As of now, no, except the satisfaction of seeing a 100% green value.Is there any point in stabilise after you get benefical traits ?
Yes you can quit spending AP on stabilizing at the moment.sooooooooo, I can quit spending AP on stabilizing?
I thought about it. Not entirely sure what I'd want to do with it. The game, as a sexy little sandbox sim is about perfect as it is. I'd have said it could use more models or parts, but the dev community have stepped up to that challence magificently.hm.....guys is there anyone who continue the development? if yes could he say something about the next release?
Actually, there's a LOT that could be done to expand and improve upon...I thought about it. Not entirely sure what I'd want to do with it. The game, as a sexy little sandbox sim is about perfect as it is. I'd have said it could use more models or parts, but the dev community have stepped up to that challence magificently.
So what else? I mean you could set up a quest/mission framework. maybe offer a route for Metzinger to get the debt cancelled or his name erased from the industry black list ... but then as players we don't really want him to get a decent job with one of the big robotics corps, which is what he'd logically do if he could. As players, we want him stuck in his dingy chop-shop salvaging sexbots from the dump.
But if we rule that out, it's hard to see where his story goes. Get him mixed up a bit more with the criminal element, perhaps. Maybe a contract to make a bot that can pass as a well known political figure, or the wife of a corporate VP and have it come back to bite him, maybe give him some incentive to train his bots in combat skills...
Nothing really leaps out, though.
Could work. All those business mean a lot of micromanagement, so you'd need good player tools if it wasn't going to turn into a grind. Or well trained bots managing the business, I suppose.Think expansion beyond the one chop shop like...possibly buying and renovating the brothel/bar...add new one...maybe a showroom...
Also think about expanding potential jobs to accommodate an evolving business...areas of management, security, bartending, waitressing, prostitution, maintenance, etc....
So why not write the code?Yeah...there's TONS that can be done here...IMHO...
Just because people have ideas as to which direction would be nice to develop the game, doesn't mean they know anything about coding...So why not write the code?
No one is born knowing anything about coding.Just because people have ideas as to which direction would be nice to develop the game, doesn't mean they know anything about coding...
Simply...just read the "Readme" included with the source code. Yes..I downloaded it and was actually thinking of picking up the ball and running with it myself. That's where the brainstorming started...and subsequently ended after reading the stipulations put forth by the original dev. It would be enough work (almost tripling the existing content in my estimate) that I may as well build my own game with my own Patreon/Discord links on it. The original dev prohibited those links from being modified or removed in the "readme" mentioned. That's just where I stand on it...and I'm not at all saying that someone else shouldn't run with it if they want to do so.So why not write the code?
Sounds like the way to go. Possibly best done as a grey market contract, since that doesn't need a any new UI elements. If you have qualifying bots, you can accept the message, and the bots vanish from your inventory for a day or more. You get paid up front with a bonus based on mission success, but you'll have to repair any combat damage yourself.Anyone can make a mod for combat missions like mercenary work using combat skills ? so I am thinking like tech bots fixing stuff just that it just uses combat skills.. to get things done ?
I can understand that. It's one thing pitching into a purely hobby project, another thing entirely if there's money involved.Am I WILLING to do it myself?
Not with the stipulations put forth. No disrespect intended to the original dev or anyone else.
You can already end the debt.I thought about it. Not entirely sure what I'd want to do with it. The game, as a sexy little sandbox sim is about perfect as it is. I'd have said it could use more models or parts, but the dev community have stepped up to that challence magificently.
So what else? I mean you could set up a quest/mission framework. maybe offer a route for Metzinger to get the debt cancelled or his name erased from the industry black list ... but then as players we don't really want him to get a decent job with one of the big robotics corps, which is what he'd logically do if he could. As players, we want him stuck in his dingy chop-shop salvaging sexbots from the dump.
But if we rule that out, it's hard to see where his story goes. Get him mixed up a bit more with the criminal element, perhaps. Maybe a contract to make a bot that can pass as a well known political figure, or the wife of a corporate VP and have it come back to bite him, maybe give him some incentive to train his bots in combat skills...
Nothing really leaps out, though.
Yeay, It would probably want the debt to be increased quite a lot to make this work. In any event, it would be a deal to cancel it early rather than pay it off.You can already end the debt.
Well, certainly. I guess I just like him the way he is. As it stands, Metzinger could have stepped out of the pages of Neuromancer. I think I'd want to keep that sleazy, squalid vibe going. That's if I was doing the work, anyway.There's quite a few paths things could go down on a grander scale.
items are identified as BotPart_"part_id". but I can honestly say I've never tried to mod my inventory with the console.View attachment 1746629
help!
how do i access these from console? lol. adding "outfit.bot_arms" doesn't seem to work
cool, but i'm not trying to add parts. just trying to cheat their integrity, lol.items are identified as BotPart_"part_id". but I can honestly say I've never tried to mod my inventory with the console.
part ids can be found in the .json files that you added. Shaky's filler parts are 'shakymod_cpu_e', 'shakymod_cpu_d', etc.
in game, the bots do not have an inventory. They can only have 1 item of each type. The MCs storage is the only inventory, but if you're determined to use the console, try 'workshop.add_item("part_id")'.