88Michele88

Bloodborn Vampire
Game Developer
Apr 22, 2018
2,891
3,032
super fun game, I really enjoyed the Vampire Route a little more than the Hunter Route. It is Good to be bad.
Me too, man Becouse Vampire Are my favorite characters and I hate Vampires Hunter route. I hope there will be the option to spare the human life and go back too some fun on others.
 

88Michele88

Bloodborn Vampire
Game Developer
Apr 22, 2018
2,891
3,032
Someone already asked this here, but i will also ask: Is there any form of defeating Lord Dorian? The fight seem so unfair to me that i feel the Dev is telling me to just lose to it and not even try, in with case would be better if Lord Dorian just killed you with a atack dealing 9999 damage on the very firts turn. Unless the dev plans on the future either nerfing Lord Dorian in some way, or making new stuff for the future updates that will make this fight easier, because right now this fight seems impossible for me to win, and if is possible to win, definitely it's not worth the time or patience for it. By the way, this game is really good and i'm planning in making a review of it in a near future (if i already don't did it in the time you're reading this comment).


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Aries sign, fuck she have my sign after all
 
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l145

New Member
Mar 23, 2020
10
8
Quick question! When it was the 2.4 version, the Mac download links still led to the 2.3 version. Have they been updated with the update to 2.4.1? Thank you very much for the game! It's difficult, but I like a challenge!
 

the66

beware, the germans are cumming
Modder
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Respected User
Jan 27, 2017
7,662
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here is my unofficial android port of Crimson Veil v2.4.1.
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have fun and please report problems (you can reach me ).
updated: 09.04.2020 (in-game walkthrough v2.4.1)
 
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mkrudesign

Active Member
Game Developer
Mar 21, 2019
584
899
I have a shorter update this week. It's been crazy busy family wise so I never got a solid day to work on anything. I've continued to flesh out the city of Fallholt with some locales. I feel like this new city should be ripe with places to set new contracts if anyone would like their ideas to take place here.



I also sketched another new character. She is the princess of Fallholt and your reason for coming to this snowy city will be to help her. That's all I can say about her for now!

 

Jainettie

Newbie
Jul 19, 2018
16
14
I have a shorter update this week. It's been crazy busy family wise so I never got a solid day to work on anything. I've continued to flesh out the city of Fallholt with some locales. I feel like this new city should be ripe with places to set new contracts if anyone would like their ideas to take place here.



I also sketched another new character. She is the princess of Fallholt and your reason for coming to this snowy city will be to help her. That's all I can say about her for now!

I hope you're doing well during these times! :giggle:
 
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mkrudesign

Active Member
Game Developer
Mar 21, 2019
584
899
A bit more art was completed this week and I also began writing some dialogue for the NPCs in Fallholt. One character who now has a full character portrait is the mysterious Dealer, the man who normally tasks you with meeting with Lord Dorian.

He appears in the Mor Antiques Store just as he does in the vampire route. Since his role in the story now takes place during chapter 3, I am also moving access to the vampire route to chapter 3, since he is the one who gives you the quest.
You may also notice Lucy in this image. During the early parts of Chapter 3, Lucy will join you as a temporary party member. There are some minor interactions you can engage with her while she is with you, though the time you spend with her will be relatively brief. I want to expand her character more during this upcoming chapter.
Lastly, I want to give a quick update on the sketch from last week, now in color. This is Princess Anja.

This is just her character portrait, so there was no need for me to add the background or lighting, but I just wanted to. Makes her portrait seem more ominous though, doesn't it?
 
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88Michele88

Bloodborn Vampire
Game Developer
Apr 22, 2018
2,891
3,032
It's possible have Lucy in the Vampire route she become Vampire with Mila?
It's possible to see other town and place like all place we visited. I whish Mila can see others place too.
I wish also Mile can be able use her coffin to do same rest after a mission or after fight. because I think all vampire need to same rest to gain power from it.
I wish the 2 enemy in grotto we can recruit them as our guards and train with tham too. This will be greed training for Mila and all we turned into a vampire.
Sleeping in bed to muck a little rest like one hour or two.
Making sex with our pet Bianca and with the first hunter we turned into vampire.
 

mkrudesign

Active Member
Game Developer
Mar 21, 2019
584
899
This week I began mostly scripting story events. I'm still early on since there is a lot of dialogue to account for between all of the shuffling NPCs in Noctorna and the new docks to the north. Maria will also be teaching Mila a useful new Light Skill, just as she did at the beginning of Chapter 2. Some early areas have their scenes written, though I feel that I may go back and edit them as I move forward.



I've got new enemy designs done this week. The first is an entirely new enemy, a Vampire Soldier:



And second is a returning enemy type, the vampire maid, sporting a recolor and adjusted stats for this new area:



The bad ending art for the vampire maid will be reused, although I plan on editing the colors of Mila's uniform to match this new green dress. I already know exactly what I will be drawing for the vampire soldier's ending art. Maybe I'll work on that this this week if I feel like it.

But, speaking of enemies, I have one more to share:



What is the context for this? You'll just have to wait and see...
 
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mkrudesign

Active Member
Game Developer
Mar 21, 2019
584
899
I cannot believe it is May already... This whole past month has felt like such a blur. I could not get my brain together to write anything this week. My mind was blank whenever I would try to write dialogue for scenes, so I gave up on it for now and decided to spend the week working on some illustrations instead. I got three done and I'm currently sketching a fourth.

Here is a cropped preview of one:



What could Mila be looking down at...?

I've got another preview illustration. This one I can share without cropping, because the whole image is pretty ambiguous without context.



This last image was a nice change of pace for me, but damn do I hate drawing and coloring feathered wings...

This last image, well, there's no way for me to crop it properly for a preview, at least not in any way that would make sense! So, I'm actually going to release both versions of the full image for all of my supporters on Patreon after this post! It is the Vampire Soldier Bad Ending illustration for anyone curious! Took nearly a day for me to get right, but I'm happy with how it turned out. Thank you all for your continued support! I hope you all like it and look forward to the upcoming scene!



 
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mullovergem

Member
May 17, 2018
173
142
Will any of the sidequests/contracts be updated later on with visuals for the H-scenes? Some of my favorite character designs/scenes are a part of that batch and I'll admit I was a little disappointed that they were dialogue-only, especially the bosses.
 
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mullovergem

Member
May 17, 2018
173
142
Also, I seem to have bad luck with vampire dust drops - despite spending a good deal of time grinding in the forest at one point, I ended up running the last several contracts 2 or 3 levels under the recommendation. While the game isn't hard enough that this was a major obstacle, I worry that the discrepancy will get worse later on and become an issue. Are there any plans to introduce a more consistent source of rank-up items? Idk how feasible these are in RPGM or wrt what you want to do with Crimson Veil specifically, but a couple ideas off the top of my head:
- boss reruns with a non-guaranteed drop
- one-time exalted/advanced versions of boss fights
- normal enemies having drop rates scaled to the player's level based on their own relative difficulty (at HR 10, ghouls have a dust drop rate of 10% and nosferatus have a 25% rate, or something)
- it seems to me that enemies don't usually respawn?

If the idea is to have a level max with every release then that's totally cool too but if that's the case then it seems like expecting a player to be the absolute max possible level in order to complete the content in a given release is a bit excessive.

I feel like this all sounds a bit whiny so I want to be clear I'm definitely enjoying the game, just had a few small gripes that happened to take up several paragraphs. I'm still watching out for the next release!
 
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mkrudesign

Active Member
Game Developer
Mar 21, 2019
584
899
Also, I seem to have bad luck with vampire dust drops - despite spending a good deal of time grinding in the forest at one point, I ended up running the last several contracts 2 or 3 levels under the recommendation. While the game isn't hard enough that this was a major obstacle, I worry that the discrepancy will get worse later on and become an issue. Are there any plans to introduce a more consistent source of rank-up items? Idk how feasible these are in RPGM or wrt what you want to do with Crimson Veil specifically, but a couple ideas off the top of my head:
- boss reruns with a non-guaranteed drop
- one-time exalted/advanced versions of boss fights
- normal enemies having drop rates scaled to the player's level based on their own relative difficulty (at HR 10, ghouls have a dust drop rate of 10% and nosferatus have a 25% rate, or something)
- it seems to me that enemies don't usually respawn?

If the idea is to have a level max with every release then that's totally cool too but if that's the case then it seems like expecting a player to be the absolute max possible level in order to complete the content in a given release is a bit excessive.

I feel like this all sounds a bit whiny so I want to be clear I'm definitely enjoying the game, just had a few small gripes that happened to take up several paragraphs. I'm still watching out for the next release!
There’s certain enemies that guarantee drops in the main story. I base the difficulty on the minimum Level the player is expected to have at that point. Side quests are a bit different since you can tackle them in any order and come back to them. The game is still early on, but I eill continue to balance it so that there is plenty of opportunity for a player to be at the proper level to advance.
 
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mkrudesign

Active Member
Game Developer
Mar 21, 2019
584
899
Will any of the sidequests/contracts be updated later on with visuals for the H-scenes? Some of my favorite character designs/scenes are a part of that batch and I'll admit I was a little disappointed that they were dialogue-only, especially the bosses.
Yes. Some scenes are voted on my patreon to get additional art for their endings. There will be more endings updated in the future.
 
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mkrudesign

Active Member
Game Developer
Mar 21, 2019
584
899
I've got some screenshots of the inside of Fallholt Castle today.



Building the castle was my focus this week. Aside from the main hall, there aren't any NPCs in the building yet. The ones in the main hall were there for a test scene I was working on. Some places still need to be further decorated, but nearly all of the rooms are complete.

This week I also did something that I don't usually do, which is actually write an outline for the chapter! I normally write as I go with a rough idea of how scenes should play out and then adjust scenes as I play, but since there are a lot of ideas I want to make sure are added, I made sure to type out everything before I start adding in the scenes.

This is easily going to be biggest update to the game so far. There's a lot of dialogue, but I may cut down some things, since I know plenty of players want to get to the good stuff. Part of the fun of making the game is writing a story that players will find compelling enough to stick with after the hentai scenes. As much fun as those scenes can be to write and illustrate, there still needs to be that hook that keeps players wanting to return. I'm pretty happy with this first draft of chapter 3's story. I think it may be longer than chapter 1 & 2 combined, to give you an idea.

For anyone that missed the update I posted on Friday, I am currently experiencing pretty major computer issues. I have already ordered a replacement and it is expected to arrive between this upcoming Friday and the following Wednesday. It's frustrating to have to make such a large investment at such short notice, but at the very least, this new PC seems to be a sizable upgrade from what I had before. I only pray that it lasts longer... :/

R.I.P my PC

2016-2020
 

mkrudesign

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Game Developer
Mar 21, 2019
584
899


My new PC arrived yesterday and I spent the whole day transferring over and installing everything to get settled back in. RPG Maker seems to be running fine so far. I don't think it's missing anything... Fingers crossed! Since I was computer-less last week, I figured I may as well sketch something and try to be productive. I would have felt bad not being able to deliver anything today. Here are two new sketches for you all:



I think I have just 3 more sketches that I need to draw for this update, but I'm going to focus on writing some events this week since I didn't get the chance to work on them these past few days. Thank you all for being patient and understanding with my situation last week!
 
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mkrudesign

Active Member
Game Developer
Mar 21, 2019
584
899
This was a highly productive week for development! The game is now scripted to the point where you reach Fallholt. For reference, that's roughly 1/3 of the way through this chapter. More art has been completed this week too. This is a gif of a scene early on in the update where you meet a new character: The Mayor of Mor Town.


The mayor is one of my favorite new designs! I updated her look a bit since I really wasn't happy with how her initial sketch design came out.
For reference:


Fallholt has been fleshed out a bit more with discoverable treasures and more NPC dialogue. Another new shop type is available in Fallholt as well. At the Bistro, you can purchase food items which restore a set amount of health (instead of a percentage, like vulnerarys for example) and also provide temporary benefits in battle.


The scenes are written up until you and your small group reach Fallholt, but I plan on giving these intro scenes just a bit of tightening up. To make the scenes more effective, I've also drawn three new expressions for Amber, one of which is shown here:



Speaking of expressions, I also finished coloring this image of Princess Anja I showed off last week! I don't think it's a spoiler to say you will inevitably have to fight her.



Chapter 3 has been a chapter I had put a lot of thought into since the game's inception, So I'm really hoping to put the most into making this update the best one yet! That's all for today! Until next week!


 

mkrudesign

Active Member
Game Developer
Mar 21, 2019
584
899
The two new "diversion quests" as I will call them are nearly complete. By diversion, I of course am referring to the new slime cave area and casino area. technically, they don't have any quests attached to them, but them, but they can both be accessed soon after reaching the new area and played in any order you like. Both areas have rewards worth getting.

The new slime cave is an excellent place to farm gold if you find yourself short at any point. Slimes and Slimegirls will continually respawn after a few seconds, so grind to your heart's content. The bad ending is already written and scripted. All it's missing is the final illustration at the end.
Similarly, the casino area's script is about 80% done. The art is all done for the event, but the scripting for the event still needs some tweaking. I'm pretty happy with how the casino area has come out so far! Completing the quest associated with it will net you a unique and likely unexpected reward! A new ability type is waiting at the end of this quest for you to grab! It will surely be useful against the main boss of Chapter 3!


Both the casino area's and slimegirl's bad endings will have extended bad ending areas where you will be able to play as either a slimegirl (In 3 different flavors) or a bunny girl. The type of slimegirl Mila becomes is based on the one that defeats her (Normal, Rare, Liquid Metal)

One last quick quality of life update before the end, completed contracts will now have a light shimmering above them in the contracts room. This change should make it easier to see which contracts you have completed at a glance and know which contracts you haven't started/completed yet.

Thats all for now! Until next week!


 
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3.80 star(s) 21 Votes