- Nov 11, 2017
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That misses my point, though: I was talking specifically to a production group, not the personal history of each member. Working as a team and under the guidance (?) of a potentially new lead in MrDots (for at least some of them) is a different dynamic that requires coordination and shared understanding to be reached. How their attitudes mesh is highly important, as well - to my knowledge, this was his first foray with the team that started on DMD, but if not the case then I'd be interested to hear more.I'd be more careful about assuming DMD is a "first project".
By way of comparison, when someone mentioned to a dev that the game Big Brother was a great first project, that dev replied, "There are 12 devs on that project, all greatly experienced". Now, I haven't been able to verify that fascinating statement, but I do know that giving a studio the benefit of the doubt because a project is the first one UNDER THAT STUDIO NAME is nonsense.
If you, or anyone else, wants to believe "forgive and forget" is a viable reaction, that's your choice. I'm a writer (short stories). I worked at a traveling carnival 3 months to research a story idea. It was like an alien world, most of my assumptions were invalid. That's what I see with VNs : fans make many, many assumptions, especially about devs and their motivations, that are invalid.
I'm not saying forget the past in some artificially clean manner that begets ignorance, as we can certainly learn from such.
But, belaboring some things here as if they were still relevant in the current climate - when that does not seem to strongly be the case, from what I can see - just strikes me as having an itch to scratch which needs more self-help to soothe than anything this small community may be experiencing as a whole. Perhaps I am mistaken in that impression, but calling it as I see it right now.
We should certainly endeavour to provide feedback as possible to the Devs and enliven discussion on the game's strengths/weaknesses/rationale for existing, but I'm not typically one for kvetching about things that may be water under the bridge EXCEPT when it becomes relevant context for attempting to move current events forward. At the moment, I don't see the referenced scraps between a subset of players and some from the production team as being terribly relevant to the content and direction of Chapter 2 as we are experiencing it - we've had plenty of chapters to help demonstrate the style of this VN which will likely remain to its end. I like to treat people relative to their actions and then their words, typically.
Actions I have seen are somewhat better proofing compared to numerous mispellings that should never have gotten out the door in earlier chapters, the coding bugs/saves hill that made simply finishing Chapter 1 difficult for awhile, their less-than-graceful (to put it mildly) Saves transition from Chapter 1 to 2, etc. That's even before we get into plot development, character dynamics, etc. - all of which seem to have matured to some degree which I find more entertaining now.
Do what you want, I felt free to speak out because I'm not learning anything new from rehashing some old points (again) by this stage, unfortunately. Maybe we feel that will benefit new players and if so . . . I think that a FAQ from the perspective of players here is probably overdue. Long topics like this are terribly inefficient at making shared context easy, IMHO.