I've already tried to bring the fact that there's problems with the days in game. But as English isn't my native language, it's a bit difficult.
It's obvious since the day 2 that the number displayed in the left upper corner isn't the daytime in game but the days of dating.
But like you guys said, there's some inconsistencies in the dialogs while they refer to dates in game. Maybe because they try to mix Date dates, and daytime.
I hope they will correct these things that can confuse the player in the future.
There's some writting problems too.
Like at the funfair for example, they want to act like a couple and drop the "dad" thing.
Some dialog have a forced mistake like : "Da... honey.. bla bla bla bla".
So this is ok.
But other mistakes appear to not be mistakes.
Sounds like the dialogs coding is done by parts by differents devs and they : don't follow the script / don't do the entire part of a sequence of the game, and that bring these inconstancy.
As other guys have mentioned, there's a problem with the left and right at the yoga.
I suppose the script is done before the renders... so why the guy in charge of that don't follow the script?
And when someone in the team see that mistake, the dialogs aren't adjusted? (I hope that at least one person on the team knows how to recognize his left from his right).
Beside all these little things, this update works pretty well.
I've waited the night of day 13 to something like that (wasn't expected that "finish her"!) and was really pleased that the daugther can finally have her great moment too!
Can't wait to see the other routes and the "after fly by home with the b/witch mother".
And I hope they will not use the same characters for the others jobs. I'm sorry for the fans but I don't like Georgina and don't want to see her as a doctor's secretary, maybe as a patient for one scene, for fan service, ok np.