- Jun 5, 2021
- 20
- 21
I mentioned before that I would've considered looking into picking up the ball with this game awhile back (see my previous posts in this thread). Since Radnor has explicitly stated that he's removed any and all previous stipulations regarding the code, links, title, etc... I'll gladly take a look at this point and maybe create a fork or entirely new game by trimming/modifying/reworking this base code. This really had potential as a good management sim with a solid framework capable of expansion and I think Radnor's work deserves to be recognized and continued. I've worked on a "Being a DIK" pack which seems to be working well locally...even with animations, but I haven't delved into the other parts of the code at any depth yet.
Many thanks again to Radnor for all the hard work he's done this far...and I truly hope that life gives you a breather from all the BS soon.
Many of us do not "find assets", we create them. I create my own character models with Daz3D, Blender and various other software...some have (obviously) used Honey Select to create their renders which is faster and easier but (IMHO) of lesser quality. For my "Being a DIK" mod, I literally took screenshots and video directly from the original game and edited them to work within DSCS.Where do the modders find the assets for the 3D bots?
Many thanks again to Radnor for all the hard work he's done this far...and I truly hope that life gives you a breather from all the BS soon.