- Jan 18, 2022
- 392
- 601
I'm a fan on convenience mods, and they tend to be the kinds of mods I like to create myself, but I'm not sure how to create mods here. So there are certain mod ideas I have:
1. Tutorials showing how each part works (possibly just examples that explain the different parts of the different JSON data structures)
2. A mod that sorts the storage by rate and model (possibly a mission mod, but I'm not sure how to pull that off) It could be done by an action that cost AP.
3. A mod that causes random events to happen based on success. For example, if I have more money, someone will try to steal at least part of it, and I will have to have a certain level of security (bots with certain combat and social requirements, for example) to prevent theft. There might be a scaling difficulty based on the amount of money needed to be guarded.
4. Bot missions designed to get approval from certain groups. For example, if I am currently in the "Freelancer" mission, I can do bot missions for to gain enough clout with Mitsutachi. Also, in general, I might be able to do jobs for local gangs that could decrease the chances of random events where they try to rob me or interfere with me when I travel to seedy locations, but failure would lead to legal difficulties which increase my debt.
5. If I have enough clout with Mitsutachi, they offer me access to new locations where I can, for example, access better bots more often, but at higher prices.
This should give a decent idea of the kinds of mods I'm thinking of. If I understood how the different JSONs worked (I can figure out most of it reasonably well, but I'm not sure about what all the variables are or what all the numerical values mean), I might be able to design a number of these mods myself, but I don't really know. These might be a bit ambitious, but I'm trying to figure out what could be done with the current variables and framework.
1. Tutorials showing how each part works (possibly just examples that explain the different parts of the different JSON data structures)
2. A mod that sorts the storage by rate and model (possibly a mission mod, but I'm not sure how to pull that off) It could be done by an action that cost AP.
3. A mod that causes random events to happen based on success. For example, if I have more money, someone will try to steal at least part of it, and I will have to have a certain level of security (bots with certain combat and social requirements, for example) to prevent theft. There might be a scaling difficulty based on the amount of money needed to be guarded.
4. Bot missions designed to get approval from certain groups. For example, if I am currently in the "Freelancer" mission, I can do bot missions for to gain enough clout with Mitsutachi. Also, in general, I might be able to do jobs for local gangs that could decrease the chances of random events where they try to rob me or interfere with me when I travel to seedy locations, but failure would lead to legal difficulties which increase my debt.
5. If I have enough clout with Mitsutachi, they offer me access to new locations where I can, for example, access better bots more often, but at higher prices.
This should give a decent idea of the kinds of mods I'm thinking of. If I understood how the different JSONs worked (I can figure out most of it reasonably well, but I'm not sure about what all the variables are or what all the numerical values mean), I might be able to design a number of these mods myself, but I don't really know. These might be a bit ambitious, but I'm trying to figure out what could be done with the current variables and framework.