- Oct 26, 2017
- 1,572
- 1,290
I'm in no position to judge but your code wasn't really spaghetti to be honest, we've seen way worse from self-proclaimed "code experts". Very intuitive but quite a lot of redundant calls and branches, this is a "bad" habit the engine does to you with the default functions. You sure as hell don't want something you won't be able to understand when you look back at it later, either. And you might also not want to toy with things like advanced scripting for a text game when (maybe) even RPG Maker 2000 can handle it all with the default stuff, as it makes debugging way harder.
Make sure you still understand the code once the dev you hired gets back to you. Comments help a lot when things are unclear and everyone has their own way to code things, so eh, whatever works for you!
(Switch/variable calls also are useful for debugging and player progress check and unless it's super redundant, you'll want to keep using them. You can even implement things ahead of time this way. Mixes of ruby, javascript and default engine features can cause quite the mess real fast.)
Just to make sure, should we still report new, unreported things we find or do you wish to wait until your hired developer is done dissecting your baby? Wouldn't want to clog up the thread with things that you already were told about while focusing on the writing but those are the ones I had in mind:
- Tent prevents neutral reputation players from entering (Ruby won't let Kim enter if she has 15 reputation or less) so this may also affect fresh players, of course reputation is easy to both gain and lose at this point
- Ruby mentioning wrong social class milestones at the moment
- Well cleaning not available to middle-class and above (players may not have a house at this point, though hygiene does nothing yet so not a big deal and I'm a filthy whore)
- Katie's mother vanishes along with her (prevents reputation spam but is this intended? I feel bad for her)
- Some clipping issues in the lowclass area allowing players to "fly" across the map
Thanks!
Make sure you still understand the code once the dev you hired gets back to you. Comments help a lot when things are unclear and everyone has their own way to code things, so eh, whatever works for you!
(Switch/variable calls also are useful for debugging and player progress check and unless it's super redundant, you'll want to keep using them. You can even implement things ahead of time this way. Mixes of ruby, javascript and default engine features can cause quite the mess real fast.)
Just to make sure, should we still report new, unreported things we find or do you wish to wait until your hired developer is done dissecting your baby? Wouldn't want to clog up the thread with things that you already were told about while focusing on the writing but those are the ones I had in mind:
- Tent prevents neutral reputation players from entering (Ruby won't let Kim enter if she has 15 reputation or less) so this may also affect fresh players, of course reputation is easy to both gain and lose at this point
- Ruby mentioning wrong social class milestones at the moment
- Well cleaning not available to middle-class and above (players may not have a house at this point, though hygiene does nothing yet so not a big deal and I'm a filthy whore)
- Katie's mother vanishes along with her (prevents reputation spam but is this intended? I feel bad for her)
- Some clipping issues in the lowclass area allowing players to "fly" across the map
Thanks!
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