botc76

The Crawling Chaos, Bringer of Strange Joy
Donor
Oct 23, 2016
4,422
13,215
This game needs a hint system or in game walkthrough.
As it is, I don't know, have I seen all the content there is, what do I need to do to progress etc..?

I liked the beginning, but when it came to the sandbox/day management stuff it got boring incredibly fast.
 

FunkPunkGames

Member
Game Developer
Jul 13, 2020
259
779
This game needs a hint system or in game walkthrough.
As it is, I don't know, have I seen all the content there is, what do I need to do to progress etc..?

I liked the beginning, but when it came to the sandbox/day management stuff it got boring incredibly fast.
Thank you for your feedback. There is already a Journal in place, but probably I need to work on it to make it more clear.
 
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botc76

The Crawling Chaos, Bringer of Strange Joy
Donor
Oct 23, 2016
4,422
13,215
Thank you for your feedback. There is already a Journal in place, but probably I need to work on it to make it more clear.
Well, considering people keep mentioning how little content there is for now (no criticism) I might just have seen all content already and that was why I couldn't find anything new.
 
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Kjazz

Member
Sep 27, 2019
404
459
Because of involvement of too many characters and they separate codex (storyline)
I think dev got distracted nd forget that its an adult game..

We have very few limited lewd scene from the start.. Its disappointing..when you loved something nd that thing didnt deliver correctly...
 

syfy88man

Active Member
Jul 20, 2018
622
283
FunkPunkGames
Question how do you unlock galleries 2 and 8, or is this one of them games where you have to replay the game to unlock all the galleries? Plus as for sex, well I am not too happy, all I am seeing is masturbation with Red but as for Faith and Izy, nothing even though I chose the romance choice with them. Yet the only sex that I am getting is with Isaiah which is either submissive sex or if you choose to dom him, well that only sex that I am getting in the whole game story so far.
 

FunkPunkGames

Member
Game Developer
Jul 13, 2020
259
779
FunkPunkGames
Question how do you unlock galleries 2 and 8, or is this one of them games where you have to replay the game to unlock all the galleries? Plus as for sex, well I am not too happy, all I am seeing is masturbation with Red but as for Faith and Izy, nothing even though I chose the romance choice with them. Yet the only sex that I am getting is with Isaiah which is either submissive sex or if you choose to dom him, well that only sex that I am getting in the whole game story so far.
Yes, the idea is that some of the scenes will not be accessible in only one playthrough (though you can always unlock them through the cheat engine). As for the sex scenes, my patrons voted many times in favour of Isaiah, that's why the game is heavily unbalanced towards him. When I'll come back to work on the game I'll start to balance things again between the various romance options.

Gallery number 2, you'll get the scene if you choose the lewd dress at the gala party.
Gallery number 8, you'll get the scene when you'll get back the breathing mask from Street Tony, in the alley near the Ambrosia, by choosing the lewd option.
 

FunkPunkGames

Member
Game Developer
Jul 13, 2020
259
779
Well, considering people keep mentioning how little content there is for now (no criticism) I might just have seen all content already and that was why I couldn't find anything new.
Depends. If you have unlocked every scene in the gallery, and then recruited one of the mercenaries, then maybe yes. There is no limit to the days (it was removed by patrons' request).
 

syfy88man

Active Member
Jul 20, 2018
622
283
Yes, the idea is that some of the scenes will not be accessible in only one playthrough (though you can always unlock them through the cheat engine). As for the sex scenes, my patrons voted many times in favour of Isaiah, that's why the game is heavily unbalanced towards him. When I'll come back to work on the game I'll start to balance things again between the various romance options.

Gallery number 2, you'll get the scene if you choose the lewd dress at the gala party.
Gallery number 8, you'll get the scene when you'll get back the breathing mask from Street Tony, in the alley near the Ambrosia, by choosing the lewd option.
ok thanks, yea on the first run, I was playing it safe and submissive route with her, so on this next play, I play as a bitch and see what happens when she cold hearted on this 2nd play though
 
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muffinman69

Newbie
Sep 29, 2021
32
58
Here's a major complaint and some advice for the dev.

CyberSinRedIce-0.08b-pc
First, I enjoyed the game and writing, characters,audio, overall design, story, setup etc. However, I have serious peeve that really pisses me the f off and it is a massive failure and waste of player's time (however a simple fix and certainly not fatal if developer gives proper notice):

I completed all tasks, Todo list etc. And continually looped over and over again the grind.

Please if there are no character interactions or story progression, it is very simple to work in, and there should be, no excuse, a note to player. This is apparently missing here. I've run across this before and instantly rage-delete games for the offense. I am not doing this for Cybersin, but we need a fair warning. If dev reads and contests this fact [stop, ] then you have a issue with the game design or method of writing, conditional logic - whatever. I don't think this is the case though. I just think the game just continues were you can literally just rinse (shower)-and-repeat endlessly (stupidly, tediously, super annoyingly) where the code and story stops there. Not cool. A simple warning, provide note of checkpoint till next update as a whole or individually towards each main character interaction. This is mandatory per standard or it really wastes player time. It is really a very simple fix. I think the game is worth it and hope it gets fixed, improves on this level.

Hoping this gets fixed/corrected in next update. Even a very quick update soon would serve the developer or it will bounce people out. I personally would like to reload and confirm if the current build is at checkpoint. I have no desire to waste time grinding without very good reason and justification for my time at all. Should be priority #1 even over new content.

PS. As as far as choices and replayability. There is a note about how this game is leaning towards this. However, the story is linear 100% and it is not open-ended, you have "some" choices", nothing beyond standard at all. Any status quo decent VN that is not pure linear story has some paths, choices. This not more than average, quite linear. And as far as replayability, again not sure about that statement. In fact to be harsh. I was almost at wit's end after grinding needlessly another 20+ days only to then be absolutely confirmed that there were no choices, character interactions left in the update!! Be more conservative with your wording, be more humble. I do like the game. At first it won me over. I had put in my playlist, so-to-speak, but now. it's all depending on the next update and intent of dev. If an update/correction comes, very simple coding to a conditional check regarding checkpoints towards next update, and quickly as much desired correction for intial players but also the developer themself if they are serious about the game, then I'm still in . If not, oh well.

Again all I need is yea, "is this it for current update version" or "not". Failure to give notice, it is simply failure for bothering until game is complete to be blunt.

But to repeat myself like a stuck pig, I hope it gets work out soon. Better a fix for this and some peace of mind after the hours playtesting then new content without. Peace...

Thanks
 
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thegrindisreal

Active Member
Dec 19, 2018
781
1,429
Here's a major complaint and some advice for the dev.

CyberSinRedIce-0.08b-pc
First, I enjoyed the game and writing, characters,audio, overall design, story, setup etc. However, I have serious peeve that really pisses me the f off and it is a massive failure and waste of player's time (however a simple fix and certainly not fatal if developer gives proper notice):

I completed all tasks, Todo list etc. And continually looped over and over again the grind.

Please if there are no character interactions or story progression, it is very simple to work in, and there should be, no excuse, a note to player. This is apparently missing here. I've run across this before and instantly rage-delete games for the offense. I am not doing this for Cybersin, but we need a fair warning. If dev reads and contests this fact [stop, ] then you have a issue with the game design or method of writing, conditional logic - whatever. I don't think this is the case though. I just think the game just continues were you can literally just rinse (shower)-and-repeat endlessly (stupidly, tediously, super annoyingly) where the code and story stops there. Not cool. A simple warning, provide note of checkpoint till next update as a whole or individually towards each main character interaction. This is mandatory per standard or it really wastes player time. It is really a very simple fix. I think the game is worth it and hope it gets fixed, improves on this level.

Hoping this gets fixed/corrected in next update. Even a very quick update soon would serve the developer or it will bounce people out. I personally would like to reload and confirm if the current build is at checkpoint. I have no desire to waste time grinding without very good reason and justification for my time at all. Should be priority #1 even over new content.

PS. As as far as choices and replayability. There is a note about how this game is leaning towards this. However, the story is linear 100% and it is not open-ended, you have "some" choices", nothing beyond standard at all. Any status quo decent VN that is not pure linear story has some paths, choices. This not more than average, quite linear. And as far as replayability, again not sure about that statement. In fact to be harsh. I was almost at wit's end after grinding needlessly another 20+ days only to then be absolutely confirmed that there were no choices, character interactions left in the update!! Be more conservative with your wording, be more humble. I do like the game. At first it won me over. I had put in my playlist, so-to-speak, but now. it's all depending on the next update and intent of dev. If an update/correction comes, very simple coding to a conditional check regarding checkpoints towards next update, and quickly as much desired correction for intial players but also the developer themself if they are serious about the game, then I'm still in . If not, oh well.

Again all I need is yea, "is this it for current update version" or "not". Failure to give notice, it is simply failure for bothering until game is complete to be blunt.

But to repeat myself like a stuck pig, I hope it gets work out soon. Better a fix for this and some peace of mind after the hours playtesting then new content without. Peace...

Thanks
The point about checkpoints you wrote is corrent...except you are raging about a game with almost zero content that can be done under thirty minutes...
One blowjob and titjob with that black guy and that's it...after two years...
About choices i think you missed the mercenaries part...
You can have Red as a good or bad person. That is enough of a choice for me...You want a complex rpg in a daz game?
What you should be raging about is the complete lack of sex scenes after two years...
I'm pretty sure this project is just a hobby for the dev...he needs to break out of the handjob mentality and go straight to fucking scenes with Red...not complex programming in a porn game...
 

FunkPunkGames

Member
Game Developer
Jul 13, 2020
259
779
I respect both of your opinions, but I disagree with you.


@thegrindisreal
You write a lot about the development of this game without knowing anything about it. True, it has been two years, but I was doing what I could with the scarce resources that I had. And I repeat myself, it's not an excuse, but it's the reality of things. Also, there are twelve lewd scenes in the game, not the only two that you speak of, and that's not even the point. In this game, the story will always take priority. So I will never have a handjob mentality, so to speak (also, you have a "fucking scene" right there in the prologue), and any game can be completed within 30 minutes by pressing CTRL and skipping the reading of the whole story.

@muffinman69
As thegrindisreal mentioned, there are already some significant choices that you will make during this early part of the game. However, the effects of those choices will happen later in the game. If you expected a game where you do something and immediately have a consequence, I'm afraid this will not be that experience. As for the progression, sure, I could place a notice, but there are also other optional things which you could do aside from following the main quest (like going to the Avernus, checking out the Ambrosia, etc.).
Anyway, I think I'll do what you've requested, during the weekend. I'll upload a new version of 0.08b. This time I'll place some notifications at the end of each path so that you may know when it's just repetition.
 
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Nov 20, 2019
114
57
Thank you for following my project. Honestly, Patreon was fine, but I didn't have the needed economic support there to justify a release every month, especially now that I have a better full-time job. But also, now I will not have the censorship limits that you were referring to.
are you on subscribe star? they are way better then patreon
 

kartolas

Well-Known Member
Apr 10, 2021
1,051
1,647
Game has a really great story, I love it. My problem is the sandbox. It's either really good with a great ui or I get tired very quickly. I want to know what happens in the story and the return to sandbox after something happens breaks the immersion for me. There's also the problem with the time between updates in sandbox games when one forgets stuff and how to travel through the "maze"fast. One big is that if the player makes a mistake of looses saves for some reason one cant get out of it by starting a new game and skip.

Thank you and the best of luck.
 

FunkPunkGames

Member
Game Developer
Jul 13, 2020
259
779
Game has a really great story, I love it. My problem is the sandbox. It's either really good with a great ui or I get tired very quickly. I want to know what happens in the story and the return to sandbox after something happens breaks the immersion for me. There's also the problem with the time between updates in sandbox games when one forgets stuff and how to travel through the "maze"fast. One big is that if the player makes a mistake of looses saves for some reason one cant get out of it by starting a new game and skip.

Thank you and the best of luck.
You're right, it's one problem with sandbox games that if you lose the save, then it's hard to complete it once more. My suggestion, of course, would be to not lose the mentioned save.
Also, I've put in place a patch system that will patch most of the bugs in case you use an old save so that you may use it to continue your playthrough without any interruptions.
Honestly, I preferred the sandbox style instead of a more conservative VN style because, in my opinion, it gives the player more choices on how to spend their time in the game (like where to go, if they want to participate in a specific activity, etc.).
 

muffinman69

Newbie
Sep 29, 2021
32
58
@FunkPunkGames

Read your reply. Thanks. I do understand about the choices, however, i would argue that they do not manifest in the "flow of the game session," which is desirable to some extent at least. Some choices obviously are going to be hidden to the player and factor in later of course. So I am not exactly talking about that. For example, I played maybe 120+ VN Ren'py games some very linear, some with yes- RPG-like choices that amount beyond stats to character development.

The problem or rather just some food for thought for you (and I mean this as positive feedback, loose suggestion) is for you to plan and consider 2 approaches to keep player engaged with "choices" in tow. First, you will naturally use variables for long-term choice paths or situations. Of course. That is desirable to break total linearity. But there's also short-term, as in the course of playing and actual update verison or at least something either story or plot-wise that signals to player that (a) one of choices you made matter.

Example: I chose the the damaged female corps mercenary. Yes that is a choice. I understand that this was a deciding factor, probably a major factor of going independent rather than siding with a faction or whatever. So yes that is a choice. So, I revise a bit what I said, compared to many other Ren'py VNs played, it does does qualify as a game centered on choices. In other words, it's one choice that has an obvious path deviation but really minor in the grand scheme or flow as defining your character or the story though, it's just a path/branch choice.

(Excuse I am going off of scratchy memory forgot character names, etc)
For example, the 2 dudes guarding the subway tunnels to the Queen and obviously a completely linear avenue. I finished the training and drinking sessions, but by "end of update" (which you seemingly corrected announcement, THANKS) there is no progress and no choice here. It is apparent you will just move forward through story and you really did not have any choice to not drink or train. It's linear. That is fine of course but I just wasn't impressed how it "ended for update" --> advice, better to by end of update, plan and make it so all that work player did with these two, it literally opens up the door to next chapter (as in going into the subway). You don't have actually proceed into subway/next chapter, but it would have be suffient to make just make a simple static art screen to obviously and overtly signal to player that they accomplished the task and in the next update they will go into the subway! INSTEAD of leaving the player to just endless drink and train without any noticeable progress. I haven't looked at the game with your 'no further progress until next update' yet but envision the tactful end-checkpoint-update... graceful. Then I would have #1 a sense of accomplishment, and #2 know definitely that I must wait.

Other choices, simple feedback. While I understand this category is lewd with sex, relationships etc. I actually disagree to some extent with other commentor about sex/handjob thing. The best thing going for this VN is the sci-fi, world-building and potential combat rather than just sex.

For example, on the character relationship/sex end. Yea, it's clear there were choices about boyfriend/girlfriending some characters as well as to what extent. This is ok, hardly why I would actually play the game/VN. (PS. clever and better if you somehow logically code with GUI a RPG-like menu/handler to be able to toggle/intent, allow switching courses like a train track). Some other commentor argued and sort of ridiculed me for thinking a Ren'py could possibly have RPG elements, which is ignorant and shows the person haven't a clue about coding or logic. Of course you can, should I make a list of highly polished games by developers with decent, average coding skills that have done this. It's python. WTF.

To me the relationship angles might be fun but not the main pull of this VN. You'r sci-fi worldbuilding is awesome here, a clear story is anticipated, so a large degree of linearity is expected (my complaint was not against that), but for example the relationship choices are minor beyond building your TEAM and then hopefully battling, surviving to make it back to city. for the PART 1. There is opportunity to augment and raise the gameplay experience within the context of a VN too. You actually have aVN setup far superior to a cliche lewd game scenario. Just for food-for-thought. If you are taking break for whatever reason including your computer hardware - great, I think you have a great setup, graphics etc. I understand why you would break to keep the quality.

I was 100% engaged in game, the problem was I kept looping and grinding basically for no reason for like 2 hours after the update really end. I am still of course 110% onboard. Your start is great here. Great if you worked in notices asap, which will be valuable to retain players who play this version to the latest..

Since your onhold, I would really also consider draftboarding distinct planned updates to facilitate distinct chapters with easily defined and recognizable checkpoints as well as short-term choice signals per update (in addition to your long-term variables) AND that instill a significant sense of progress and reward for player during each update.

Yours up to this point was fine, aside the checkpoint issues. I suppose I would agree with the feedback that amount of content might be the issue. I actually played a lot and think that the game was just very good leaving the player wanting more!! This is a good sign that your game, graphics is spot on, definitely the potential that elevates the potential a cut above the rest and for me highly anticipated.

Me, personally, I am marking down in my notes to check back later as you put it onhold, which is fine. I am sure it will be worth the wait. The last thing you want to do is rush CyberSin: Red Ice. Funk it up, don't fuck it up!

Spend the time while waiting for your computer upgrade to maybe layer in content and some other elements, absolutely would be time well spent over graphics actually at this point. I can't help on the financial end sadly but wish you well and maybe some ardent game funders might assist you. I hope so!!

I imagine you have the story, paths all set. I know you can do good art/gui. The last step is tight packaging and structured update chalked full of 'content' and well-defined checkpoints. May also some other gui/configurable player driven elements (like the relationship toggle, other rpg-lite elements). I would not call it too ambitious to even maybe code a few die roll random battles, like gangs or new characters, factions (if you are indie), street encounters, that may penalize, reward player in cash/other, destroy defenses etc. This ** could be ** done. I am sure you understand what I am saying. Many games use meters and stats, sometimes they are fun. You can also code in against abuse of over-grinding by setting simple variable flags or when any chapter/update is met to prevent player from either destroying or elevating themself to keep a desired, restrained balance.

RPG-lite and enough choices that reveal within the scope of playing an update is a good thing. And for this VN/game. I don't mind waiting. I guess I would rather play a VN with much more significant content than a VN with not. This is where I find myself today. I really am tired of playing VN with little content and waiting. I would rather have at least significant sections. I end up making a list due to time to play some later when more fleshed out and just drop others because of the disjointed nature of forgetting wth I was playing!

PS. Cybersin: Red Ice goes on my definite -checkback list due to hold and bookmarked here certainly. The last experience is also why I suggest tight large chunks, which should great structure and design, like a book + game. It ensures it won't be forgotten at the least. And I think experienced game players and supporters might recognize this too, so good on with a decision to put onhold, maybe it's by providence (and hopefully short-term).

On the other hand, hope you get your computer upgrade soon!

I suggest or even advocate these extras and a highly structured approach (per update/chapter) because your game is worth it. Looking forward to future, will defintely check back and play a next update. I'd even start anew if necessary. Good luck
 
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4.30 star(s) 15 Votes