4.60 star(s) 45 Votes
Sep 17, 2017
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2) extra quirks/traits, this will be done as extra traits, acquired during game, number is more or less unlimited
For example:
foot fetish, will add some flavor content to trainings/events
cryptomaniac, will make hacking/stealing information over net or from bots easier, some extra choices
programmer, will make creating/updating your software easier

Base personality you will be able to freely tune during character creation/intro.
Traits will be semi-randomly gained during game, usually related to activity done.
Likely will add some sort of net-guru/meditation interaction where you will be able to reduce/increase traits levels.
Base personality system sounds fine. The extra quirks/traits leads to the issue (fetish specific) where there may be some demand for a way to toggle specific ones off outright or otherwise make them avoidable. Some people don't like feet, some don't like buttstuff, etc., and it would make sense that those people aren't training their bots to perform those activities in the first place.
 
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Sithlord86

Member
Jan 19, 2020
127
316
I'm still getting the errors, it maybe conflicting with another mod I have installed, I will try it later on when I have more time.
I haven't had errors for a while, but I could be lucky.
I'll scour over the code again to see if I missed something.
If someone else notices somehting in the code let me know
 

Radnor

Member
Game Developer
Nov 9, 2021
365
942
Radnor perhaps as you're adding to the personality system for the next release anyway we could have some more actions that generate social experience? Buying a round for the bar for example or playing pool?

A small fee (for pool) or larger one (buying rounds at the bar) for a guaranteed chance to gain Social experience would be nice; right now generating Social experience at the bar can be rather painful. I've had trips where I spent an entire evening cycle and night cycle just increasing mood with no social experience at all at the end of the night.

If you were feeling enthusiastic about the idea a gambling mechanic for generating cash at pool or a poker table for generating social experience and maybe cash might be interesting as well.

Not sure how hard either of those ideas would be to implement though.
If i have time, such things sounds interesting as side, yet useful, content.
Generally i think MC social skill should rise slower than other skills, as it is sort of inherent ability. Will see how personality system works out and think about social boosts.

Would it be difficult to add a scavenging focus option that mods could use?
Especially the mods with a bunch of bots that dilute the pool.

Basically you could "scavenge for <botID>" and have a slightly higher chance of finding it, while blocking all other bot types from being found.
Might not be balanced that way though, maybe just boost the chance of that particular bot being found.

I had installed a mod that added about 10 or so bots, and found myself repeatedly disassembling bots that I didn't want because they had filled the pods I wanted for the particular ones I was seeking.
This i doubt, dump site importance will be less and less once more content is added. And inventing ways to make scavenging more comfortable takes time i can spend on adding such content.
General idea behind dump site scavenging is "spend AP, win something good" sort of gambling. Surely not a main source of bots/parts/other things. Once more content is added i probably will rebalance chances/drop tables a bit to make it less lucrative.

Base personality system sounds fine. The extra quirks/traits leads to the issue (fetish specific) where there may be some demand for a way to toggle specific ones off outright or otherwise make them avoidable. Some people don't like feet, some don't like buttstuff, etc., and it would make sense that those people aren't training their bots to perform those activities in the first place.
These were an examples :D
As for specific traits, also even if such stuff will find it way into vanilla content, it will be pretty much flavor content, not affecting actual game play.
Plus there surely will be a way or two to increase/lower/remove traits you personally don't like.
 

Daedalron

Member
Oct 19, 2018
157
139
Base personality system sounds fine. The extra quirks/traits leads to the issue (fetish specific) where there may be some demand for a way to toggle specific ones off outright or otherwise make them avoidable. Some people don't like feet, some don't like buttstuff, etc., and it would make sense that those people aren't training their bots to perform those activities in the first place.
From what I understood, it seems that those "feet fetish" or other similar traits would be given to the MC based on his actions in the game. And so, if you don't yourself choose the option to focus on feet, you wouldn't get the trait anyway.
 
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Mr_Shaky

Member
Nov 6, 2017
219
205
I updated my megapost(link is in the OP) to include basic mod installation instructions and troubleshooting instructions(also some disclaimers). Let me know if you have any suggestions or find a problem with them.
 

Hellraisers3

Member
Nov 8, 2017
164
77
I haven't had errors for a while, but I could be lucky.
I'll scour over the code again to see if I missed something.
If someone else notices somehting in the code let me know
It may only be one bot or part causing the error, when I was testing mods I have a lot of energy so I usually just go until I have 6 bots and during that time of eventually get the errors, I also just tried your mod by itself and I got the errors.
 
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Hellraisers3

Member
Nov 8, 2017
164
77
Here's my take on a mod.

Mega link

It includes only 11 additionnal sexbots (no parts), from D rank to S rank.
I used only 3D animations (no real porn), and mostly tried to match the rank with how "human-like" the woman was. The mod is quite heavy, since I used multiple videos for each bot, to ensure some diversity while playing. If you prefer a lighter version, the number of videos in each folder can easily be cut down.

Note that there are 2 S-rank models, but they are RARE. Like, even if you save-scavenge-load cheat, it may be hard to get them (there's one model I have yet to see in my playtest). So hopefully you'll get lucky ^^

Bots are (not by rank order):
- Kara (Detroit Become Human)
- D.Va (Overwatch)
- Mercy (Overwatch)
- Nyotengu (DOA)
- Marie-rose (DOA)
- Lunafreya (FF15)
- Tifa (FF7)
- Aerith (FF7)
- 2B (Nier Automata)
I love the 2B and Tifa, I don't sell them, they are my own personal bots!
 
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Sithlord86

Member
Jan 19, 2020
127
316
It may only be one bot or part causing the error, when I was testing mods I have a lot of energy so I usually just go until I have 6 bots and during that time of eventually get the errors, I also just tried your mod by itself and I got the errors.
Okay. Thanks for testing. I'll see what parts do not give error and check for coding mistakes in the parts that do not show up in the inventory.
 

Hellraisers3

Member
Nov 8, 2017
164
77
Okay. Thanks for testing. I'll see what parts do not give error and check for coding mistakes in the parts that do not show up in the inventory.
When I'm testing I change my energy to 500 and just go to the dump site and get bots then fix them up.
 

Sithlord86

Member
Jan 19, 2020
127
316
Sithlord86 Hellraisers3
See if this one gives you any errors please.

EDIT: Reuploaded and fixed 2 bots missing assets (id mismatch)
Thanks! I compared it to my file (since I added some more bits) and noticed another ID mismatch and a copy paste error so the defect is referring to ""v" which doesn't exist. I removed all of those so I hope my update will give no errors. Thanks for the effort!
 

Mr_Shaky

Member
Nov 6, 2017
219
205
Thanks! I compared it to my file (since I added some more bits) and noticed another ID mismatch and a copy paste error so the defect is referring to ""v" which doesn't exist. I removed all of those so I hope my update will give no errors. Thanks for the effort!
I took down my latest post because I broke something when on my OCD trip. But the version before seemed to work. The errors I found were:
1. "powercore": "zeus5", should be -> "powercore": "zeux5", on every bot with said powercore
Here's the id as it's written in the basegame json "id": "zeux5",
2. Mason and Traxler ids
"model_id": "Mason", -> "model_id": "mason",
"model_id": "Traxler", -> "model_id": "traxler",
 

Mr_Shaky

Member
Nov 6, 2017
219
205
Sithlord86 on top of the previous post I also found this
The Lord's wooden eyes
Line 507: ("sithlord86_defects_eyes_woodrots", 0, 0), -> ("sithlord86_defects_eyes_woodrot", 0, 0),
EDIT: You've got duplicate part ids for some skins and eyes.
EDIT2: Another
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This one seems to work just fine. Includes fixes to all problems I've found plus some OCD trip bracket beautifying and spacing stuff
Though I think I got the original from your first upload so if you have changed a bunch of values or anything you should probably just look at what I've written in this and the previous post.
 
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4.60 star(s) 45 Votes