More about game logics (BTW)
By the way, for me personally, the confusion in the choice is created by the fact that in the "flower" in Chapter 3 you can switch options for all paths at once. Personally, I would feel more immersed in the chosen path if I saw in the "flower" only options for this chosen path. And if the player's choices led to a change in path, then the options would change accordingly.
If there are several paths, I would prefer even an explicit simple indicator of path switching (at least a colored sign) in order to have time to correct the situation (go back and replay). Because different paths can hardly lead to the same ending (at least at the level of the final state of the relationship), because the same result of fundamentally different choices - first of all, it would not be interesting. And the presence of the indicator of switching the path, perhaps, would have avoided checking against the text walktrough. If the path was changed, the player would receive an alarm and replay the last choice.
This is just thinking about the logic of the game that I found interesting.