Here's the first version of my BotSchool mod. Let's you pay to send your bots to take skill courses.
Let me know what you think.
Mega link
Okay, so a quick test run of the Courses on a backed up (Normal difficulty) save. I did at least one of each course.
First off, for people like me who don't first read the mod's description (in the mod list in the menu of the game), the courses are specifically only available in the Morning, kind of like how the other job mods add missions that are available only at night.
2nd, holy shit, this would be awesome for higher-difficulty playthroughs, or just early game stuff. If the bot passes the course, they immediately go up a full letter grade. However, to clarify, the mission cost you see is for getting the skill to that point. So, a E grade skill (from nothing) would cost you 5k. It's not 5k for going from E to D. But for certain high value bots and grey-market bounties, paying 125K for A to S rank for something like Combat is a steal if you know you are going to make multiple millions (Disclaimer: this is from the perspective of a modded game that has a grey-board mission that is uncapped payout).
3rd, there's something odd about the time duration. It seems highly variable for how long a Bot takes on the Course. At first, a bot would take all day, and come back at night with a successful result. I thought that made sense, they are literally at school. And if they failed, they'd come back the next shift/time period, so at least I can put them to work for the rest of the day. But then I was getting a positive results after a single shift/time period (for example, Morning I send them to the Course, then before Afternoon they'd be back already with a positive result). It's highly variable, I'm not sure I like it. Even if it was a more stable yet longer time period, I'd probably prefer a more set time frame to expect my bot back by.
Side note, I have no idea if it's possible to make an equivalent mod for the Player Character, but if so, I think the Player's Course should definitely take a full day, and only provide something like maybe 25-40% of skill letter progress. Otherwise, it'd be too much of a cheat mod, especially for Player Social training. But then again, I'm assuming someone takes this idea and makes a player-focused mod for it.
Overall, for MrShaky's BotSchool mod, it's a solid entry in the mod list. Probably better for harder playthroughs (where player training is so much slower than a Normal playthrough), but could definitely be useful for all players. One caveat: It's definitely going to speed up players getting through their debt since they can dump money into getting Bots into matching the high-paying grey-market bounties much earlier than they might normally be able to do.