- Dec 9, 2018
- 4,771
- 6,103
Looking at the change-log in the OP, I see that the "dating" variable was introduced in v. 0.15, so presumably the trouble is that I'm running an older save game. Can't be arsed to start over but tried setting the variable manually and that seems to have done the trick. Now to try and figure out if I missed any other content because I hadn't done the same for all the others.I'm squinting suspiciously at these triggers:
Code:menu: "Meet with Maude" if (day22tracyhj or day22tracybj) and charDict["Maude"].dateimg == "stats/mc and maude love.jpg": jump day23maude "Walk Around Town" if day22tracyhj == False and day22tracybj == False and not charDict["Maude"].dateimg == "stats/mc and maude love.jpg": jump day23walk "Get a Massage": jump day23massage
day22tracybj
is True, butcharDict["Maude"].dateimg
returns None. Come to it, I have no information under dating for any of the characters except Sunny in the stats menu.
ETA: Huh, seems I'd missed a few minor dialogue variants and a few renders because of this. Explains some of the odd jumps in dialogue I'd been experiencing.
The background image must be a stand-in for the dating info. A bit mad, but if it works ...Did ... did he really make a conditional branch based off the path to a background image in the relationship screen?
What kind of madness is this?!
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