- Mar 30, 2020
- 591
- 2,017
Before I reply. I want to say thank you, I did figure out what I wanted to do with the mining situation. I have also figured a way to implement percentages. Also, I will be nerfing the prices because I do want to add more ore later on.
So that is why I may as well cut out the curse part of the story and have your choices decide your ending. The ending in my mind is connected to the queen rather than the curse.
That is why I realized, "why the heck did I even bother adding the curse aspect?" There is a lot for me to think about to be honest.
I am grateful for the feedback and it helps a lot.
WIP. But, you aren't the first to suggest a leveling system and since I figured it out, I think I'll be implementing it soon.
Like you said;
Copper: 10g
Silver: 40g
Gold:100g
I'm up for suggestions and feedback, so thank you again.
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Believe it or not, I have already created a new character who will be forcing you to pay "Land tax". This is why I made it "easy" to get the home. The mayor of the low class doesn't mess around and is going to be charging you a weekly amount or you give her the deed and get kicked out. I'm not sure about the price yet, think about your suggestion of prices for the ore. Will this still work? (as I did take your advice and I want to see what happens when I lower it to those prices lol).Related to that house here you have an alternative, you want it to be fairly easy to get it? that's fine, but rather than buying it you are renting it. If the rent isn't too high (I think 300-500 per week should be reasonable in current gameplay conditions).
Yeah, I agree with you. I have debated either increasing the prices of Food/pots or removing pots. I have yet to decide. I do hope with the weekly Land text it will balance things out. Your concerns are 100% valid. From the start, I have admitted, my balancing is completely lacking and it has been on my mind for a while.I think that with that way you can unlock the house as you want while not feeling like the economy is broken, because when 30 pieces of bread can buy a house something is wrong, even more, when the house makes the stats kind of redundant cause you can easily fill them.
You have a valid point here. At the start of the game, I wanted it so you are able to choose how you survive this new world. I added the "Curse" a few updates in and now? I'm starting to think I need to rewrite that out. Because now, I want the game to focus on your choices and how you want to live in your new life. Yes, Death wants you to get punished but you also have the free will to do what you want and be what you want.Related to the stat... we are supposed to be cursed, I feel it's really weird that you could go on both extremes (dominant and submissive) in that situation. That doesn't mean that you can't have some acts of both, in fact you as a player can just balance it, but in the end do you beat the curse or does it devour you dominance?, I just felt that was the point of the game and in fact the point of we as a player should be to maintain our dominance while the world should try to push us towards submissiveness.
So that is why I may as well cut out the curse part of the story and have your choices decide your ending. The ending in my mind is connected to the queen rather than the curse.
That is why I realized, "why the heck did I even bother adding the curse aspect?" There is a lot for me to think about to be honest.
I am grateful for the feedback and it helps a lot.
WIP. But, you aren't the first to suggest a leveling system and since I figured it out, I think I'll be implementing it soon.
Like you said;
Copper: 10g
Silver: 40g
Gold:100g
I'm up for suggestions and feedback, so thank you again.