- Mar 30, 2020
- 591
- 2,017
Damn, I'm an idiot, I didn't even know about that MZ save editor... Thank you very much for sharing the link Crazy!
For the minutes, I'm not sure how to phrase it. Basically, your HUD is awesome (and it's even togglable now), but I haven't checked how you insert variable-based things, so if it's text, just preprend (or append) a zero for when minutes are <10 and it'll show as :00. Actually, since minutes go up by ten and there's only literally one case where this happens, you may as well prepend the 0 when it's exactly =0, unless you want to polish it for hours as well. Hopefully this makes more sense... If you plan to have a realtime-like counter at some point then yeah, might want to go with <10 as the check instead, even for minutes.
I usually do that shit with log10 checks because it's more convenient for padding but I don't think (vanilla) RM uses logarithmic functions...
Current -> New
0:0 -> 00:00 or 0:00
1:0 -> 01:00 or 1:00
[...]
22:0 -> 22:00
23:0 -> 23:00
I'll try to check the discord when I can. Thanks again for the quick reply to all of us!
Other than that, I'll leave it to much better coders to give suggestions on branches and stuff. I'm with you on using many checks as while this does look like bloat, this allows saves to remain compatible and players to test and set things in advance when the game is a long-term release (so, say, something you did in version 0.34 will already be there in 0.35 and you don't have to do it again). I think Teary (developer of Katalist) also does this and personally I'd say that's a good thing when working with RM. Hell, even Abereon does that for FantasM if I recall correctly. Lots of variables and switches all over the place, sure, but...
You aren't an idiot haha. I just used save editors before and I don't mind if you guys use it too! If that is how you enjoy the game then so be it.
Thank you! I am so glad you like the HUD! I just got the new HUD yesterday and was hoping it was nice lol.
Here, I'll show you how the time is currently set up.
Time system was a pain at first for me and I'm nervous to touch it and break something but hey if someone knows how to fix it! Then sure I'm all ears haha.
Yeah, I don't want to keep breaking saves or forcing you to start a new game and the checks do help that. Yeah its a lot of switches... and stuff and I'm sure Katlist has the same thing (I think I looked at his code before for the heck of it). Looking at other people's codes helps me with RPG. Well... sometimes because it's usually a mess tbh lol.
I think its worth the mess so people who have saves can still enjoy it.
Discord isn't forced upon and I like the idea of writing the bugs on here too.
Currently I am working on a quick bug patch to fix what people have caught. I just fixed minning and that... is a mess. I'm almost reconsidering a new system for minning lol. BUT If it works well then I wont be touching it.
Thank you for the report and I'm always happy to answer when I can. I just want to get these bugs fixed because the next update will take a lot of time because I want to fill the incomplete sections