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wibblywarble

Member
Aug 3, 2018
114
19
How do you get more items in campaign after your starting one?
Each loop there's a chance one of the cities will have an item you gain for choosing it. You'll see the item on the city select screen. I don't know exactly how it's calculated but just keep playing and you'll accumulate more items over time.
 

SuperSkippy

Member
Oct 25, 2017
294
136
How do you get more items in campaign after your starting one?
You got offered a new item with every odd-numbered loop you start. When you chose Loop 2, you saw an influence value with that choice. On odd loops, you'll see that number go down and an item will be offered. All items have an influence value that suggests how strong they are, and that value is subtracted from your earned Influence. The highest cost item is Akashic Record (40 inf, choose and gain one of 3 items) and the lowest is Crown's Pantsu (7 inf, Advanced Species no longer get extra Morale in the Final battle). Starter items are valued at 30 influence.

"wibblywarble" said:
Each loop there's a chance one of the cities will have an item you gain for choosing it. You'll see the item on the city select screen. I don't know exactly how it's calculated but just keep playing and you'll accumulate more items over time.
Explained a bit above, but the influence is calculated like this:
Each species has a difficulty modifier: Superior = 11, Undead/Animalistic = 22, Devil = 44
From the available cities, the one with the lowest difficulty modifier is calculated as the baseline (simple summing of different types). The other cities have an influence penalty equal to the difference between their difficulty modifiers.

Then the new influence calculation goes: current influence + 10 + lowest difficulty mod - inf penalty ( which is 0 if choosing the city with less advanced species)

All of that is based on decompiled code and a very shallow reading, so I could be messing some of it up.

If you gain an item, which you will on odd loops, it shows you the influence minus the cost of this item.

Interestingly, this means that the reward structure is a bit different from what players might expect: the way to get more influence (and better item offers) is to take paths with fewer advanced species Chosen. This means the rewards are balanced out somewhat, since the strength of your future Forsaken are in large part directed by the strength of the Chosen you face. So you can in theory choose between stronger Forsaken and weaker items or weaker Forsaken and stronger items in such a way that players that haven't been letting Chosen fly away/get killed/commit suicide should be roughly the same strength on any given loop.

In practice, it may not always work that way because of how the item code is set up. In practice, I see some potential issues with the way that the offered item is generated.
An item is randomly selected from the list of all items that:
1) Have cost <= the influence after picking the new city, and
2) Have not come up before.

Since this item selection seems to me to be random and unweighted (not 100% sure of this, but that's my impression) you're a lot more likely to get cheap items as you can be offered them in more different game states. Suggestion for CSdev : weight this selection instead as a raffle, where item cost = number of tickets, so that players are more likely, but not guaranteed, to find an item that uses up more of their influence. In my Loop 14 I've got something like 80 influence, I think? Eventually if I keep going I'll reject most of the cheapo shit that doesn't fit with my plans and be left with good items but it's unlikely that number is coming down much--which means permanently untapped potential.

While I'm doing my everything about influence post, here are the influence numbers for warp/empty city/alternative routes:

Loop 2--13 inf
Loop 4--14 inf
Loop 6--17 inf
Loop 8--19 inf
Loop 9--19 inf
Loop 11--22 inf
Loop 12--22 inf
 
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wibblywarble

Member
Aug 3, 2018
114
19
You got offered a new item with every odd-numbered loop you start. When you chose Loop 2, you saw an influence value with that choice. On odd loops, you'll see that number go down and an item will be offered. All items have an influence value that suggests how strong they are, and that value is subtracted from your earned Influence. The highest cost item is Akashic Record (40 inf, choose and gain one of 3 items) and the lowest is Crown's Pantsu (7 inf, Advanced Species no longer get extra Morale in the Final battle). Starter items are valued at 30 influence.
Quick question, is influence purely for buying items?
 

PixelLewd

Member
Jan 31, 2022
157
315
Currently trying to update the Meguca pack to v50

I feel like I've got their personalities locked in, but they won't squad up together because it involves a lot of overlapping vulnerabilities and the game doesn't like that. I can turn that off, but that also turns off the friendship scenes and such, which kinda sucks.

I kinda wish there was a way to give them a set of vulnerabilities, and then give them dialogue/personalities separately. Like if I give Kyoko 50/100/0/0 she gets the "wild" personality, but maybe I want her to be a 0/50/0/100 "wild" girl. The game currently considers those vulnerabilities what I've been calling the angry-depressed personality, and there's no way to switch it over to tell it to print wild dialogue instead.

It'd be kinda nice if there was a more widespread naming system too. Here's what I've noted down after a couple hours fiddling with vulnerabilities - it's incomplete, possibly incorrect, and probably vague, but it should be a start:

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Thank you for your work, both on the pack and with this testing for the personalities, because I know it couldn't have been easy to go back and forth to check. And it would indeed be nice to have those options(and hopefully a full list of the personalities like you've done)
 
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TheFakeOne23

Newbie
Feb 9, 2020
52
13
It seems like when you tempt a chosen who has lost their virginity, in my case to another chosen during a personal encounter earlier in the loop, she´s only using tempt descriptions that describe her as a virgin or unwilling to have vaginal sex, but her vaginally penetrated counter does go up. (This is from a R49d campaign, so not sure if it´s still the case for any R50 versions, but I thought I´d mention it anyways.)
 

JeffDunham1

New Member
Apr 28, 2018
9
8
Shout out to McHuman your starter guides and explanations got me the first wins on the normal mode. I'm very much learn by doing so having a general game plan and some initial steps was a godsend.

Now comes the second and looking to be bigger wall of figuring out forsaken. Holy cow seems like there is even more here.

I have no idea what I want my forsaken to do or how to get them there, and the permanent nature of the stats is pretty intimidating. That and it seems to be on a time delay of testing whether what you've built will even work how you expect so experimentation is difficult as well.

We'll see if this forum can bail me out again at some point or I just see how long I can fumble around in a campaign with botched forsaken 0-o.
 

Sonsuka

Member
Aug 29, 2017
198
74
You know what this game truly would benefit from. Minor Quality of Life. Stuff like keybinding the next page or -> button to the the actual -> on your keyboard. and <- to the left <- on your keyboard. It would make moving through pages when it lags sometims way easier and make changing cloth and going through tabs way easier. When you have a lot of forsaken or 40+ custom characters its kinda painful to spam click as different name length change the -> location. Another request is a delete all saves. I know you can just remove the saves.sav but you lose the archive. The game drastically lags if you keep a lot of saves.
 
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SuperSkippy

Member
Oct 25, 2017
294
136
Shout out to McHuman your starter guides and explanations got me the first wins on the normal mode. I'm very much learn by doing so having a general game plan and some initial steps was a godsend.

Now comes the second and looking to be bigger wall of figuring out forsaken. Holy cow seems like there is even more here.

I have no idea what I want my forsaken to do or how to get them there, and the permanent nature of the stats is pretty intimidating. That and it seems to be on a time delay of testing whether what you've built will even work how you expect so experimentation is difficult as well.

We'll see if this forum can bail me out again at some point or I just see how long I can fumble around in a campaign with botched forsaken 0-o.
Here's my guide to how to plan out a single early Forsaken.

I think that Kalloi also has an excellent and well-organized overview of the "kinds" of useful Forsaken here.
 
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McHuman

Member
Nov 8, 2019
399
221
Shout out to McHuman your starter guides and explanations got me the first wins on the normal mode. I'm very much learn by doing so having a general game plan and some initial steps was a godsend.

Now comes the second and looking to be bigger wall of figuring out forsaken. Holy cow seems like there is even more here.

I have no idea what I want my forsaken to do or how to get them there, and the permanent nature of the stats is pretty intimidating. That and it seems to be on a time delay of testing whether what you've built will even work how you expect so experimentation is difficult as well.

We'll see if this forum can bail me out again at some point or I just see how long I can fumble around in a campaign with botched forsaken 0-o.
Glad my guides could help, unfortunately the Forsaken is where my guides end. I can bs my way to good Forsaken because I understand the system well enough, but I don't understand it so well to be able to write a coherent guide on it. The best I got is you want to focus your Forsaken towards damage types that they have a position for that increases their damage per punisher use, also avoid raising Deviancy as much as possible as it is an exclusively negative stat.

Fortunately there are people better suited to that, like the two links SuperSkippy posted above.
 

McHuman

Member
Nov 8, 2019
399
221
You know what this game truly would benefit from. Minor Quality of Life. Stuff like keybinding the next page or -> button to the the actual -> on your keyboard. and <- to the left <- on your keyboard. It would make moving through pages when it lags sometims way easier and make changing cloth and going through tabs way easier. When you have a lot of forsaken or 40+ custom characters its kinda painful to spam click as different name length change the -> location. Another request is a delete all saves. I know you can just remove the saves.sav but you lose the archive. The game drastically lags if you keep a lot of saves.
Yeah that last suggestion is one I'd love. Once I finish a loop in a satisfactory way I usually delete every save except for the post-final battle save and a save for the city selection day just to keep the save file from getting too bloated, and it's so annoying having to re-open the save menu between every save deletion.
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,628
1,904
Thank you for your work, both on the pack and with this testing for the personalities, because I know it couldn't have been easy to go back and forth to check. And it would indeed be nice to have those options(and hopefully a full list of the personalities like you've done)
Not quite so difficult, more tedious than anything else. But thanks.

There's probably some way to make it a macro, maybe use some python scripting to read the results, match catchphrases to personality, get a more... Working list. But I lazy...
 

Sonsuka

Member
Aug 29, 2017
198
74
How do you guys deal with double animalistic teams. Struggling here as I can't seem to even hit double 10k+, as they just reduce so hard. I've easily hit every skip loop requirement, but I can't seem to figure out how to even get them to 10k+ to cause any snowballing
 

SuperSkippy

Member
Oct 25, 2017
294
136
How do you guys deal with double animalistic teams. Struggling here as I can't seem to even hit double 10k+, as they just reduce so hard. I've easily hit every skip loop requirement, but I can't seem to figure out how to even get them to 10k+ to cause any snowballing
I use the fact that their cycles don't advance after a break to get their cycles synchronized and plan out how to do my breaks to keep them that way, mostly.
 

activspam

Newbie
Oct 2, 2018
21
69
Day 2 first Chosen stats - not gonna lie, girl really got the short end of the stick. 358 penetrations, no orgasms and she never even masturbated in her life? :D
I wanna know her father/mother cause they've been busy.
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kandrew123

Member
Oct 14, 2018
257
199
Not sure if I'm playing right, am I supposed to use champions more? Cause I've mostly been saving points to increase thrall and evacuation counters. Also, is there an endless mode? Last time I played there was a deadline before I managed to get anything done.
 

Nemo de Nemo

Member
Jul 30, 2020
122
79
Not sure if I'm playing right, am I supposed to use champions more? Cause I've mostly been saving points to increase thrall and evacuation counters. Also, is there an endless mode? Last time I played there was a deadline before I managed to get anything done.
Are you just starting out in terms of playing this game? Also by champions, do you mean the demon commanders? And What do you mean by endless mode? Are you wanting a loop without a time limit or a game that goes on forever (provided you don't game over)?
 

kandrew123

Member
Oct 14, 2018
257
199
Yeah sorry I'm just starting out, I meant commanders, and yes I meant without a time limit. I'm not really sure what a lot of the terminology means, I tried searching through the thread but there are a lot of pages and the search function provides a lot of non-relevant results. Like whatever Distortions are, my first chosen has listed: "Innocence/Dignity Distortion: Do not break Innocence or Dignity (hiding is okay)," does that mean I don't want to use slime or taunt attacks on her? Because those are her two biggest weaknesses, and I'm not sure what "hiding" is referring to.
 
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