 90% of allies' ANGST and Trauma to self
Both resolved and unresolved Trauma are transferred
When two Angels are present, the lower-ANGST Angel will not use this ability on the higher-ANGST Angel
Slaughter replaced with Ego Murder
This move can only be used while Surrounded
Increase HATE level by 1, then forbid the player from using Surround-related actions for HATE turns
Progresses Impregnation effectiveness by 20% times HATE level
Fantasize replaced with Twisted Reward
This move can only be used while Surrounded and a Surrounded ally is about to escape
Increase PLEA level by 1, then negate 10G per PLEA level of each current Trauma type of the escaping ally
If the ally's turn comes after the user's turn, then the ally also negates all Trauma damage that turn
Progresses Hypnosis effectiveness by 50% times PLEA level
Detonate replaced with Forgiveness
Increase INJU level by 1, then prevent allies from gaining Punisher progress for INJU turns
Progresses Drain effectiveness by 40% times INJU level
Striptease replaced with Invitation to Heaven
Increase EXPO level by 1, Surround self, then prevent Surrounded allies from taking damage for EXPO*2 turns
Progresses Parasitism effectiveness by 40% times EXPO level
Stronger in final battle:
Resolve is quadrupled
Achievement weight increased:
Treated as 4 Chosen for the purpose of most achievements
Forsaken traits changed:
Capable of using Release on Captured targets
Bonus when spared is doubled
"Eager Partner" Forsaken Distortion trait becomes "Eager Partner (Personal Paradise)"
Does not gain any damage bonus
While retained as Forsaken, ex-partner Forsaken restore all Motivation every day and deal +10% damage
"Dissociative Identity" Forsaken Distortion trait becomes "Dissociative Identity (Unleashed Angel)"
Instead of dealing +50% HATE and INJU damage, deals +200% all damage
"Flexible Peacemaker" Forsaken Distortion trait becomes "Flexible Peacemaker (Absolute Devotion)"
Does not gain any damage bonus for self
Demon Commanders deal +25% damage per Angel Forsaken with this trait
"Demon Knight" Forsaken Distortion trait becomes "Demon Knight (Psychic Assault)"
Instead of dealing +50% HATE and EXPO damage, deals +1000% all circumstance damage
However, circumstance damage dealt does not benefit from HATE, INJU, or EXPO multipliers
When Strategic Advantage system is activated:
Damage dealt to Angels does not grant Strategic Advantage
There is a cheat in the game where you can change the day effectively making the deadline not an issue, and no issue with having issues with the difficultly some people get as good as they can by experimenting in the easy mode with cheatsIt'd be real cool if an "easy" mode gets added that gets rid of the deadline to corrupt all the survivors in the campaign setting. Just sayin, I never manage to succeed in any loop past the first without massive save scumming because the deadlines make the already difficult game insanely harder, and I am totally fine with being called a scrub for it.
You're suppose to save scum, saving and reloading is an explicit in-universe mechanic for a reason and why there is an easy access retry button during battles. Though if you want an easy mode just play with cheats, you're able to use that to change what day you're on without losing anything.It'd be real cool if an "easy" mode gets added that gets rid of the deadline to corrupt all the survivors in the campaign setting. Just sayin, I never manage to succeed in any loop past the first without massive save scumming because the deadlines make the already difficult game insanely harder, and I am totally fine with being called a scrub for it.
well u can just follow the goblin guide it works till this day i believe... it got me to city 4 where i lost to my first superior chosen lol a lot of save scam and try and error xDIt'd be real cool if an "easy" mode gets added that gets rid of the deadline to corrupt all the survivors in the campaign setting. Just sayin, I never manage to succeed in any loop past the first without massive save scumming because the deadlines make the already difficult game insanely harder, and I am totally fine with being called a scrub for it.
How many Custom Chosen and Saves do you have, as while I'm not sure if a large Custom Chosen roster will result in slow down, having a lot of saves does slow down the game.It feels like the game is slowing down massively after importing a few rosters. Anytime something needs to load, it can take up to a minute to respond, pretty much to the point of unplayability.
I added the Suntorn Dawn roster, the two Fate rosters, and the Bleach and Persona rosters; so, a decent number of custom Chosen. No saves at all though, this was on a completely fresh download of the game. And I didn't have any problems with slowdown in previous versions using most of the custom Chosen I used here, at least until I inevitably bogged the game down with tons of saves.How many Custom Chosen and Saves do you have, as while I'm not sure if a large Custom Chosen roster will result in slow down, having a lot of saves does slow down the game.
Training Plans are meant for more minor adjustments, so good when a Forsaken is only within a few % of your targeted corruption stat or reinforcing the fighting style you want them to use. Training days however are used for manual training, where you want to make larger scale changes to the Forsaken, as manual training increases corruption and expertise much more, allowing you more quickly getting into the corruption range you want and change their fighting style. Of course though, if your Forsaken are already trained to where they need to be and your new Forsaken are useless and not worth training, then all those training days become pretty worthless since manual training isn't worth doing when you already having your corruption stats and fighting style set.One QoL feature that would be nice, would be a skip to the next city button on the post battle training screen. I might be missing something about training, but more often then not I just pick a plan for each forsaken and just press pass time until the city choice comes up. for the one loop I manage to finish early I had 23 days of training before the next city, and just pressing forsaken -> pass time -> confirm -> continue x23 was quite tedious.
Huh, not sure then. Release 51 did just come out so the update probably caused some optimization issues that just haven't gotten fixed yet, and if it's potentially tied to having a big roster that especially makes sense with the fact a new species was added which probably mean some of the coding with Chosen generation was messed with.I added the Suntorn Dawn roster, the two Fate rosters, and the Bleach and Persona rosters; so, a decent number of custom Chosen. No saves at all though, this was on a completely fresh download of the game. And I didn't have any problems with slowdown in previous versions using most of the custom Chosen I used here, at least until I inevitably bogged the game down with tons of saves.