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Mar 11, 2021
318
173
my laptop sounds like it's trying to outdo the ceiling fan downloading the database and even trying to *delete* the portrait folder is making my computer cry, what are your files made of kalloi, osmium?
 
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Kalloi

Member
Mar 20, 2019
460
528
wait, so kalloi, how many packs have you made now? not my usual cup of tea but to brush off all the art you're making would be a sin of its own at this point
I appreciate the recognition! I know my pack isn’t the most complete out there due to me drawing everything by hand but i hope the outfit changing feature is enough a cool thing for people :D

As for how many packs I’ve made its only two which are the “gushing over magical girls” mini pack with 5+ characters with alternate costumes and my main pack which has around 32+ unique portraits + alternate outfits and hairstyles meant to be a complete portrait replacer

it may seem like I have a lot packs but i think that’s because i update the main pack and post about it too much possibly haha
either way it feels good to be noticed!
 

Kalloi

Member
Mar 20, 2019
460
528
my laptop sounds like it's trying to outdo the ceiling fan downloading the database and even trying to *delete* the portrait folder is making my computer cry, what are your files made of kalloi, osmium?
hahaha I can understand both of them are pretty big files

the database is the archive of all my portrait work including hairstyles + outfits for chosen so it is pretty hefty

as for the portraits for my portrait file, I could be wrong but I think i’m one of the few portrait makers that have just about every portrait with most of their sub folder with filled. This means:

chosen forms
forsaken forms
civilian forms
civilian forms once they’re forsaken
superior forms
superior forms as civilians
superior forsaken forms
superior forsaken civilian forms as forsaken

I am missing male forms for dome chosen as well as no demon or undead forms since i’m still drawing the assets for them

-some animalistic chosen are fully done so their chosen , forsaken, and civilian forms are in there

aaaand on top of all that most chosen have alternate outfits + hairstyles that could be changed in game if you click change portrait for a chosen and add a number like “Faith-2” or “Faith 3”

so my each chosen portraits are pretty bulky compared to other packs

I do want to investigate some compression ideas to make it more manageable especially since the latest update will add “corrupted” chosen outfit variations for a lot of chosen, it depends on how much time i have

sorry for the long winded way just to say my portraits are too caked up but i hope you enjoy my pack! . . and hope that extra bulk was worth your laptop begging for mercy i’m sorry for putting it through that haha
 
Mar 11, 2021
318
173
I know my pack isn’t the most complete out there
just downloading the files made me worry for my computer, that's only happened like 3 times since i got it years ago, and just looking through the database I could almost feel my eyes glazing over when i hit 5 folders deep. granted like half the files were empty but to be honest it feels like even the base game has empty files anyways.
find me a pack with more content and I'll probably cry when I look at the file size
 

SuperSkippy

Member
Oct 25, 2017
294
136
is out.
(I linked to the SubscribeStar page because the Blogspot page doesn't have the patch notes)

Patch Notes said:
  • Content: Added Angel Chosen to campaign mode following Victory's defeat.
  • Content: Added the Angelic Clash scenario for single play mode.
  • Content: Added 16 new faces for Angel Chosen to the default portrait pack.
  • Balance: Loops 3 and 4 will now feature at least one Superior Chosen in each city.
  • Balance: Lower-tier species won't stop appearing so quickly in later loops.
  • Interface: Added "Clean Saves" feature to delete unneeded save files.
  • Bugfix: Resolved a crash that could happen after backing out of the pick next city menu in campaign mode.
  • Other: Added a new warp route to Loop 16 (and allowed the Loop 11 warp to function even after facing Victory in Loop 10).
Species Reference.txt said:
==Angel Chosen==

These are the counterpart to Devil Chosen, again similar in strength but with a very different focus.
They begin to appear when Victory, the boss of the Animalistic Chosen, is defeated.

Surround assistance ability:
At the beginning of each turn, reduces allies' (but not own) Surround duration by 1
When this ability is used (regardless of how many allies are assisted), duration of own Surround increases by 1
When two Angels are present, the lower-ANGST angel will only use this ability if it would help the non-Angel

Trauma sink ability:
Angel Chosen do not grant bonus Evil Energy for Minor and Significant Vulnerability Breaks
Before selecting downtime actions, transfers 90% of allies' ANGST and Trauma to self
Both resolved and unresolved Trauma are transferred
When two Angels are present, the lower-ANGST Angel will not use this ability on the higher-ANGST Angel

Slaughter replaced with Ego Murder
This move can only be used while Surrounded
Increase HATE level by 1, then forbid the player from using Surround-related actions for HATE turns
Progresses Impregnation effectiveness by 20% times HATE level
Fantasize replaced with Twisted Reward
This move can only be used while Surrounded and a Surrounded ally is about to escape
Increase PLEA level by 1, then negate 10G per PLEA level of each current Trauma type of the escaping ally
If the ally's turn comes after the user's turn, then the ally also negates all Trauma damage that turn
Progresses Hypnosis effectiveness by 50% times PLEA level
Detonate replaced with Forgiveness
Increase INJU level by 1, then prevent allies from gaining Punisher progress for INJU turns
Progresses Drain effectiveness by 40% times INJU level
Striptease replaced with Invitation to Heaven
Increase EXPO level by 1, Surround self, then prevent Surrounded allies from taking damage for EXPO*2 turns
Progresses Parasitism effectiveness by 40% times EXPO level

Stronger in final battle:
Resolve is quadrupled
Achievement weight increased:
Treated as 4 Chosen for the purpose of most achievements
Forsaken traits changed:
Capable of using Release on Captured targets
Bonus when spared is doubled
"Eager Partner" Forsaken Distortion trait becomes "Eager Partner (Personal Paradise)"
Does not gain any damage bonus
While retained as Forsaken, ex-partner Forsaken restore all Motivation every day and deal +10% damage
"Dissociative Identity" Forsaken Distortion trait becomes "Dissociative Identity (Unleashed Angel)"
Instead of dealing +50% HATE and INJU damage, deals +200% all damage
"Flexible Peacemaker" Forsaken Distortion trait becomes "Flexible Peacemaker (Absolute Devotion)"
Does not gain any damage bonus for self
Demon Commanders deal +25% damage per Angel Forsaken with this trait
"Demon Knight" Forsaken Distortion trait becomes "Demon Knight (Psychic Assault)"
Instead of dealing +50% HATE and EXPO damage, deals +1000% all circumstance damage
However, circumstance damage dealt does not benefit from HATE, INJU, or EXPO multipliers

When Strategic Advantage system is activated:
Damage dealt to Angels does not grant Strategic Advantage
 
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Mar 3, 2018
385
940
It'd be real cool if an "easy" mode gets added that gets rid of the deadline to corrupt all the survivors in the campaign setting. Just sayin, I never manage to succeed in any loop past the first without massive save scumming because the deadlines make the already difficult game insanely harder, and I am totally fine with being called a scrub for it.
 

Kalloi

Member
Mar 20, 2019
460
528
It'd be real cool if an "easy" mode gets added that gets rid of the deadline to corrupt all the survivors in the campaign setting. Just sayin, I never manage to succeed in any loop past the first without massive save scumming because the deadlines make the already difficult game insanely harder, and I am totally fine with being called a scrub for it.
There is a cheat in the game where you can change the day effectively making the deadline not an issue, and no issue with having issues with the difficultly some people get as good as they can by experimenting in the easy mode with cheats
 

McHuman

Member
Nov 8, 2019
399
221
It'd be real cool if an "easy" mode gets added that gets rid of the deadline to corrupt all the survivors in the campaign setting. Just sayin, I never manage to succeed in any loop past the first without massive save scumming because the deadlines make the already difficult game insanely harder, and I am totally fine with being called a scrub for it.
You're suppose to save scum, saving and reloading is an explicit in-universe mechanic for a reason and why there is an easy access retry button during battles. Though if you want an easy mode just play with cheats, you're able to use that to change what day you're on without losing anything.
 
Mar 11, 2021
318
173
well this is odd, I thought i set up a save with angels where none of them have any breaks, but when I went with that save both angels show up with a T2 broken at the least, was there a detail I missed in the patch notes or something, what's going on?
 

prandom

New Member
Sep 16, 2017
8
0
It feels like the game is slowing down massively after importing a few rosters. Anytime something needs to load, it can take up to a minute to respond, pretty much to the point of unplayability.
 

theirl

Newbie
Jul 25, 2018
78
38
It'd be real cool if an "easy" mode gets added that gets rid of the deadline to corrupt all the survivors in the campaign setting. Just sayin, I never manage to succeed in any loop past the first without massive save scumming because the deadlines make the already difficult game insanely harder, and I am totally fine with being called a scrub for it.
well u can just follow the goblin guide it works till this day i believe... it got me to city 4 where i lost to my first superior chosen lol a lot of save scam and try and error xD
 
Aug 27, 2018
33
9
I'm experiencing an insane Mandela effect right now. I could've sworn that going aversion on all 3 Chosen and triggering it gave you a ton of EE at the end of the day, since they're all catatonic and unable to stop your forces.
 

McHuman

Member
Nov 8, 2019
399
221
It feels like the game is slowing down massively after importing a few rosters. Anytime something needs to load, it can take up to a minute to respond, pretty much to the point of unplayability.
How many Custom Chosen and Saves do you have, as while I'm not sure if a large Custom Chosen roster will result in slow down, having a lot of saves does slow down the game.
 

Omicronzeta

Member
Nov 14, 2017
140
74
One QoL feature that would be nice, would be a skip to the next city button on the post battle training screen. I might be missing something about training, but more often then not I just pick a plan for each forsaken and just press pass time until the city choice comes up. for the one loop I manage to finish early I had 23 days of training before the next city, and just pressing forsaken -> pass time -> confirm -> continue x23 was quite tedious.
 

prandom

New Member
Sep 16, 2017
8
0
How many Custom Chosen and Saves do you have, as while I'm not sure if a large Custom Chosen roster will result in slow down, having a lot of saves does slow down the game.
I added the Suntorn Dawn roster, the two Fate rosters, and the Bleach and Persona rosters; so, a decent number of custom Chosen. No saves at all though, this was on a completely fresh download of the game. And I didn't have any problems with slowdown in previous versions using most of the custom Chosen I used here, at least until I inevitably bogged the game down with tons of saves.
 

Kokocho24

Member
May 16, 2018
139
139
what is illusion armor? also I'm making a list of all the armor ID descriptions if that interests anyone. It's more for me but i figured I'd share with everyone after it's done
 
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McHuman

Member
Nov 8, 2019
399
221
One QoL feature that would be nice, would be a skip to the next city button on the post battle training screen. I might be missing something about training, but more often then not I just pick a plan for each forsaken and just press pass time until the city choice comes up. for the one loop I manage to finish early I had 23 days of training before the next city, and just pressing forsaken -> pass time -> confirm -> continue x23 was quite tedious.
Training Plans are meant for more minor adjustments, so good when a Forsaken is only within a few % of your targeted corruption stat or reinforcing the fighting style you want them to use. Training days however are used for manual training, where you want to make larger scale changes to the Forsaken, as manual training increases corruption and expertise much more, allowing you more quickly getting into the corruption range you want and change their fighting style. Of course though, if your Forsaken are already trained to where they need to be and your new Forsaken are useless and not worth training, then all those training days become pretty worthless since manual training isn't worth doing when you already having your corruption stats and fighting style set.

I added the Suntorn Dawn roster, the two Fate rosters, and the Bleach and Persona rosters; so, a decent number of custom Chosen. No saves at all though, this was on a completely fresh download of the game. And I didn't have any problems with slowdown in previous versions using most of the custom Chosen I used here, at least until I inevitably bogged the game down with tons of saves.
Huh, not sure then. Release 51 did just come out so the update probably caused some optimization issues that just haven't gotten fixed yet, and if it's potentially tied to having a big roster that especially makes sense with the fact a new species was added which probably mean some of the coding with Chosen generation was messed with.
 
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