Can you show me a screenshot because the assaultrons that I know are big ugly machinesFinished my mod. It's an Assaultron mod from Fallout.
Mega
Sure. This is the avatar picture. View attachment avatar.webpCan you show me a screenshot because the assaultrons that I know are big ugly machines
I'm not putting anything important in there! I might not get it back!Sure. This is the avatar picture. View attachment 1949140
I thought we needed some variety.I'm not putting anything important in there! I might not get it back!
You can always replace it with a robotic / bionic / cloned member.I'm not putting anything important in there! I might not get it back!
Thanks man !slowly...save scumming works 1/2 well....Leave-->RoboClub-->Relax.
Wow, just asking about the gameplay. I know how to change rate, I just didn't know where to get the experience. It's not the same.dmmt RosX
If you resort to savescumming you might as well change the xp gain.
Go to DSCS\game\mods\0050_base_content\tunings.json
Find xxx_difficulty_mc_xp_rate": {
where xxx=your preferred difficulty
Change "social": x.x, to whatever you want.
It's a multiplier so 1 is baseline, 10 would give 10x xp etc.
It was not meant as a condescending or insulting reply and I'm sorry if you interpreted it that way.Wow, just asking about the gameplay. I know how to change rate, I just didn't know where to get the experience. It's not the same.
There are many things that are only in the system files. I for example was looking to change the virginity sealing mechanic. Meaning, if sex skills are 0, why seal is broken, or why only one. Conversely if sex skills are > 0 why seal sometimes whole. Well, for the second one I have some explanation - the previous owner's little dick couldn't do the job well. .Yep, I only save scum the social cause it is S-L-O-W in an almost redefining way. lol And thanks for the info on adjusting the awarded XP. I'll be experimenting with that; and seeing about the rate too. (Rate meaning the frequency where there is no XP award...)
edit: OK, looking at the various JSON files...I don't see where base XP is determined. I can see where under ea difficulty level, a multiplier is applied TO the awarded XP; but I dont see where the awarded XP originates. Am I missing something, or is that "hard coded" in one of the (for lack of a better term) "system" files? (rpy, python, etc)
game\modules\0020_dscs\game\locations\robosechs\robosechs_relax.rpyYep, I only save scum the social cause it is S-L-O-W in an almost redefining way. lol And thanks for the info on adjusting the awarded XP. I'll be experimenting with that; and seeing about the rate too. (Rate meaning the frequency where there is no XP award...)
edit: OK, looking at the various JSON files...I don't see where base XP is determined. I can see where under ea difficulty level, a multiplier is applied TO the awarded XP; but I dont see where the awarded XP originates. Am I missing something, or is that "hard coded" in one of the (for lack of a better term) "system" files? (rpy, python, etc)
I tried leveling earlier just out of curiosity. I think I picked easy difficulty and gave my self 999 AP.Yeah looked at this at length last night. After running several consecutive time periods of Leave-->Robo6Club-->Relax....I found that better than half the time, there was no XP award at all. Couple that with the default .67 multiplier for Hardcore, and you have a 3 week process to go from D to C, 4-6 weeks, for C to B and I dont wanna talk about B to A to S.
Just gonna have to inflate the multiplier, to account for the frequency of 0 XP being awarded. Probably in the 2.0 to 3.0 range
label robosechs_relax_mod:
header "[robosechs] - Relax"
$xp=randint(-250,250)
if xp>0:
...
$mc.give_xp("social",xp)
Not knocking it, dude. It's not my fetish, but it's still a good idea for a mod.I thought we needed some variety.