Hey, thank you for your feedback; it means a lot. I agree with a lot of what you have said. So, I do not deny that it needs a lot of work.
You are right; there aren't a lot of challenges when it comes to her being dominant. Mainly because I haven't dedicated enough time to Domination mechanics as I have submissive. So, the dominations you see are super easy to achieve, and of course, you are right; it needs more challenge and more complexity.
In the start, I didn't want her to roll over like that; I do plan to heavily rewrite Ruby and a few starter characters because, again, I agree, her character's personality is supposed to be dominant and not roll over.
It may feel like a cheat option, but it's mostly inexperience. I think my mind is making it more complicated to write because it's a game. I think I'm rushing writing because of space. I can write a story for this game, but for some reason, my mind makes it complicated to translate it into the game, and I need to work on that.
There is a lot I want to do to improve the game. Like all those lacking dialog choices? I want to rewrite them. Because you are right, I want the player to earn them. I don't want it as easy as "Yes!" except I did do this in the Inn because at this point, she has lost everyone's respect.
My idea was that Kim enters this world after being a dominant one in her last world; she is cursed by death to be swayed into submission. However, she can be prevalent as well.
I value your feedback; I'm a new developer, and I'm still learning a lot. Though, I should be doing better when it comes to the game's writing since that is what I'm used to, lol.
Your advice is fair, taking the time and focusing on the situations and such, which is something I plan to do. I just wanted to make sure I had a few characters to work with, a couple of maps, etc.
Anyways, I want a lot of the writing before I dig into more of the world as I have more maps and such (in the progress, of course).
Thank you. Yes, I do agree. I do need to work on it =).