Let's see... after playing the game gonna give a bit of feedback.
Things that need to be done:
*Reduce chance of obtaining gold and silver ores, it is too common and they have a really good price, chance of gold should be 1/20, of silver 1/10, bronce 3/5 and chance to hurt yourself 1/4, basically this way you have a 5%, 10%, 60% and 25% chance respectively, which would be quite more normal, even more prices need to be reduced a lot, copper for 10, silver for 40 and gold for 100 would be addecuate prices for your work.
Even more it would be useful to have some job exp and levels that have an effect on chances, for example let's say that it goes from 0 to 5, a complete novice have a bigger chance to get hurt and less chance to find good stuff, while a max level would never get hurt and have a bigger chance to get good stuff.
*Leaving aside the mine, which just needs nerfs for good stuff and prices we would go into interactions, which are... kind of a mess atm, let's start with just a few:
Katie and her mother: These characters can be met at the start of the game and really easy, however the interactions you have with them are fast and... kinda bad, let me explain, in Katie's case I don't get how can she act like that without issue when people tend to care a lot about reputation and following the rules, she may have determination to get back on her feet but she can't have that attitude at first. What would make sense is that there was some way to interact with said character, be it out of work (like Chrystal taking a day off and you being in charge after taking the job) and that the curse has some kind of influence on you so that Katie could notice your submissive tendencies (higher chance the more submissive you are) then try to work that in her favour.
Offering to satiate your submissiveness for gold and if she gets enough gold she can buy her freedom. Even more the game needs to track more about your interactions, because I never payed for her "services" and she came into my house saying that I did and asking to stay at my home.
In fact like the example I gave the way you interact with the characters is weird and doesn't make sense and that's a bit bad when you think about the essence of the game, which is the interactions and general situation.
Overall I don't want to extend more, but basically it needs to be more challenging, feel the need of money that may push you towards being submissive at first and fight back, even more while this is obvious the house is too cheap and in fact you can actually divide it into parts, like buying the house then upgrading the bed, kitchen, bathroom...
Even more it doesn't make sense to have dom and sub points but rather an unified stat that could go from -100 to 100 being 0 neutral for example, -100 being totally submissive and 100 being totally dominant.
More or less it can be an interesting game, oh and related to really hard fetishes such as scat or pee just add toggles on the menu and take out parts of the scenes or make the independent ones unavoidable would be enough.