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saneulae

Member
Sep 18, 2020
115
62
Do you mean to "reward a random F quality CPU" with this? If that's the case i don't know if it's possible yet/if it will be.

You can reward a specific F rank part though, or make an array with all F parts CPU (need mod dependancy as of now to have multiple so be mindful of load priority) so that requests will generate with one of the possible rewards at random (see the base game cpu request for array syntax).
Yup, already tossed together a couple random bot buyers a while ago. I am trying (attempting, anyway) to make some part vendors, and getting them to allow me to choose which part to buy.

Aside from that, being able to generate a possible list based on slot or tag instead of id would make future mods integrate way too easy. For vendors, as well as for future bots.. if 'default parts' could be "cpu": "cpu_d" or "cpu_all", or vendor list could be "reward": "skin_b". Same outline as the target_tags on the bots already- all, cheap, nice... except for parts.
 

clockwinding

Member
Nov 10, 2019
388
156
Yeah i get what you're saying. i'd like that too, but let's not forget the game is version 0.3 for a reason as of now. imo the things we can do are pretty fun already, and the amount of engagement from people around is high. I think it's a game i'll be playing for a long while.
 
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Daedalron

Member
Oct 19, 2018
157
139
Radnor is there any way to create your own name tables? I was thinking of adding custom names for my bots and just wondered if it was possible atm.
I'm pretty sure it is possible. Check the "names.json" file in the base game, you can either add names to the existing name_tables (european and japanese), and you should also be able to create a new table in that file.
 

clockwinding

Member
Nov 10, 2019
388
156
Alright,

here are two mod .json files from me.

One adds 5 new bot buyers to the BBS market from various backgrounds and purposes, ranging from cheap and easy to "break a leg and sell it for as much as you can". The cooldowns and chances have been made longer and chancier, so you won't always have a copy of that offer on the screen.
The other rebalances the vanilla BBS bot offers, like the combat bot's price and requirement which was the most abuseable stuff. Cooldown and chance has also been touched a bit.

You need a mod that adds some A+ quality bots or the luxury bot offer will not be completeable, as there are none in vanilla game. You can still use the mod without it, though.

As soon as integration for trait/part quality requirements on bot requests are made available i'll be able to refine my original offers and add some more. for now creating more offers would just be flavor because there's too little requirements to work with and they'll just copy each other.

Mr_Shaky if you'd like to add my post to your mod list, thank you for your work!
 
Apr 3, 2019
117
47
Absolutely. Add names to any group under name_tables. I'm running some already and they generate perfectly
Ok I tried that and I ran into issues with the names generating properly, does it need to be in one of those two original categories or can you add other categories of your own? also do you have to put them into that names.json or can you integrate it into other ,json files ?
 
Apr 3, 2019
117
47
Alright,

here are two mod .json files from me.

One adds 5 new bot buyers to the BBS market from various backgrounds and purposes, ranging from cheap and easy to "break a leg and sell it for as much as you can". The cooldowns and chances have been made longer and chancier, so you won't always have a copy of that offer on the screen.
The other rebalances the vanilla BBS bot offers, like the combat bot's price and requirement which was the most abuseable stuff. Cooldown and chance has also been touched a bit.

You need a mod that adds some A+ quality bots or the luxury bot offer will not be completeable, as there are none in vanilla game. You can still use the mod without it, though.

As soon as integration for trait/part quality requirements on bot requests are made available i'll be able to refine my original offers and add some more. for now creating more offers would just be flavor because there's too little requirements to work with and they'll just copy each other.

Mr_Shaky if you'd like to add my post to your mod list, thank you for your work!
Nice! I'm gonna check this out, will help with some of my higher end bots. Is it ok if I take a look at the code and maybe add some of my own buyers/scenarios to it for my own mod?
 

Mr_Shaky

Member
Nov 6, 2017
219
206
Absolutely. Add names to any group under name_tables. I'm running some already and they generate perfectly
Ok I tried that and I ran into issues with the names generating properly, does it need to be in one of those two original categories or can you add other categories of your own? also do you have to put them into that names.json or can you integrate it into other ,json files ?
I saw this convo about namelists and I was bored so I expanded the 2 vanilla namelists.
European namelist 16->126 names
Japanese namelist 16->71 names
Have fun trying to find bots with the same names now :p


Also no. New names don't have to use vanilla namelists, you don't have to put them in the existing json. Beware though that mods using the same namelists will overwrite each other not add to each other. So if you try to add names to vanilla lists without including the existing names they'll not appear. And if more than 2 mods modify the same list the one with the highest priority wins. At least I think that's the case.
 

saneulae

Member
Sep 18, 2020
115
62
Ok I tried that and I ran into issues with the names generating properly, does it need to be in one of those two original categories or can you add other categories of your own? also do you have to put them into that names.json or can you integrate it into other ,json files ?
Here is my working list in txt. The format can be applied in any json you're running, just like any other asset.
 

saneulae

Member
Sep 18, 2020
115
62
I saw this convo about namelists and I was bored so I expanded the 2 vanilla namelists.
European namelist 16->126 names
Japanese namelist 16->71 names
Have fun trying to find bots with the same names now :p
Mega link

Also no. New names don't have to use vanilla namelists, you don't have to put them in the existing json. Beware though that mods using the same namelists will overwrite each other not add to each other. So if you try to add names to vanilla lists without including the existing names they'll not appear. And if more than 2 mods modify the same list the one with the highest priority wins. At least I think that's the case.
Good to know about the overwrite.. I didn't consider that, and haven't been watching for it. Honestly, with the rename function, I've been paying more attention to which model it is.
 
Apr 3, 2019
117
47
I saw this convo about namelists and I was bored so I expanded the 2 vanilla namelists.
European namelist 16->126 names
Japanese namelist 16->71 names
Have fun trying to find bots with the same names now :p
Mega link

Also no. New names don't have to use vanilla namelists, you don't have to put them in the existing json. Beware though that mods using the same namelists will overwrite each other not add to each other. So if you try to add names to vanilla lists without including the existing names they'll not appear. And if more than 2 mods modify the same list the one with the highest priority wins. At least I think that's the case.
Thanks!
 

clockwinding

Member
Nov 10, 2019
388
156
Some thing i've noticed after launching the game again and again while tweaking my BBS offer mod: when creating a new game, all offers start available day 1 morning, whatever the chance/cooldown of appearance is. It feels really weird, but it was nice for me to see what works.
It's also nice for anyone who wants to try my stuff and see what to expect from the requests :p
 

saneulae

Member
Sep 18, 2020
115
62
Thanks very much for this, some of my characters have odd names so i'm looking at adding lists for those.
I drafted some 'monster names' that worked fine. The names are generated exactly as they are quoted in the table. Although, I didn't go crazy with complex punctuation marks either.
 

clockwinding

Member
Nov 10, 2019
388
156
I don't know if anyone else has sent out any specific parts vendors, so I'll toss this into the fray. Requires Mr Shakys filler, and prices are subject to your settings.
I'm not sure if you know exactly how cooldown and duration combine without adding the "allow_duplicates": "X" where X is a number. iirc it defaults to 0. so most if not all of your offers pop up one for each rank and refresh immediately when it expires.

duration and cooldown are expressed in daily time slots, so a value of 4 is a full day (morning, afternoon, evening, night).
duration (1,3) means the offer stays 1 to 3 time slots after appearing
cooldown (1,3) means a new check for the offer to pop up with x% chance value will be done every 1 to 3 time slots.

The game doesn't support you writing the duration or cooldown as (5,1) and actually causes CTD errors, so you should fix that.
finally, you should adjust the price mods of parts. right now it's cheaper to buy an S rank processor through your mod than a V7 processor from the vanilla offer. prices are subjet to the modder's settings, not the player's, unless the player is also a modder that comes dig into your file to change the price by himself.

Good initiative though!
 

saneulae

Member
Sep 18, 2020
115
62
I'm not sure if you know exactly how cooldown and duration combine without adding the "allow_duplicates": "X" where X is a number. iirc it defaults to 0. so most if not all of your offers pop up one for each rank and refresh immediately when it expires.

duration and cooldown are expressed in daily time slots, so a value of 4 is a full day (morning, afternoon, evening, night).
duration (1,3) means the offer stays 1 to 3 time slots after appearing
cooldown (1,3) means a new check for the offer to pop up with x% chance value will be done every 1 to 3 time slots.

The game doesn't support you writing the duration or cooldown as (5,1) and actually causes CTD errors, so you should fix that.
finally, you should adjust the price mods of parts. right now it's cheaper to buy an S rank processor through your mod than a V7 processor from the vanilla offer. prices are subjet to the modder's settings, not the player's, unless the player is also a modder that comes dig into your file to change the price by himself.

Good initiative though!
Hm.. I wasn't getting any errors, so I didn't notice. The immediate refresh was intentional, considering they are supposed to be commercial vendors. But I'll take down to avoid issues.
My part values had the S vendor selling an arm at 75k. But yes, I altered prices on my bots and parts, which affect the economy.
As for initiative, this was the fall back from what I was attempting to accomplish. But until there is more framework in place, my big shot commercial empire is on hold lol. Thanks for the quick beta test though!
 
4.60 star(s) 45 Votes