Bare in mind that femdom is not so developed yet! I've made like 7-8 scenes for this version! On a close future I'll do much more. This time over my main focus was developing the world/story and so on. Next time it will be focused solely on the characters and this many tag options
I get the impression that the way the game is setup it's very friendly towards "Switches". People who get off both on the thought of
sometimes being dominated and
sometimes being the one who's doing the dominating. From what I've come across, most games with Dom/Sub content just lean heavily into only one or the other. And in this game people who do just want to exclusively be one or the other can still do so, since so much content is optional.
One of the thoughts I have when entertaining the idea of making my own game one day, is that I know it would be one of those games similar to this one where there's only a handful a kinks that
aren't included. But I think in those cases, making as much optional as you're willing to is important and a good call. Because some people like variety, but a lot of others have very specific tastes. And the more kinks there are, the higher and higher the chances of someone encountering at least one that they personally don't like (but ultimately, I think then it just breaks down to the sentiment of "Don't like it? Then just don't click on it.") And ideally the dev lays out very clearly upfront about what is and what isn't avoidable, etc. (which you've already done).
Someone with very specific tastes may play a game like this and find only a limited amount of content that they enjoy. But for us deviants who have a plethora of different kinks and fetishes, it's like being a kid in a candy store!