Thundorn I would have to say you have fallen for the exact things you talk about on your
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Channel.
Gone for the most complex
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.
You seem to want to help and educate people on how to make and code a good game, but not follow it yourself.
You have two games in development now with
Hopeless Infatuation being the other, which is never a good thing as how do you split your time fairly and equally between the two and as can be seen the one that gets received better starts to take over.
Releasing before fully tested, granted you are not going to always pick up on all the errors but you definitely need to allocate more time to testing, and I don't know if you do already, but maybe have your High level Patreon's be Beta testers for you to help with finding the errors.
I will say you are good at both coding in both Ren'py and Python and also good with Daz3D, but maybe try to walk before running.
The standard GUI would have been better to start out with instead of trying to show off your coding skills before having the game laid out , tested, and gauged the interest for the narrative and type of game.
Also taking the best bits of other games and combining into your own will not mean that this is going to be successful.
Maybe look at a new unique story-line, not the usual incest/mother/daughter type. Yes this is popular, but as can be seen starting to get overdone and not appealing to people anymore.
Allow use of Rollback, most people have a habit of when the dialogue starts to bore them of clicking on fast and can mean they miss the key point of that dialogue, and then get stuck not knowing what to do next.
Hints and tips are good to give the player and idea where they should think about visiting or talking to a character to continue the story.
This is just my opinion, and hope you will take the comments on board and use them to help develop your games.