At least in mine, yeah. I just added so many that the odds of each individual bot spawning is much rarerIs the JKB-12 bot still part of the game? I've got the other bots/parts, paidc off debt, but no sign of it anywhere.
It throws errors when I'm scavenging for parts in the dump site.are you useing the mod from Sithlord86 `???
if yes. did you check if the powercore have been fixed?
if not the zeus powercore actual code is "zeux5"
xp_mult and most of other entries have sane defaults, so if you don't provide one with mod default value will be used.There is a few more errors or mistakes in your mod, if i may, some of the skins are titled eyes and designated to eye slot also you did not designate xp multiplier to any of the CPU's ( "xp_mult": 1.0, ) so i had to do some code correcting and some balancing myself but otherwise really enjoyed the mod. Thx![]()
name="bot part"
description="- bot part description -"
rate="F"
category_price_mult=1.0
price_mult=1.0
slot=None
damage_mult=1.0
possible_defects=[] ## (defect_id or None,weight)
repair_skills=[("mechanics",100)]
difficulty=1.0
list_target_chances={}
list_target_tag_chances={}
JKB-12 is still part of vanilla game. But it can be found at Dump Site only, scavenging.Is the JKB-12 bot still part of the game? I've got the other bots/parts, paidc off debt, but no sign of it anywhere.
I've updated the JSON.It throws errors when I'm scavenging for parts in the dump site.
Thank you I'll give it a test tomorrow as I'm about to go to bed.I've updated the JSON.
If you copy and paste the code using a text editor and save as JSON they should disappear.
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Personality systems, both MC and bots. Maybe, if i have time, will add stubs for parts special effects and net console.Radnor any plans on what's going to be in the next update?
Thanks for responding, I used the one in the opening post, is that the vanilla version?JKB-12 is still part of vanilla game. But it can be found at Dump Site only, scavenging.
Never apologize for more redheads. Ok, you can..... by adding more redheadsI've given a try to modding this game:
This one adds several new items (including S, but they have a 1% droprate)
It adds the following models to the game:
- Alison Tyler
- Elizabeth (bioshock)
- Amarna Miller
- Annabel Redd
- Cassie (paladins)
- Charlie Red
- Ella Hughes
- Faye Reagan
- Janet Mason
- Penny Pax
- Sophia Traxler
I know it's quite some redheads now, but it will expand with more models in the future.
I can take request, but will add them at my leisure.
You can download it by clicking here
Yes, OP links are for vanilla version. There is "Mods" link to post at 9 page i think, these are not tested by me and i can't provide any support for it.Thanks for responding, I used the one in the opening post, is that the vanilla version?
ThWere experimenting with MC personality, got different ideas, but would like to hear your opinions/idea too. Already had good stuff suggested before.
I plan to somewhat split MC personality system into two:
1) base personality, this can be done as separate skills or always present set of traits, in 4-8 range, likely up to 6
For example:
dominating <-> submissive, may affect combat trainings and (semi-)hostile events
sadistic <-> caring, may affect how you treat your bots during training, events, npc interactions
sexaholic <-> asexual, may affect mood changes when being involved (or not for too long) in sex
2) extra quirks/traits, this will be done as extra traits, acquired during game, number is more or less unlimited
For example:
foot fetish, will add some flavor content to trainings/events
cryptomaniac, will make hacking/stealing information over net or from bots easier, some extra choices
programmer, will make creating/updating your software easier
Base personality you will be able to freely tune during character creation/intro.
Traits will be semi-randomly gained during game, usually related to activity done.
Likely will add some sort of net-guru/meditation interaction where you will be able to reduce/increase traits levels.
These are just general ideas i currently toying with. Would like to hear your ideas, if you interested
Especially considering once in place this thing is not very likely to change.
Personality systems, both MC and bots. Maybe, if i have time, will add stubs for parts special effects and net console.
Thank you for hard workingWere experimenting with MC personality, got different ideas, but would like to hear your opinions/idea too. Already had good stuff suggested before.
I plan to somewhat split MC personality system into two:
1) base personality, this can be done as separate skills or always present set of traits, in 4-8 range, likely up to 6
For example:
dominating <-> submissive, may affect combat trainings and (semi-)hostile events
sadistic <-> caring, may affect how you treat your bots during training, events, npc interactions
sexaholic <-> asexual, may affect mood changes when being involved (or not for too long) in sex
2) extra quirks/traits, this will be done as extra traits, acquired during game, number is more or less unlimited
For example:
foot fetish, will add some flavor content to trainings/events
cryptomaniac, will make hacking/stealing information over net or from bots easier, some extra choices
programmer, will make creating/updating your software easier
Base personality you will be able to freely tune during character creation/intro.
Traits will be semi-randomly gained during game, usually related to activity done.
Likely will add some sort of net-guru/meditation interaction where you will be able to reduce/increase traits levels.
These are just general ideas i currently toying with. Would like to hear your ideas, if you interested
Especially considering once in place this thing is not very likely to change.
Personality systems, both MC and bots. Maybe, if i have time, will add stubs for parts special effects and net console.
I will see if i can add save compatibility, at least to test how it works.Considering your plan about next update I see
old save won't be compatible with next update version?
Next up: skill levels for poker and pool. At level S we turn into swindlers and make big money xDIf you were feeling enthusiastic about the idea a gambling mechanic for generating cash at pool or a poker table for generating social experience and maybe cash might be interesting as well.
I'm still getting the errors, it maybe conflicting with another mod I have installed, I will try it later on when I have more time.Thank you I'll give it a test tomorrow as I'm about to go to bed.
I like the idea of personalities, the ones listed however don't really interest me as they are.Were experimenting with MC personality, got different ideas, but would like to hear your opinions/idea too. Already had good stuff suggested before.
I plan to somewhat split MC personality system into two:
1) base personality, this can be done as separate skills or always present set of traits, in 4-8 range, likely up to 6
For example:
dominating <-> submissive, may affect combat trainings and (semi-)hostile events
sadistic <-> caring, may affect how you treat your bots during training, events, npc interactions
sexaholic <-> asexual, may affect mood changes when being involved (or not for too long) in sex
2) extra quirks/traits, this will be done as extra traits, acquired during game, number is more or less unlimited
For example:
foot fetish, will add some flavor content to trainings/events
cryptomaniac, will make hacking/stealing information over net or from bots easier, some extra choices
programmer, will make creating/updating your software easier
Base personality you will be able to freely tune during character creation/intro.
Traits will be semi-randomly gained during game, usually related to activity done.
Likely will add some sort of net-guru/meditation interaction where you will be able to reduce/increase traits levels.
These are just general ideas i currently toying with. Would like to hear your ideas, if you interested
Especially considering once in place this thing is not very likely to change.
Personality systems, both MC and bots. Maybe, if i have time, will add stubs for parts special effects and net console.