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Kalloi

Member
Mar 20, 2019
460
528
that sounds hard specially then being friends. Regardless thanks for the info. BTW how do you stop Forsaken from getting stunned?
It really does depend on the personalities you come across in a loop, if you’re pursuing a team-wide distortion with negotiation or temptation for example. Getting the whole team in negotiation can put some chosen in unbreakable friendships from the relationship event

Besides that, I did intentionally design the event to be a bit hard to achieve due to the amount of content it has, the stage of a loop you can unlock it at, and to give some loops a inate uniqueness to them. There will be a rival version of the vignette chain i have in mind to commission CSDev for but it will be awhile since there’s some other vignettes/ideas I’m interested to see first

I hope you’re able to see the scene with your favorite chosen and worst case you can always use cheats
 
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Nov 9, 2022
20
53
Hello e'rybody! I made a workflow for ComfyUI that can make portraits with the full emotional range from any input image with one click... And then forgot to post it for six months. ANYWAY! It's not super refined, so you might need to mess around with it to get good results, but with any luck it'll take some of the tedium out of making portraits; especially larger packs.

If you're better at ComfyUI than I am, feel free to hit me with any tips to make it better.
Other than cleaning up the spaghetti trails. Those are a historical landmark, they have to stay.
 

McHuman

Member
Nov 8, 2019
399
221
hey, how do you recruit/turn a chosen into a forsaken?
During the Final Battle Chosen will gain a stat called "Resolve", and Chosen become Forsaken when their Resolve is reduced to 0 during the Final Battle. There is no way for a Chosen to become a Forsaken before the Final battle.
 

Edger

Newbie
May 30, 2017
97
60
So what is the best way stats to break for a chosen and train for a forsaken if you want a dedicated hypnotist?
 

prandom

New Member
Sep 16, 2017
8
0
So what is the best way stats to break for a chosen and train for a forsaken if you want a dedicated hypnotist?
I believe that the type of Punisher a Forsaken is depends on which vulnerabilities their Chosen form had core, significant, and minor. So it can't be influenced by your actions. But you can click on "Forsaken Preview" in the Info tab to see if one of the Chosen will become a Dedicated Hypnotist as a Forsaken, and focus on breaking that Chosen.
 

SuperSkippy

Member
Oct 25, 2017
294
136
So what is the best way stats to break for a chosen and train for a forsaken if you want a dedicated hypnotist?
Dedicated isn't one of the Hypnotist types, so I'm not sure what you mean. To assign any Forsaken the Hypnotist position requires:
1) Defeat using Aversion, or
2) 50% Deviancy and either 50% Obedience or defeat using a Distortion
You can view all the possibilities for Hypnotist in the forsaken reference.txt file (along with the possibilities for all other Punishers).
Any Forsaken you put in the Hypnotist position can perform the associated break once the Chosen have reached the correct level of sensitivity to Hypnosis--it's just a button you press after the Forsaken Captures them if their sensitivity is high enough.

The stats of any particular Forsaken depend on what role you see that Forsaken having. Hypnotist doesn't have as many useful buffs as the other Punishers in my opinion, so most often I'll have my Hypnotist be either +victim PLEA damage (Instructive Hypnotist) or +own PLEA damage (Investigative Hypnotist).
 

Megaxz

New Member
Feb 12, 2018
12
25
There used to be tutorial scenario. What happened to it? I'm making no progress and can't even break a single vulnerability in my first loop. I'm stuck making only 3 EE per turn. When are you supposed to be able to break first vulnerability approximately?
 

gangstern

Newbie
Apr 2, 2018
18
15
Hello! I'm a bit confused about the item "Acceleration".
Got it in loop 5, effect is :

"While Activated, gain -15 Evil Energy per day, but all Punisher effectiveness increases are doubled."

I don't quite understand the effect, or maybe I don't understand how punisher works? what is the "effectiveness increase" about?

Played without and captured with a punisher, then loaded, activated it, tried the same capture and got the exact same result, so it seems it makes no difference for trauma/circ.

Wonder if I'm using it wrong. I hope someone can enlighten me :)
 

SuperSkippy

Member
Oct 25, 2017
294
136
There used to be tutorial scenario. What happened to it? I'm making no progress and can't even break a single vulnerability in my first loop. I'm stuck making only 3 EE per turn. When are you supposed to be able to break first vulnerability approximately?
Anywhere between day 8 and day 12 depending on your start item and how effective you are at making the third Chosen show up.

A recent beginner's guide might help.

Hello! I'm a bit confused about the item "Acceleration".
Got it in loop 5, effect is :

"While Activated, gain -15 Evil Energy per day, but all Punisher effectiveness increases are doubled."

I don't quite understand the effect, or maybe I don't understand how punisher works? what is the "effectiveness increase" about?

Played without and captured with a punisher, then loaded, activated it, tried the same capture and got the exact same result, so it seems it makes no difference for trauma/circ.

Wonder if I'm using it wrong. I hope someone can enlighten me :)
This item only does something once you've gotten to the phase of T3 breaks.

When a Chosen uses a tier 3 defensive move (Slaughter, Fantasize, Self-destruct, Striptease), their related Punisher effectiveness goes up. For example, their use of Slaughter makes Impregnation Effectiveness go up by a certain percentage. This has two effects:

1) Commanders with that Punisher get this bonus to effectiveness.
2) When the effectiveness is over a certain threshold (determined by your achievement bonuses, starts at 1000% in Loop 1) a Commander with that Punisher will cause a Total Break (t4 break), which is generally used to set them up in the final batttle to have their Resolve damaged.

What Acceleration is supposed to do is double those gains when Chosen are using tier 3 moves. So, let's say your Chosen has unlocked Self-Destruct, and the first time in a fight they use it, you would gain 120% Drain effectiveness. With Acceleration activated you'd gain 240% effectiveness instead (assuming the item works as advertised; I've never actually used it).
 
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McHuman

Member
Nov 8, 2019
399
221
There used to be tutorial scenario. What happened to it? I'm making no progress and can't even break a single vulnerability in my first loop. I'm stuck making only 3 EE per turn. When are you supposed to be able to break first vulnerability approximately?
There hasn't been one for as long as I've been playing, so if one exists it stopped being maintained a while ago. But for help I can refer you too some of the guides I've written:

General early game guide

Basic mechanics/stats/modifier guide

Very basic loop 1 item pick comparison

Hello! I'm a bit confused about the item "Acceleration".
Got it in loop 5, effect is :

"While Activated, gain -15 Evil Energy per day, but all Punisher effectiveness increases are doubled."

I don't quite understand the effect, or maybe I don't understand how punisher works? what is the "effectiveness increase" about?

Played without and captured with a punisher, then loaded, activated it, tried the same capture and got the exact same result, so it seems it makes no difference for trauma/circ.

Wonder if I'm using it wrong. I hope someone can enlighten me :)
Punisher Effectiveness refers to the precent that appears next to a vulnerability after doing the T3 Break, so "Punisher effectiveness increases are doubled" refers to increasing the effectiveness gain from Chosen using T3 Adaptations, it doesn't directly effect the damage done by the Punisher upgrades for Commanders (though it does indirectly as a higher % means more damage by the Punisher).
 
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Karnewarrior

Well-Known Member
Oct 28, 2017
1,628
1,904
Currently trying to update the Meguca pack to v50

I feel like I've got their personalities locked in, but they won't squad up together because it involves a lot of overlapping vulnerabilities and the game doesn't like that. I can turn that off, but that also turns off the friendship scenes and such, which kinda sucks.

I kinda wish there was a way to give them a set of vulnerabilities, and then give them dialogue/personalities separately. Like if I give Kyoko 50/100/0/0 she gets the "wild" personality, but maybe I want her to be a 0/50/0/100 "wild" girl. The game currently considers those vulnerabilities what I've been calling the angry-depressed personality, and there's no way to switch it over to tell it to print wild dialogue instead.

It'd be kinda nice if there was a more widespread naming system too. Here's what I've noted down after a couple hours fiddling with vulnerabilities - it's incomplete, possibly incorrect, and probably vague, but it should be a start:

You don't have permission to view the spoiler content. Log in or register now.
 

wibblywarble

Member
Aug 3, 2018
114
19
CSdev I found a bug with current release where when I tried progressing to the next city and the forsaken message came up about pregnancy progressing it freezes and won't continue every time. The first time worked fine but I decided to reload before choosing the city and now it won't progress to the city selection:

1707866367509.png

And then if you maximize the screen then put it back to normal while it's frozen like this all the buttons completely disappear

1707866416526.png

Just figured I should let you know
 

prandom

New Member
Sep 16, 2017
8
0
For some reason, in the current release, I have stopped being able to run the game. When I boot it up, it just goes to a blank white screen. I did some investigation in the thread, and it looks like it might be an issue with having transferred a save from the previous version. However, the game was working fine up until today, and I don't know what might have changed. Anyone have any advice for how to get the game working again?
 

McHuman

Member
Nov 8, 2019
399
221
For some reason, in the current release, I have stopped being able to run the game. When I boot it up, it just goes to a blank white screen. I did some investigation in the thread, and it looks like it might be an issue with having transferred a save from the previous version. However, the game was working fine up until today, and I don't know what might have changed. Anyone have any advice for how to get the game working again?
Did you try to move your save out of the main folder and launch the game? Save file related issues aren't exclusive to version incompatibility, they can also just get hit with a particularly nasty bug that breaks the save file.
 

prandom

New Member
Sep 16, 2017
8
0
Did you try to move your save out of the main folder and launch the game? Save file related issues aren't exclusive to version incompatibility, they can also just get hit with a particularly nasty bug that breaks the save file.
Yeah, it worked when I did that. Does that mean that I need to restart, then? Or is there a way to recover the save? And how can I avoid the bug in the future?
 

Megaxz

New Member
Feb 12, 2018
12
25
Game is good but too long. It should be rebalanced to 30 days per loop. 50 days is just too tedious.
 

McHuman

Member
Nov 8, 2019
399
221
Yeah, it worked when I did that. Does that mean that I need to restart, then? Or is there a way to recover the save? And how can I avoid the bug in the future?
Unfortunately the question of "how do I fix this" goes beyond my knowledge, as far as I'm aware there is no recovery nor do I know whatever bug could've corrupted the save.

Game is good but too long. It should be rebalanced to 30 days per loop. 50 days is just too tedious.
It's balanced like that for a reason, as you progress the campaign the loops get shorter. 50 Days may feel tedious for you early on, but that feels a lot better than being restrained to 5-10 days in later loops. Also once you learn and get good at the game clearing Loop 1 in around 30 days is entirely doable, hell the Skip condition for Loop 1 is to do just that.
 
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SuperSkippy

Member
Oct 25, 2017
294
136
Game is good but too long. It should be rebalanced to 30 days per loop. 50 days is just too tedious.
If you're finishing before Day 50 you can spend your extra EE and get Imago Quickening--you don't have to wait for the end of the loop.
The only place I find that I can't do that is in the Splendor boss fight, and I'll freely admit that I find the last part of that one tedious.
 
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3.80 star(s) 58 Votes