Hey cyberjacks,
I've been busy.
After getting some new PC equipment in the last weeks you may have seen how the visual quality of the promo shots and casual renders have improved.
Some of that improvement was due to a new postworkflow. Kicking out the foggy action chain saved in Photoshop and instead going for a new action based on camera raw. I really like the clean and sharp look and in most parts works great in a cyberpunk setting in most scenes.
A few months ago I was considering rerendering some older scenes that were made over 2 years ago when my skill level was amateurish. After all this time(and new equipment) those scenes needed to be rerendered. But just to make sure, rerendering hundreds of renders seems unobtainable because DAZ needs somewhere between 3-8 minutes now to load a scene. Which makes me think that a fresh reinstall is needed in the near future.
On top of that, the older dufs do make problems and crash DAZ every 3-4 scenes. And that is fucking annoying and time consuming. That's why I'm currently pickign which scenes are getting a rerender and which don't.
Two examples:
When you get to choose Asako when MC wants to install weapon mods for A-Z, you both enjoy a bowl of ramen. That scene featured an old asian man, which had awful textures and the whole scene had a yellow tint to it because the white point in the settings ... ah, technobabble, not really interesting I suppose.
Old image:
Gone is the tint and the image looks sharper and a bit more realistic.
Here's the old cook:
and here's the new one. Replacing him was necessary because his skin texture was awful if you look close enough. That bothered me, so he had to go.
He also resembles another asian character from another cyberpunk game
and STEAM doesn't like copied characters.
Alright here's another example:
The old grey corridor bothered me as well right from the beginning but there weren't many available at the time.
The new one has better lighting, better geometry and looks way more fitting into the scenery of a cyberpunk apartment corridor.
Thug 1 got a visual overhaul as well. Had to create him anew and tried to make him look more like a cyperpunk gunkhead. The result was quite satisfying don't you think?
That scene had a lot of problems and I'm happy to be done with it.
Next up is recreating the lab the MC is working in as is hinted in the cover image of this post and the following scene with Keely in the corridor. The suit MC wore was just plain white and so forth.
I would like to know what you think about the rerenders because more are coming(meeting Cary-June in the office needs rerendering as well)
That's it from me today. Have a nice weekend and stay charged
PS
Emoji design By Vincent Le Moign, CC BY 4.0,
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