I believe that the type of Punisher a Forsaken is depends on which vulnerabilities their Chosen form had core, significant, and minor. So it can't be influenced by your actions. But you can click on "Forsaken Preview" in the Info tab to see if one of the Chosen will become a Dedicated Hypnotist as a Forsaken, and focus on breaking that Chosen.So what is the best way stats to break for a chosen and train for a forsaken if you want a dedicated hypnotist?
Dedicated isn't one of the Hypnotist types, so I'm not sure what you mean. To assign any Forsaken the Hypnotist position requires:So what is the best way stats to break for a chosen and train for a forsaken if you want a dedicated hypnotist?
Anywhere between day 8 and day 12 depending on your start item and how effective you are at making the third Chosen show up.There used to be tutorial scenario. What happened to it? I'm making no progress and can't even break a single vulnerability in my first loop. I'm stuck making only 3 EE per turn. When are you supposed to be able to break first vulnerability approximately?
This item only does something once you've gotten to the phase of T3 breaks.Hello! I'm a bit confused about the item "Acceleration".
Got it in loop 5, effect is :
"While Activated, gain -15 Evil Energy per day, but all Punisher effectiveness increases are doubled."
I don't quite understand the effect, or maybe I don't understand how punisher works? what is the "effectiveness increase" about?
Played without and captured with a punisher, then loaded, activated it, tried the same capture and got the exact same result, so it seems it makes no difference for trauma/circ.
Wonder if I'm using it wrong. I hope someone can enlighten me
There hasn't been one for as long as I've been playing, so if one exists it stopped being maintained a while ago. But for help I can refer you too some of the guides I've written:There used to be tutorial scenario. What happened to it? I'm making no progress and can't even break a single vulnerability in my first loop. I'm stuck making only 3 EE per turn. When are you supposed to be able to break first vulnerability approximately?
Punisher Effectiveness refers to the precent that appears next to a vulnerability after doing the T3 Break, so "Punisher effectiveness increases are doubled" refers to increasing the effectiveness gain from Chosen using T3 Adaptations, it doesn't directly effect the damage done by the Punisher upgrades for Commanders (though it does indirectly as a higher % means more damage by the Punisher).Hello! I'm a bit confused about the item "Acceleration".
Got it in loop 5, effect is :
"While Activated, gain -15 Evil Energy per day, but all Punisher effectiveness increases are doubled."
I don't quite understand the effect, or maybe I don't understand how punisher works? what is the "effectiveness increase" about?
Played without and captured with a punisher, then loaded, activated it, tried the same capture and got the exact same result, so it seems it makes no difference for trauma/circ.
Wonder if I'm using it wrong. I hope someone can enlighten me
Did you try to move your save out of the main folder and launch the game? Save file related issues aren't exclusive to version incompatibility, they can also just get hit with a particularly nasty bug that breaks the save file.For some reason, in the current release, I have stopped being able to run the game. When I boot it up, it just goes to a blank white screen. I did some investigation in the thread, and it looks like it might be an issue with having transferred a save from the previous version. However, the game was working fine up until today, and I don't know what might have changed. Anyone have any advice for how to get the game working again?
Yeah, it worked when I did that. Does that mean that I need to restart, then? Or is there a way to recover the save? And how can I avoid the bug in the future?Did you try to move your save out of the main folder and launch the game? Save file related issues aren't exclusive to version incompatibility, they can also just get hit with a particularly nasty bug that breaks the save file.
Unfortunately the question of "how do I fix this" goes beyond my knowledge, as far as I'm aware there is no recovery nor do I know whatever bug could've corrupted the save.Yeah, it worked when I did that. Does that mean that I need to restart, then? Or is there a way to recover the save? And how can I avoid the bug in the future?
It's balanced like that for a reason, as you progress the campaign the loops get shorter. 50 Days may feel tedious for you early on, but that feels a lot better than being restrained to 5-10 days in later loops. Also once you learn and get good at the game clearing Loop 1 in around 30 days is entirely doable, hell the Skip condition for Loop 1 is to do just that.Game is good but too long. It should be rebalanced to 30 days per loop. 50 days is just too tedious.
If you're finishing before Day 50 you can spend your extra EE and get Imago Quickening--you don't have to wait for the end of the loop.Game is good but too long. It should be rebalanced to 30 days per loop. 50 days is just too tedious.
Each loop there's a chance one of the cities will have an item you gain for choosing it. You'll see the item on the city select screen. I don't know exactly how it's calculated but just keep playing and you'll accumulate more items over time.How do you get more items in campaign after your starting one?
You got offered a new item with every odd-numbered loop you start. When you chose Loop 2, you saw an influence value with that choice. On odd loops, you'll see that number go down and an item will be offered. All items have an influence value that suggests how strong they are, and that value is subtracted from your earned Influence. The highest cost item is Akashic Record (40 inf, choose and gain one of 3 items) and the lowest is Crown's Pantsu (7 inf, Advanced Species no longer get extra Morale in the Final battle). Starter items are valued at 30 influence.How do you get more items in campaign after your starting one?
Explained a bit above, but the influence is calculated like this:"wibblywarble" said:Each loop there's a chance one of the cities will have an item you gain for choosing it. You'll see the item on the city select screen. I don't know exactly how it's calculated but just keep playing and you'll accumulate more items over time.
Quick question, is influence purely for buying items?You got offered a new item with every odd-numbered loop you start. When you chose Loop 2, you saw an influence value with that choice. On odd loops, you'll see that number go down and an item will be offered. All items have an influence value that suggests how strong they are, and that value is subtracted from your earned Influence. The highest cost item is Akashic Record (40 inf, choose and gain one of 3 items) and the lowest is Crown's Pantsu (7 inf, Advanced Species no longer get extra Morale in the Final battle). Starter items are valued at 30 influence.
Yes, influence is only relevant for the difficulty of the loop (higher the difficulty, more influence gained) and buying items.Quick question, is influence purely for buying items?