- Jan 15, 2017
- 2,817
- 3,635
Yea, ideally he should create a dedicated init block with some if statements for new variables or something, since the game is non-linear so declaring at the start of a label will probably cause the variable to reset each time you do a certain event. The problem is that Mr.C knows little to nothing about Ren'Py despite doing this for years. As little as I know I probably know more than him based on his scripts and the bugs I've fixed in both of his games over the years.The main issue with the bugs is that he is adding new variables into the code of the game constantly without a way to even create them before the game tries to look it up. The way he has it set right now is the game creates and sets the variables at the launch of the game. So if you are continuing an older save you don't have them set giving the error.