- Dec 8, 2017
- 45
- 73
pls tell me he didn't added ntr plsI will now lift that fucking big elephant to the table and ask. WHY DID YOU HAVE TO MAKE A SHARING ELEMENT IN THIS GAME? Maybe there were too many players? Some do not tolerate any sharing.
pls tell me he didn't added ntr plsI will now lift that fucking big elephant to the table and ask. WHY DID YOU HAVE TO MAKE A SHARING ELEMENT IN THIS GAME? Maybe there were too many players? Some do not tolerate any sharing.
Yeah, well you get to put the letters in the correct position, when I say that your best friend fucks his mother, "maybe", and the Chief of Police's office has two gloryhole booths.pls tell me he didn't added ntr pls
Pal,If you are talking about sex with a character I think the level varies between each enslaveable character. Family needs more corruption to break taboo, while others require less corruption.
But you will miss content if you just jump to a higher level of corruption for a character. As I mentioned with family at spa at the weekend is level 2-3 corruption to make friends with the neighbours husband which then impacts the neighbours wife content at higher corruption levels.
Also once you enslave a character you lose that content which has come before. An example of this is your first job working at the cafe, once mother and sister have reached I think level 3 corruption, you can get them to work at the cafe at the weekend doing table dances. After they or the cafe owner are enslaved that is no longer an option.
I would advise that you not try and raise a character too high as you will miss much.
Now depending on which mod you are using will change the look of the notebook which lists main characters and their corruption level.
I run an unmodded game so my characters have a star rating which shows the level of corruption. 5 stars is enslaved. Before this the notebook had a number rating system so if a character was enslaveable they required potions to total 215 - 220. Each potion given was 15 points I believe. (I cannot remember which.)
AON's Better experience mod still uses this numbering system and also provides further info regards events with secondary characters. (The PDF walkthrough has a list of the corruption levels and the amount of potions it takes to reach that level.) This is the only mod I have used in the past and have no experience of any other mods and what they can achieve.
I think AON or someone else also updates FAQ/Walkthrough that is on the first page of the thread.
Good luck and enjoy.
You're welcome.Pal,
thanks a lot for the specific answers.
Greetings
It's on page 715. The first person only said it was "around" page 716, so it sort of became a game of telephone.I seem to have hit most of the bugs this update, the justin scene is showing the monk scene, I cant access the new tutorial house stuff, and I cant seem to see the widow scenes or the stewardess stuff either. and before you say to check page 716 for the justin fix, I looked 5 times and found nothing. Can anyone help?
Thanks.It's on page 715. The first person only said it was "around" page 716, so it sort of became a game of telephone.
That is...Hmm no changelog for 2.30. Ok its time to experiment what is new. I just hope the Dev didnt add new girls .... He should really finish first the "old" girls
v2.30what's new in version 2.30?
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 441, in __call__
renpy.load(fn)
ImportError: No module named matrix
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "E:\Mega\corruption-v2.30-pc\renpy\ast.py", line 862, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "E:\Mega\corruption-v2.30-pc\renpy\python.py", line 1912, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "E:\Mega\corruption-v2.30-pc\renpy\ui.py", line 287, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "E:\Mega\corruption-v2.30-pc\renpy\display\core.py", line 2649, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "E:\Mega\corruption-v2.30-pc\renpy\display\core.py", line 3451, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "E:\Mega\corruption-v2.30-pc\renpy\display\layout.py", line 992, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Mega\corruption-v2.30-pc\renpy\display\layout.py", line 992, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Mega\corruption-v2.30-pc\renpy\display\layout.py", line 992, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Mega\corruption-v2.30-pc\renpy\display\screen.py", line 697, in event
rv = self.child.event(ev, x, y, st)
File "E:\Mega\corruption-v2.30-pc\renpy\display\layout.py", line 992, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Mega\corruption-v2.30-pc\renpy\display\layout.py", line 239, in event
rv = d.event(ev, x - xo, y - yo, st)
File "E:\Mega\corruption-v2.30-pc\renpy\display\layout.py", line 992, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Mega\corruption-v2.30-pc\renpy\display\layout.py", line 239, in event
rv = d.event(ev, x - xo, y - yo, st)
File "E:\Mega\corruption-v2.30-pc\renpy\display\layout.py", line 992, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Mega\corruption-v2.30-pc\renpy\display\layout.py", line 239, in event
rv = d.event(ev, x - xo, y - yo, st)
File "E:\Mega\corruption-v2.30-pc\renpy\display\behavior.py", line 906, in event
return handle_click(self.clicked)
File "E:\Mega\corruption-v2.30-pc\renpy\display\behavior.py", line 841, in handle_click
rv = run(action)
File "E:\Mega\corruption-v2.30-pc\renpy\display\behavior.py", line 315, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 441, in __call__
renpy.load(fn)
File "E:\Mega\corruption-v2.30-pc\renpy\loadsave.py", line 727, in load
roots, log = loads(location.load(filename))
File "E:\Mega\corruption-v2.30-pc\renpy\loadsave.py", line 60, in loads
return cPickle.loads(s)
ImportError: No module named matrix
Windows-8-6.2.9200
Ren'Py 7.0.0.196
corruption 2.30
Tue Mar 30 03:07:19 2021
i had thet same problem, here is a temporary solution:oh fuck error message when loading savegame
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 441, in __call__ renpy.load(fn) ImportError: No module named matrix -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script python hide: File "E:\Mega\corruption-v2.30-pc\renpy\ast.py", line 862, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "E:\Mega\corruption-v2.30-pc\renpy\python.py", line 1912, in py_exec_bytecode exec bytecode in globals, locals File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module> python hide: File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide ui.interact() File "E:\Mega\corruption-v2.30-pc\renpy\ui.py", line 287, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "E:\Mega\corruption-v2.30-pc\renpy\display\core.py", line 2649, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "E:\Mega\corruption-v2.30-pc\renpy\display\core.py", line 3451, in interact_core rv = root_widget.event(ev, x, y, 0) File "E:\Mega\corruption-v2.30-pc\renpy\display\layout.py", line 992, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Mega\corruption-v2.30-pc\renpy\display\layout.py", line 992, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Mega\corruption-v2.30-pc\renpy\display\layout.py", line 992, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Mega\corruption-v2.30-pc\renpy\display\screen.py", line 697, in event rv = self.child.event(ev, x, y, st) File "E:\Mega\corruption-v2.30-pc\renpy\display\layout.py", line 992, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Mega\corruption-v2.30-pc\renpy\display\layout.py", line 239, in event rv = d.event(ev, x - xo, y - yo, st) File "E:\Mega\corruption-v2.30-pc\renpy\display\layout.py", line 992, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Mega\corruption-v2.30-pc\renpy\display\layout.py", line 239, in event rv = d.event(ev, x - xo, y - yo, st) File "E:\Mega\corruption-v2.30-pc\renpy\display\layout.py", line 992, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Mega\corruption-v2.30-pc\renpy\display\layout.py", line 239, in event rv = d.event(ev, x - xo, y - yo, st) File "E:\Mega\corruption-v2.30-pc\renpy\display\behavior.py", line 906, in event return handle_click(self.clicked) File "E:\Mega\corruption-v2.30-pc\renpy\display\behavior.py", line 841, in handle_click rv = run(action) File "E:\Mega\corruption-v2.30-pc\renpy\display\behavior.py", line 315, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 441, in __call__ renpy.load(fn) File "E:\Mega\corruption-v2.30-pc\renpy\loadsave.py", line 727, in load roots, log = loads(location.load(filename)) File "E:\Mega\corruption-v2.30-pc\renpy\loadsave.py", line 60, in loads return cPickle.loads(s) ImportError: No module named matrix Windows-8-6.2.9200 Ren'Py 7.0.0.196 corruption 2.30 Tue Mar 30 03:07:19 2021