First off: the
<
stuff is due to the way the game compressed the code into an HTML.
<
is equal to
<
,
>
means
>
,
"
means
"
, etc. So if you're aiming to insert this directly into the HTML, you'll need to convert any characters to the compressed versions.
For two named NPCs in the same passage:
Code:
<<npc Robin>> <<npc Kylar 2>>
This will add Robin as the first NPC, and Kylar as the second. You need to specify which slot a named NPC goes into, so long as it's not the first one being added. Once they're in, you treat them like any other NPC, switching between them with
<<person1>>
and
<<person2>>
. Up to six NPCs can be loaded at a time, so don't try to load more than that. The game doesn't like it when you do that.
Instead of a specific number, you can use
-1
to make them generate in the next available slot. Could be useful for scenes where you don't know how many NPCs there might be by the end of it.
I'd recommend joining the Discord for further questions, linked in the OP. There are dedicated channels for answering code questions, and you'll be able to get much more direct answers from a wider base of people.