4.60 star(s) 45 Votes
Apr 3, 2019
116
47
The customer is always right....
client brings in an S bot for repairs, I raid all the repairable parts and replace with C or D.
Customer gives me a 1395 bonus.
step 4, profit.
Nice, FYI for the next version of my mod I'm adding a couple of BBS offers that can make you some real money.
 

Otherguy2012

Active Member
Aug 21, 2021
573
649
This is a story about how I broke my tech...my perfect tech.

I picked up an R6-Grace in the junk heap one day. S level mechanical skills and A Electrical. Sex skill was 18E,and zero social skill.
A few nice parts later and she was a rocking tech. Talking ++ and S ratings in mechanical and electrical. Maybe once a week I had to hack her from 91% stability back to 100%. So how did I break my tech?

Bored one night and well I ran out of shit to do,so I looked at that Sex skill and though hmmm I can improve that.
10 bones later she was a B...wth? Man this bot loved sex,and holy shit did she learn fast. We banged for a straight day and a half before she hit S level. It was an amazing ride! I go back to my normal work grind....then I notice.

When she so much as touches anything mechanical or electrical she loses 8-12%. I can fuck her for a day straight and she does not even drop 5%...but her daily job? Yea,she is totally unstable lunatic by the end of the day. Turns out you can fuck a bots brains out.

So a piece of advice. Keep your techs techs and bedroom toys separate lol.

Enjoying the game still,and have added most mods at this point. :)

Side note she still has zero social skill...just nods a lot....after the weeks of dealing with her instability I finally just put her in storage,and well bring her out on occasion for a little fun....sigh.
 

saneulae

Member
Sep 18, 2020
115
62
Here's my last hour-
still attempting variations on vendors. Of course, I don't know what I'm doing, and I'm just guessing at syntax by now.
CtrlC to slap together a new outline, and error after error, I finally get the mod to run. Now I'm in game just resting and checking the market for my vendor, but he never shows up..... Change some script, reload, repeat. Repeat, repeat repeat.
just a suggestion for all us newbies: don't use the same mod_id as something already in use. IRDumbass.
 

Otherguy2012

Active Member
Aug 21, 2021
573
649
well, that explains why 1 of my bots goes glitchy as hades every 4 or 5 days.
I also noticed even bots that can have 3 jobs seem much more stable with two. I only have a few bots that can handle 3,but I stick with two for my own sanity(and to save time by not having to hack as often). It also seems to be exp based. The more a bot learns the more unstable it becomes...so less jobs=slower exp growth. Hope that helps you out.
 

Mr_Shaky

Member
Nov 6, 2017
219
205
typo: part labeled as LEGS, description reads ARMS...
That one is from Mr_Shaky mod.
Since it's only visual it's no big deal. Arms and legs are so similar in game that they're literaly just copy-pastes with name/id changed from arm to leg. Missed the description though obviously. :p

Nice, FYI for the next version of my mod I'm adding a couple of BBS offers that can make you some real money.
You might want to make it a standalone mod unless it relies on your mod-specific parts/bots.
Can still bundle it with your other mod.
 
Apr 3, 2019
116
47
Since it's only visual it's no big deal. Arms and legs are so similar in game that they're literaly just copy-pastes with name/id changed from arm to leg. Missed the description though obviously. :p


You might want to make it a standalone mod unless it relies on your mod-specific parts/bots.
Can still bundle it with your other mod.
It does actually need mod parts, so that's why I wanted it all together.

Regardless it's working now, just need to test bot balance so i'll probably release 0.03 in the next couple of days, baring anymore unforeseen issues. *crosses fingers*
 
Apr 3, 2019
116
47
I also noticed even bots that can have 3 jobs seem much more stable with two. I only have a few bots that can handle 3,but I stick with two for my own sanity(and to save time by not having to hack as often). It also seems to be exp based. The more a bot learns the more unstable it becomes...so less jobs=slower exp growth. Hope that helps you out.
I wonder if psychocore stability has anything to do with it.
 

Otherguy2012

Active Member
Aug 21, 2021
573
649
I wonder if psychocore stability has anything to do with it.
That is what I was saying. Earning exp=lower psychore stability. The process of learning maybe? Either way if a bot is doing lots more work(earning exp while doing so)...the stability will go down...at least in my exp it always has.
 

dmmt

Well-Known Member
May 8, 2020
1,007
979
So would a higher grade core, arrest some of that degradation? One would expect it to be so.
 

Mr_Shaky

Member
Nov 6, 2017
219
205
I wonder if psychocore stability has anything to do with it.
That is what I was saying. Earning exp=lower psychore stability. The process of learning maybe? Either way if a bot is doing lots more work(earning exp while doing so)...the stability will go down...at least in my exp it always has.
So would a higher grade core, arrest some of that degradation? One would expect it to be so.
Earning XP does decrease stability.
I don't know if the rating of the bot has any impact on how much it decreases but the bot models have a "psychocore_stability_decay_mult" value which influences how much XP gains impact stability.
In vanilla all bots are set to 1 except the AGRX-10 which is set to 0.5 so it decays at 50%(takes 2x more XP to reduce stability by the same amount).

If you are using mods you can check the values in the json.
Though keep in mind low stability in the current version is only a good thing because it makes it more likely to gain skill smart traits. Skill dumb too but you should hack those away immedietly and try again to get smart. Other than traits it has no effect.
 

Otherguy2012

Active Member
Aug 21, 2021
573
649
actually, lower grade processors would help with this, as they reduce xp gains, therfore reduce stab decay
So in short learn the skills and gain the traits,then put in total crap to slow degradation.

Side note. Kind of about something I hope to see in the game either through mods or designed into the core.
Chassis. Blank empty ones,with all or more slots than pre-made bots. Need a chassis for your ultimate creature bot,ultimate woman,or even war machine? It would take making art functional in slots(for appearances of different parts),so no simple task.
I can dream though right?
 

Mr_Shaky

Member
Nov 6, 2017
219
205
Does Shopkeeper stack with Techie/Clerk?
No. Shopkeeper replaces both and is better than either.

Happy, simple-minded bots. The other option is to 100% S rank their skills so they stop getting xp at all :p
I think lore-wise the CPU only affects learning speed while the psychocore is responsible for personality and retaining learned knowledge. Which is why you can downgrade the CPU after getting skills to the wanted level.
 

Daedalron

Member
Oct 19, 2018
157
139
I'm thinking about a way to get bots with missing parts in the dump (as if someone already took the part, but left the rest of the damaged bot in the dump).

So I was thinking, instead of just using the tag "all" at (for example) 6, maybe I could create 3 identical bot models, with different part missing, and using the tag chance "dump_site_scavenge" at 2 for the 3 bot ids (so the total chance would stay at 6 for the model), while keeping the other tags "all", "nice" and so on at 0 for the bots with missing parts.
Would this work?
 

Otherguy2012

Active Member
Aug 21, 2021
573
649
I'm thinking about a way to get bots with missing parts in the dump (as if someone already took the part, but left the rest of the damaged bot in the dump).

So I was thinking, instead of just using the tag "all" at (for example) 6, maybe I could create 3 identical bot models, with different part missing, and using the tag chance "dump_site_scavenge" at 2 for the 3 bot ids (so the total chance would stay at 6 for the model), while keeping the other tags "all", "nice" and so on at 0 for the bots with missing parts.
Would this work?
So someone has a bot with a bad CPU and yanks the power core and dumps the rest? For optics you could just make a part and call it missing,but it would still require some stat and you would still have to remove/replace it correct? Or are you trying to make it actually missing?
 

Daedalron

Member
Oct 19, 2018
157
139
Making it missing would be a challenge. But maybe we could create a part called "Missing part", with a defect that is both disabling and irrepairable? And then create a bot id that is equiped with that missing part.

Metzger and the junkies are going to the dump to gather still repairable parts, it wouldn't be strange for others to do the same. So if someone threw an A-rank bot in the dump, maybe someone already took the working parts, for example A-rank vocoder, leaving the rest because it would take too much time/skills to repair.
 
4.60 star(s) 45 Votes