CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x
4.60 star(s) 45 Votes

clockwinding

Member
Nov 10, 2019
388
156
It's really not. Assuming you click two times per second every second for an entire 24 hours that's only 172800 clicks.
So it would take almost 6 full days of constant clicking to reach a million.
And we should probably assume noone plays this game and nothing else 24/6.
And even if you play for 3 hours/day or something you'd probably take breaks or tab out to do other things.
So let's be extremely generous and assume 5 clicks/second 2 hours a day. That's almost 28 days of playing.
That's almost 70 days with the 2 clicks/s estimate.
Fair enough. didn't bother doing the calculations, just went off the feeling that i click *a whole lot* in this game.
 

saneulae

Member
Sep 18, 2020
115
62
Alright new version of my mod is out, version 0.03 includes a lot of improvements and 3 new bot models.
You can find it here:https://f95zone.to/threads/defective-sexbot-chop-shop-v0-3-1-radnor.104343/post-7567617

Mr_Shaky if you could update the mod section with the link to the new version, I'd appreciate it.

Enjoy and let me know if there are any issues.
Right, I meant to mention sooner, but its so minor, I forgot..
Some of the original part names could use a touch up if you want a bit more consistency.
example- powercore_b = vc-b-01/ powercore_c = vc-cs-01. arms_b = va-sx01/ arms_s = va-sx01.

Everything I'm finding so far in v3 seems great!
 

saneulae

Member
Sep 18, 2020
115
62
Fair enough. didn't bother doing the calculations, just went off the feeling that i click *a whole lot* in this game.
To Be Fair.
I didn't calculate the perfect number either. Mr Shaky just blew my mind with that math, and after seeing it- yeah, why not a million clicks? Slightly ridiculous, yet attainable. Make it a rep award called 'Mouse Killer'.... 'Click Bait' for 10k clicks... yea, my imagination is having too much fun with this.
 
Apr 3, 2019
117
47
Right, I meant to mention sooner, but its so minor, I forgot..
Some of the original part names could use a touch up if you want a bit more consistency.
example- powercore_b = vc-b-01/ powercore_c = vc-cs-01. arms_b = va-sx01/ arms_s = va-sx01.

Everything I'm finding so far in v3 seems great!
Ya I originally wanted to have a bit of variety so that everything wasn't named so similarly but I think you're right I should keep thins consistent except for special/unique items, I'll take care of that for the next release.

Oh ya BTW don't know if you've found it yet but the two succubi characters if you try to sell them in one of the BBS offers they go for like 20+ mil

Enjoy lol
 

saneulae

Member
Sep 18, 2020
115
62
Is it bad that I'm recognizing exception errors?

File "game/modules/0010_dscs_base/game/characters/bot_base/bot.rpy", line 228, in load_bot_models_from_mods
File "game/modules/0010_dscs_base/game/characters/bot_base/bot.rpy", line 228, in <lambda>
AttributeError: 'NoneType' object has no attribute 'list_priority'

- bot is missing part.

File "game/modules/0010_dscs_base/game/characters/bot_base/bot.rpy", line 228, in load_bot_models_from_mods
File "renpy/python.py", line 875, in do_mutation
return method(self, *args, **kwargs)

- part does not match part slot.
 
Apr 3, 2019
117
47
Is it bad that I'm recognizing exception errors?

File "game/modules/0010_dscs_base/game/characters/bot_base/bot.rpy", line 228, in load_bot_models_from_mods
File "game/modules/0010_dscs_base/game/characters/bot_base/bot.rpy", line 228, in <lambda>
AttributeError: 'NoneType' object has no attribute 'list_priority'

- bot is missing part.

File "game/modules/0010_dscs_base/game/characters/bot_base/bot.rpy", line 228, in load_bot_models_from_mods
File "renpy/python.py", line 875, in do_mutation
return method(self, *args, **kwargs)

- part does not match part slot.
Day 143 I just see in code now, that girl in the red dress? didn't notice her, just saw how terrible her code was and passed on that shit instantly.
 
  • Like
Reactions: nadawer

saneulae

Member
Sep 18, 2020
115
62
I'm tinkering with Roles, and I'm curious if I can float the T/F under "selectable"?
Or, how to define a role to a bot, kinda the way that 'Repair Order' is attached to bots.
 

dmmt

Well-Known Member
May 8, 2020
1,008
981
It's not hard math. Just some basic multiplication and/or division depending on how you approach it.

No it's not hard math, but it's still math. (A topic I very much enjoy). But figuring out the million clicks, is child's play apparently compred to the FB math challenges of solving properly 6/2(1+2).

To stay on topic:

this game has ENORMOUS potential. Truly one of the best "porn games" I've seen come out. I am excitedly watching both this game and Masters of Raana
 
Apr 3, 2019
117
47
No it's not hard math, but it's still math. (A topic I very much enjoy). But figuring out the million clicks, is child's play apparently compred to the FB math challenges of solving properly 6/2(1+2).

To stay on topic:

this game has ENORMOUS potential. Truly one of the best "porn games" I've seen come out. I am excitedly watching both this game and Masters of Raana
Still need to play that, been too busy with modding lol
 

dmmt

Well-Known Member
May 8, 2020
1,008
981
Yeah, Imma have to learn. Trying this game on "Are you insane" mode now. Started with 10 points to allocate for skills. Social started out E (0%). 20 AP later relaxing at the lounge, and it is all the way up to E (7%). Takes 1 AP each time to leave the "house", so thats a full 16 hours in the lounge and didn't learn squat in re to Social skills.
 

saneulae

Member
Sep 18, 2020
115
62
No it's not hard math, but it's still math. (A topic I very much enjoy). But figuring out the million clicks, is child's play apparently compred to the FB math challenges of solving properly 6/2(1+2).
1?
Can't say I'm a deep enthusiast, but I do enjoy quirks to common thought process.
1+1=3 is a fun conversation starter if you have time to go big. 1+1=10, just to make sure people are paying attention.
Of course, those are basic to anybody that knows them already.
 

dmmt

Well-Known Member
May 8, 2020
1,008
981
it's 9. The common mistake, is "assuming" everything to the right of the "/" is the denominator. Order of Operations says do the () 1st,

6/2(3)

now since neither multiplication nor division has priority over the other, do them as encountered left to right,

3(3) = 9

When you solve and get 1, you are solving 6/(2(1+3)) which is not how it was written.
 
Last edited:

ravenhawk

Member
Jul 2, 2017
381
468
it's 9. The common mistake, is "assuming" everything to the left of the "/" is the denominator. Order of Operations says do the () 1st,

6/2(3)

now since neither multiplication nor division has priority over the other, do them as encountered left to right,

3(3) = 9

When you solve and get 1, you are solving 6/(2(1+3)) which is not how it was written.
Let's really mess with them by adding just one character to the formula:
6/2^(1+2)
 
  • Haha
Reactions: dmmt

trentrentren

Newbie
May 24, 2020
47
64
Is there a way to mod in new traits and events? I'd like there to be a possibility for a bot with an unstable psychocore to develop personality traits like Yandere, Obsessive, Nymphomaniac etc. So if a bot becomes Yandere it will jump you in your sleep regardless of whether it has the bedroom toy role, and it might even tie you up and have sex with you repeatedly until you manage to escape your restraints (a combat check) depending on the level of the trait. Very high levels of Yandere will result in it secretly damaging any other bot you fuck out of jealousy. I tried decompiling the .rpyc files after extracting the .rpa with unren but it failed every file.

On another note, having a Scavenger role that sends the bot to go scavenge the dump site for you would be very nice, and a way to limit the rank of auto-sold parts by the shopkeeper would be a huge QOL improvement. Being able to tell the bot to only sell parts B rank and below would save the time of manually marking items do not sell.

Great game, thanks for developing it!
 

Mr_Shaky

Member
Nov 6, 2017
219
206
Ok I never covered that symbol as far as I can recall. A quick 2 minute search leads me to believe the answer is 27
You calculated it in the wrong order if your answer was 27
Parenthesis first. Then exponent then division
6/2^(1+2) -> 6/2^3 -> 6/8=0.75
Usually it would look like this:
6/2⁽¹⁺²⁾ -> 6/2³ -> 6/8=0.75
But exponents are annoying to get on a computer. Let alone phones and stuff so we use "^" instead 2^3=2³

And if you don't know what it is it means you multiply a number with itself a number of times equal to the exponent.
2³ = 2x2x2=8
3³ = 3x3x3=27
2⁴ = 2x2x2x2=16
 
  • Like
Reactions: Daedalron

tessarhea

Newbie
Jul 2, 2017
90
138
a) Off-topic
b) It depends on order of operations. Parentheses first, as agreed. Then it depends on whether it goes directly to "left to right", or if ^ has a higher priority than multiplication/division (lacking any addition/subtraction outside the parentheses). Which can depend on the language you work in. If it goes straight to "left to right", it's 27. If ^ goes before * or /, it's 0.75. Or even 0, if you're working with an Int variable.
 

saneulae

Member
Sep 18, 2020
115
62
You calculated it in the wrong order if your answer was 27
Parenthesis first. Then exponent then division
6/2^(1+2) -> 6/2^3 -> 6/8=0.75
Usually it would look like this:
6/2⁽¹⁺²⁾ -> 6/2³ -> 6/8=0.75
But exponents are annoying to get on a computer. Let alone phones and stuff so we use "^" instead 2^3=2³

And if you don't know what it is it means you multiply a number with itself a number of times equal to the exponent.
2³ = 2x2x2=8
3³ = 3x3x3=27
2⁴ = 2x2x2x2=16
Even this thread is easier to follow than the monotone teacher I had for HS Trig. I learned more from osmosis during his class than I did from him.
 
4.60 star(s) 45 Votes