4.60 star(s) 45 Votes

Kylphor

Newbie
Jun 5, 2021
20
21
I mentioned before that I would've considered looking into picking up the ball with this game awhile back (see my previous posts in this thread). Since Radnor has explicitly stated that he's removed any and all previous stipulations regarding the code, links, title, etc... I'll gladly take a look at this point and maybe create a fork or entirely new game by trimming/modifying/reworking this base code. This really had potential as a good management sim with a solid framework capable of expansion and I think Radnor's work deserves to be recognized and continued. I've worked on a "Being a DIK" pack which seems to be working well locally...even with animations, but I haven't delved into the other parts of the code at any depth yet.

Where do the modders find the assets for the 3D bots?
Many of us do not "find assets", we create them. I create my own character models with Daz3D, Blender and various other software...some have (obviously) used Honey Select to create their renders which is faster and easier but (IMHO) of lesser quality. For my "Being a DIK" mod, I literally took screenshots and video directly from the original game and edited them to work within DSCS.

Many thanks again to Radnor for all the hard work he's done this far...and I truly hope that life gives you a breather from all the BS soon.
 

Mannaten

Newbie
Mar 18, 2018
62
16
I mentioned before that I would've considered looking into picking up the ball with this game awhile back (see my previous posts in this thread). Since Radnor has explicitly stated that he's removed any and all previous stipulations regarding the code, links, title, etc... I'll gladly take a look at this point and maybe create a fork or entirely new game by trimming/modifying/reworking this base code. This really had potential as a good management sim with a solid framework capable of expansion and I think Radnor's work deserves to be recognized and continued. I've worked on a "Being a DIK" pack which seems to be working well locally...even with animations, but I haven't delved into the other parts of the code at any depth yet.


Many of us do not "find assets", we create them. I create my own character models with Daz3D, Blender and various other software...some have (obviously) used Honey Select to create their renders which is faster and easier but (IMHO) of lesser quality. For my "Being a DIK" mod, I literally took screenshots and video directly from the original game and edited them to work within DSCS.

Many thanks again to Radnor for all the hard work he's done this far...and I truly hope that life gives you a breather from all the BS soon.
Thx, for the answer.
However I don't have any experience in creating models and/or animation, so that's sadly not an option for me.
 

DanLong

Member
Mar 23, 2018
488
426
I mentioned before that I would've considered looking into picking up the ball with this game awhile back (see my previous posts in this thread). Since Radnor has explicitly stated that he's removed any and all previous stipulations regarding the code, links, title, etc... I'll gladly take a look at this point and maybe create a fork or entirely new game by trimming/modifying/reworking this base code. This really had potential as a good management sim with a solid framework capable of expansion and I think Radnor's work deserves to be recognized and continued. I've worked on a "Being a DIK" pack which seems to be working well locally...even with animations, but I haven't delved into the other parts of the code at any depth yet.


Many of us do not "find assets", we create them. I create my own character models with Daz3D, Blender and various other software...some have (obviously) used Honey Select to create their renders which is faster and easier but (IMHO) of lesser quality. For my "Being a DIK" mod, I literally took screenshots and video directly from the original game and edited them to work within DSCS.

Many thanks again to Radnor for all the hard work he's done this far...and I truly hope that life gives you a breather from all the BS soon.
I would love to see your variation! I am working on a variation of my own ;)
 

DanLong

Member
Mar 23, 2018
488
426
Could someone please take a look at this and tell me if I did something wrong?
looks good, but the bot_mind_table is not complete. You have to list all of the variables. Also, it will need assets to work properly. i.e. the basic image and the "sex" images.

I was interested to see that you also gave it a chance to show up in "cheap" and "luxury".

From all of the included skills, she would almost be an "A" class bot though. I guess any bot can have any types of skills :)
 

Mannaten

Newbie
Mar 18, 2018
62
16
looks good, but the bot_mind_table is not complete. You have to list all of the variables. Also, it will need assets to work properly. i.e. the basic image and the "sex" images.

I was interested to see that you also gave it a chance to show up in "cheap" and "luxury".

From all of the included skills, she would almost be an "A" class bot though. I guess any bot can have any types of skills :)
Thx for checking the mod, however are you sure there weren't any more issues?
I fixed the bot_mind_table and I still get an error sometimes when trying to check the Flea Market for bots and Shantae never appears when I don't get an error. The error also only appears when I have the mod installed.
Here's a download link for the edited version of the mod together with the traceback, and assets, in case those cause issues, could you or someone else please check, I don't know what to do.


PS: I do have the ShakyMod_Parts and Daedalron_bots installed, since my mod uses parts from those.
 
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DanLong

Member
Mar 23, 2018
488
426
Thx for checking the mod, however are you sure there weren't any more issues?
I fixed the bot_mind_table and I still get an error sometimes when trying to check the Flea Market for bots and Shantae never appears when I don't get an error. The error also only appears when I have the mod installed.
I've attached the edited version of the mod and the traceback, together with the assets, in case those cause issues, could you or someone else please check, I don't know what to do.

PS: I do have the ShakyMod_Parts and Daedalron_bots installed, since my mod uses parts from those.
maybe you forgot the attachement?

Radnor has a Discord that we use to discuss mods and such:

maybe that will work for attaching a zipped copy of the full bot?
 

Mannaten

Newbie
Mar 18, 2018
62
16
maybe you forgot the attachement?

Radnor has a Discord that we use to discuss mods and such:

maybe that will work for attaching a zipped copy of the full bot?
Yeah, sorry I couldn't attach the file, because it was too large and so made a mediafire link.
I had to reload the page and it seems like it didn't keep the change with the download link,
I've edited the comment.
 

Mannaten

Newbie
Mar 18, 2018
62
16
maybe you forgot the attachement?

Radnor has a Discord that we use to discuss mods and such:

maybe that will work for attaching a zipped copy of the full bot?
By the way, your discord link doesn't seem to be working for me.
 

Mannaten

Newbie
Mar 18, 2018
62
16
Thx for checking the mod, however are you sure there weren't any more issues?
I fixed the bot_mind_table and I still get an error sometimes when trying to check the Flea Market for bots and Shantae never appears when I don't get an error. The error also only appears when I have the mod installed.
Here's a download link for the edited version of the mod together with the traceback, and assets, in case those cause issues, could you or someone else please check, I don't know what to do.


PS: I do have the ShakyMod_Parts and Daedalron_bots installed, since my mod uses parts from those.
GandalfBlue69 on Discord (aka Mr. DanLong on F95) found out what the issue was, it was that I told the mod to use dae_elfears_b as a part which don't exist, there are only a and c, so I changed it to a and it works. :)
 
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Mannaten

Newbie
Mar 18, 2018
62
16
My Shantae Bot mod.
(should work now)


IMPORTANT!: You need to have Deadalron's Bots mod and ShakyMod_Parts installed for the mod to work.
 
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Kylphor

Newbie
Jun 5, 2021
20
21
I would love to see your variation! I am working on a variation of my own ;)
Likewise! I'm looking at this situation much in the spirit of the "SEED" in SAO. It will be super cool to see different creative directions using the same foundation.

It would be awesome if we all could come together as a modding community to create proper modding tools. Making it faster and easier to create mods would almost ensure content that caters to a wide variety of interests like the post that mentioned "tailpussies". Not really my thing, but the point would be to allow content to be added easily for anyone else with the same interests. Would be wise to learn from the success of Skyrim in that capacity.

Just a thought I'm throwing out there...
 

squirrel24

Member
Game Developer
Mar 12, 2021
447
476
I am never gonna economically support game developers who resort to stealing to make their games.

Anyway, this seems to be abandoned, anyone know why?
The developer of this game, Radnor, posted about being forced to abandon this game. See post #1965 a few pages back. I'm relatively new on both F95zone and with this game, I think there are circumstances that others may know about that aren't fully explained in his post. I'd like to contribute to continuing this game and I made a mod that I posted on the Discord site but it's pretty trivial as I'm a newbie. I'm working on another one that's more complex but my ignorance is getting in the way! Cheers!
 

phupdup

Well-Known Member
Oct 24, 2019
1,391
1,105
The dealbreaker for me is this engine always had zero support for Linux. I just did a quick google and it seems they finally got around to releasing something not-a-beta at the beginning of this year. However there's a lot of clapback out there about it being a stepchild and a flaming dumpster fire (at least in beta versions). I'm sure the licensing will be horrible for those of us who may want to put our work under gpl/lgpl and creative commons.

I have to admit it is a step in the right direction. I can't wait for the day when M$ and its mad rush to follow Google and Meta by turning the home versions of Winders 11 into user data harvesters and captive advertising platforms causes folk to wake up and flee.

See, this is where people misunderstand Unity. You can make the game in a visual environment with no coding and you can use free 3D assets, or the same 2D stuff that you do use.
The game would be faster and also smaller.

You did mention yourself drawbacks on Unity that limited the functionality of your game. This was where I reacted. Ren'Py in fact didn't do what you wanted.

The budget for making this game in Unity? 0$, perhaps 50$ if you want to use a visual codebase to avoid any kind of programming. ;-) And, you'd save half the size of the binaries required to run the game and those actually compiled would work only for your game. It'd be compiled and much faster (important when it becomes bigger).
 

DanLong

Member
Mar 23, 2018
488
426
The dealbreaker for me is this engine always had zero support for Linux. I just did a quick google and it seems they finally got around to releasing something not-a-beta at the beginning of this year. However there's a lot of clapback out there about it being a stepchild and a flaming dumpster fire (at least in beta versions). I'm sure the licensing will be horrible for those of us who may want to put our work under gpl/lgpl and creative commons.

I have to admit it is a step in the right direction. I can't wait for the day when M$ and its mad rush to follow Google and Meta by turning the home versions of Winders 11 into user data harvesters and captive advertising platforms causes folk to wake up and flee.
Good thing that this one is on Ren'py! :) :) :)

I was thinking of doing something on UE4 in this vein of Game.
 
4.60 star(s) 45 Votes