how to open cheat menu /? please show me
As other users said, it is limited to Patreons right now. Probably, in a future, it will be integrated in Public releases too.
Is that why the stupid save file seems to concatenate? to make it harder to change stuff and cheat? (...) As mentioned above, My "day 1" save is 1% of the size of my "broken" day 140+ save. A quick glance with WordPad shows the same data being repeated again and again... seems very inefficient, like the game has to rebuild to "load" a save.
They concatenate indeed, and it is because of a
flaw of the plugin I am using, not because I made it that way on purpose to avoid nothing (in fact, it is been one of the reasons why the save-files were crackable). I have been struggling with it for a while, but
recently I found a way to fix it, and I am going to try to patch it in the next Open Version that will be released very verys soon.
1) training (break slaves) seems to go at least to level 5 (150k credits), but dance dialogue only goes to level 3, and Strip seems to be stuck at 1
I tested it, and /B]it works until lvl 6[/B] (the max slave level)
2) improving torture chamber does not seem to affect breaking slaves (unless time changes?)
It affects. I fact, if you don't upgrade TortureChambers to Tier-2, you can't break slaves up to lvl 2 & 3. The same with the next levels, you need to keep upgrading this area of the death star to keep breaking the will of your slaves.
3) Padma will not stay in her cell (place her in cell, and next time I visit, that cell is empty)
Have you played v0.1.66 or v0.1.66b? This is already fixed in the leaked (66B) version.
4) several times when we change the cantina slaves, they would not move (even after using the "soft reset" button)
Yes, the scripts used in that scene are quite complex and some old computers get stuck with it.
I have to re-think the whole scene. But since it's still working most of the times, I am
delaying this task to prior other important stuff.
9) When I tried to put 3rd girl in 3rd slot in "specials", she moved to join second girl in 2nd slot.
I checked it and you are right. I coded it wrong back in the day and it was refferencing another variable.
I already fixed it and it should never happen again (at least, in future releases).
Thank you a lot!
5) None of the stripping slaves have dialogue.
7) Upgrading the engineering section did not allow me to manufacture items
Indeed, there is no content there because this release is still to
early in the development of the game.
6) I could only access the first 3 slaves. Changelog mentioned there were others...
This release you have played only has 3 slaves. Where did you read that? I checked the changelogs, and until v0.3 I have not added Ahsoka.
8) Even when rebel activity built up to 60% or so, I never saw a rebel raid.
11) no way to tell how much rebel activity is increasing per day
Lets start with what is this "Rebel Threat": When I played similar games, I could easily find someone who cracked in a walkthrough the perfect "path" or "steps" to play it. Most of the times I felt like I was not doing the smartest move, I was missing stuff, or I was playing the exact same story that everyone did before me.
The "Rebel Threat" is designed to integrate some "unexpected events" into the gameplay. It is a random event that makes you take responsibility for your actions, can break all your short&mid-term plans and may completely change your experience from one gameplay to another. It makes your game unique, and if you replay Death Star Trainer, you may not have the same luck (or bad luck) as you had in your other gameplays.
It is one of the complex things I coded on this game. It collects data from a lot of places, every day it recalculates its variables, and depending on your game progress, it goes faster or slower.
However, I also
limited its impact. I didn't want to create something that were so agressive that could completely break your playtrough and frustrate you.
You cannot have a dead end, game over, or anything similar. And there are also other features to counter the RT: if you place a slave into a cell, you can make her invulnerable to rebel attacks. And there are also another limitations that makes the RT less agressive.
This is why there is no such thing as "how much rebel activity is increasing per day". Otherwise, it would totally goes agains its purpose. Even if you have a 99% of chances to be assaulted, you still have a 1% chance to click on "next day" and still avoid that Rebel Attack.
10) no placeholders for girls doing specials (I don't care if it has to be a black screen with "not finished yet" typed on it, I want evidence it is working..)
This is a very good insight. I don't have any scene for "Canteen specials", so there's not even a "black screen with message". The feature works, I can tell you that. It's just that, since there is no content in Specials, I did not thought to place any placeholder there. But I will do that in future updates.
12) Bounty Hunter specialties did not work (capture percentages did not change by swapping them, and Mayhem always reduced Rebels by 20%) (unless, like torture room, specialization only reduced time for BH. )
They work, but for what it seems, it was not correctly displayed in the % of the "capture slave" scene. However, after a quick check,
I managed to fix that bug too. Thank you for your detailed report.