4.60 star(s) 45 Votes

YaBoiDeath

Member
Sep 20, 2021
188
209
Same, and at the same time, I also welcome Radnor's openess about it.
Yeah, its better to come out and say that something came up and apologize rather than just leave the fans you managed to pull together to die out from abandonment. One example of this would have to be Cloud Meadow - the game made by the selfish @ $ $hat that killed off Breeding Season, only for him to then essentially try to make a game that was the same thing but make it a dungeon crawler as well. A rather glitchy one at that, the guy is literally a parasite that is stealing money from either idiots or people/"fans of the old game" that are unaware of who this guy is. In other words - Radnor , you did a good thing by telling us, my brother in degeneracy
 
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Azureius

Newbie
Dec 7, 2017
61
7
Hi all,

Could you help me please ?
I wanted to know how to modify a ".json" file to make bots appear more.

What numbers should I put, a bigger or smaller number?


"list_target_tag_chances": {
"all": 25,
"cheap": 10,
"nice": 25,
"good": 5,.

Thank you and good day.
 
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DanLong

Member
Mar 23, 2018
488
424
Hi all,

Could you help me please ?
I wanted to know how to modify a ".json" file to make bots appear more.

What numbers should I put, a bigger or smaller number?


"list_target_tag_chances": {
"all": 25,
"cheap": 10,
"nice": 25,
"good": 5,.

Thank you and good day.
I will take a look in the code to make sure but I think that the "all" tag is for general appearance chance. The others are bot quality categories.
 

Daedalron

Member
Oct 19, 2018
157
139
Closer to 100 (or even above 100). The system adds all the values for all bot, then take a random number among those to choose the bot. So the higher the value you give to a single bot, the higher the chance to get it.
« all » is for the dump, and other situations where the bot quality is not a factor.
« cheap », « luxury », … are for situations where specific bot qualities are chosen. For example, the robosex only choose high-end models from luxury and good models iirc.
 

trentrentren

Newbie
May 24, 2020
47
64
Regarding the community taking over the development, do we have a Gitgud or similar repository set up yet? I am not on here very often, but as a software dev I would be happy to help out from time to time. (provided people are cool with me mostly adding the stuff I am into, like support for more positions both vanilla like footjobs and obscure like Tailpussy taildrain). Being able to add custom bots with a robo tailpussy and adding support to play specifically tailjob scenes would be neat.

Some functionality I'd like to see added to the game:

A purchasable upgrade to the number of max active bots.

More jobs and roles, at minimum making one job per skill.

More skills, and custom skill support.

A fetish and tag system to add descriptors to bots, so that we can also add in customers with fetishes who will pay more for bots that appeal to their passive fetishes (Breast/Ass/etc size, Emulated species like Succubus, Manticore) active fetishes (Footjobs etc) personality fetishes (Sub, Dom, Yandere etc). Example: a custom bot made to look like a busty Succubus could have the following tags: "Monster Girl", "Succubus", "Large Breasts" thus selling for more money to customers depending on how many tags apply to their fetishes. Similarly, each bot could be trained to have a specific personality type gaining a new tag e.g. "Yandere".
Degrees of skill with each fetish could get messy to display if many are trained, so it might be better to fold that functionality into either the tag system (e.g. gaining a "Footjob Master" tag at S rank) or adding a new page that pops up when you click on the "Sex" skill that displays a skill breakdown of each fetish they have been trained in.

Might as well add fetishes to the player character if they are being added to bots and customers, which would both provide a degree of customization and immersion as well as functioning as a content filter. Similar to Lilith's Throne, being able to freely set which fetishes you like and to what degree.

Add events and more mechanics in general to Unstable Psycho-cores. A bot becoming addicted to sex due to low stability that you need to make sure you keep satisfied until you can repair her core, that might jump you at night if you don't and suffer more damage to their psycho-core would be neat. Some customers could have an addiction fetish, willing to pay more for a sex addicted or cum addicted bot.

A size field for certain bodyparts like Breasts, Ass, etc so we can choose the size of each part if we want, and to integrate with the body type fetishes of customers.


When adding features like this we should make sure to make it as compatible as possible with modding. For example, when designing the function that check how many fetishes of a customer a bot satisfies, rather than going through a list of hardcoded specific fetishes that are a part of the base game, we should instead iterate through the fetish tag list of the customer, checking each fetish tag of the bot (despite being N^2 time complexity), making sure the game does not crash if it encounters a modded fetish/skill. Which also saves modders the effort of patching every function to include their new fetish/skill. Modularity now saves headaches for everyone later.

I'll check back in about a week to see if a repository has been set up.
 
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DanLong

Member
Mar 23, 2018
488
424
Regarding the community taking over the development, do we have a Gitgud or similar repository set up yet? I am not on here very often, but as a software dev I would be happy to help out from time to time. (provided people are cool with me mostly adding the stuff I am into, like support for more positions both vanilla like footjobs and obscure like Tailpussy taildrain). Being able to add custom bots with a robo tailpussy and adding support to play specifically tailjob scenes would be neat.

Some functionality I'd like to see added to the game:

A purchasable upgrade to the number of max active bots.

More jobs and roles, at minimum making one job per skill.

More skills, and custom skill support.

A fetish and tag system to add descriptors to bots, so that we can also add in customers with fetishes who will pay more for bots that appeal to their passive fetishes (Breast/Ass/etc size, Emulated species like Succubus, Manticore) active fetishes (Footjobs etc) personality fetishes (Sub, Dom, Yandere etc). Example: a custom bot made to look like a busty Succubus could have the following tags: "Monster Girl", "Succubus", "Large Breasts" thus selling for more money to customers depending on how many tags apply to their fetishes. Similarly, each bot could be trained to have a specific personality type gaining a new tag e.g. "Yandere".
Degrees of skill with each fetish could get messy to display if many are trained, so it might be better to fold that functionality into either the tag system (e.g. gaining a "Footjob Master" tag at S rank) or adding a new page that pops up when you click on the "Sex" skill that displays a skill breakdown of each fetish they have been trained in.

Might as well add fetishes to the player character if they are being added to bots and customers, which would both provide a degree of customization and immersion as well as functioning as a content filter. Similar to Lilith's Throne, being able to freely set which fetishes you like and to what degree.

Add events and more mechanics in general to Unstable Psycho-cores. A bot becoming addicted to sex due to low stability that you need to make sure you keep satisfied until you can repair her core, that might jump you at night if you don't and suffer more damage to their psycho-core would be neat. Some customers could have an addiction fetish, willing to pay more for a sex addicted or cum addicted bot.

A size field for certain bodyparts like Breasts, Ass, etc so we can choose the size of each part if we want, and to integrate with the body type fetishes of customers.


When adding features like this we should make sure to make it as compatible as possible with modding. For example, when designing the function that check how many fetishes of a customer a bot satisfies, rather than going through a list of hardcoded specific fetishes that are a part of the base game, we should instead iterate through the fetish tag list of the customer, checking each fetish tag of the bot (despite being N^2 time complexity), making sure the game does not crash if it encounters a modded fetish/skill. Which also saves modders the effort of patching every function to include their new fetish/skill. Modularity now saves headaches for everyone later.

I'll check back in about a week to see if a repository has been set up.
Hey, Thanks for the suggestions. First off, I am just learning the code from Radnor. His code is very good and detailed.

as to a fetish "skill", that might be an idea for the future. I think that we are thinking of adding to the story and creating more quests.

There is a github for our purposes. We are a small group working on it. Benji is the leader on Discord for it and I think Lughir is ding our github.
 

squirrel24

Member
Game Developer
Mar 12, 2021
439
462
Hi! I like this game and would like to contribute to keeping it alive. I have the time but unfortunately I'm no expert. I made a small start by posting a couple of mods on Radnor's Discord yesterday. I'd like to be part of the group described by DanLong but I'm really ignorant. Can I join the Discord group and how do I do this? What's a github, can I join, and how do I do this? Thanks for your help!
 

Klaptrap

Newbie
Aug 16, 2016
72
87
Where do the modders find the assets for the 3D bots?
There's a bunch of boorus that usually have a pretty decent tagging system and an army of degenerates that keep everything updated. Some characters required a more specialized booru, but most have a pretty big overlap.

Most of the work went into editing afterwards (converting filetypes, reducing size and length, etc).
 
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Mannaten

Newbie
Mar 18, 2018
55
9
There's a bunch of boorus that usually have a pretty decent tagging system and an army of degenerates that keep everything updated. Some characters required a more specialized booru, but most have a pretty big overlap.

Most of the work went into editing afterwards (converting filetypes, reducing size and length, etc).
Thx.
 
4.60 star(s) 45 Votes