That's the guy with the desk in the top left of the staffroom right? He just said 'the principal might have a reward for you' and gave me nothing. Principal didn't give me anything eitherU need to talk to the vice principle
That's the guy with the desk in the top left of the staffroom right? He just said 'the principal might have a reward for you' and gave me nothing. Principal didn't give me anything eitherU need to talk to the vice principle
just curious. How did you do this part?Where Can I find the map? And where can I find honjou at the base?
Get the map at the bussiness street and the base is where the true ending lies upjust curious. How did you do this part?
It's have to be on the day 29th after the day 27th of the test. If i'm remember correctlyThat's the guy with the desk in the top left of the staffroom right? He just said 'the principal might have a reward for you' and gave me nothing. Principal didn't give me anything either
sex 10 times with a rough npcwhere can I get the rough sex fetishes?
It's possible Thanosman use rpgmaker MV or other programs, but in this case... to add more clothes with any special event perhaps it's possible to use the notepadi believe you need to use rpgmaker MV to do that, adding new outfits isn t that hard, having the correct picture displayed while the outfit is equipped then would just require replicating what the game creator did with other outfit with the new one.
Biggest problem is, the creator being japanese, he probably wrote everything in jap, so knowing which script does what is going to be a hell. You could probably find what scripts calls up which pic to find corresponding scripts and event but even then....good luck with that.
clothes are stored in armors.json in www/data.It's possible Thanosman use rpgmaker MV or other programs, but in this case... to add more clothes with any special event perhaps it's possible to use the notepad
Basically I think if we know which file we can modify to give more clothes to Rinko (perhaps 20 in her wardrobe...). We only should copy&paste those names, even in japanese and add numbers to those names to prevent bugs (give a different name) and "close" those codes with the same modified names, also we should copy & paste more costumes with the right name (different than the ones by default) in that code. To test that result we'll have to play this game and try to add more suitable names... But potencially this method could "break" your Endless Summer, that's true. So backup before it's necessary.
I've noticed every different cloth has its own shadows (images) ,so if any of the procedure before bugged your game the next step should be added the more accurate shadows for those clothes. I have no idea how the "SWEAT SYSTEM" was made in this game. Perhaps it`s like the Shadow coding. In any case we could avoid it if we want to see her not so sweat or maybe by default every costume should be slightly transparent giving it a similiar effect...
It could be more complicated if the shadows are triggered by a different script/event... So ,to try this the clothes by deafult should have the right shadows or so sweat of your taste (it depends on anyone who is modifying this game) merging some layers with any Graphic design program in only one imageclothes are stored in armors.json in www/data.
regarding the shadow, it is linked to the sweat system, when Rinko is sweaty the shadow is displayed above the clothes pics.
I m pretty sure the scipt/event that calls the pictures during dialogues use a condition like " if rinko is sweaty display shadow, else skip"...
I tried to change the code of that file in the line 47, but I didn't get any new cloth in her wardrobe. Although I've realized that how this game "invoke" that feature (different clothes). In the part of "note" it's written SBI画像 plus and M5...clothes are stored in armors.json in www/data.
regarding the shadow, it is linked to the sweat system, when Rinko is sweaty the shadow is displayed above the clothes pics.
I m pretty sure the scipt/event that calls the pictures during dialogues use a condition like " if rinko is sweaty display shadow, else skip"...
Be careful, i think you might be mistaken there, as the M5_ files are the one showing in the menu. They are different from the one starting with 5_ that are shown during dialogues. The outfits i shared here do not fit the correct size to be used in the menu. They only match the correct size for dialogues.I tried to change the code of that file in the line 47, but I didn't get any new cloth in her wardrobe. Although I've realized that how this game "invoke" that feature (different clothes). In the part of "note" it's written SBI画像 plus and M5...
If we watch the folder www/img/pictures/ of this game we could understand those M5 files are just the clothes of Rinko has by default that are shown every time we type the letter "X" playing this game... So to add more costumes to this game we should trace SBI画像 ... if that file/instruction have limited the numbers of clothes or that instruction it's also necessary to get that goal.
This is what I modified in the line 47 in armos.json
{"id":45,"atypeId":1,"description":"Pink","etypeId":4,"traits":[],"iconIndex":443,"name":"New cloth to Rinko","note":"<SBI画像:M5_cloth_in>\n","params":[0,0,0,0,0,0,0,0],"price":0},
I think our lives would be more simple if Thanosman add your outfits to his lastest mod. Thanks for your private message but I use Linux sometimes RPG maker has some problems when its use as a modder of games, not so much playing... Well at least we know know modify the images in the menu. ¯\_(ツ)_/¯Be careful, i think you might be mistaken there, as the M5_ files are the one showing in the menu. They are different from the one starting with 5_ that are shown during dialogues. The outfits i shared here do not fit the correct size to be used in the menu. They only match the correct size for dialogues.
You might want to look for the scripts that call the pictures starting with 5_ instead of M5_.
i dmed you
Hi Thanosman,You could send me the outfits and Gebo and I would include them in the mod.