What part of the game do you consider gacha? The only thing I would consider gacha is exactly the cosmetic unlock mechanic.
I think the combination of eroge and gameplay is the charm of the game. The thing that sets it apart from other shooters. But to each their own.
However, I would totally agree that the current system (especially current AI behaviour) works well for indoor situations. With the v10 there is a warehouse part of the map which comes close to that. I quite like the area, it's less frustrating regarding visibility. (note: don't go there without a flashlight, it's dark)
To get weapon unlocks, you have to play a gacha. Even if you give yourself the infinite money thing, you still can't actually buy nothing but scraps (if you're lucky). You can also loot the weapon parts, but let's be honest, if you're just here for the sex then you ain't gonna bother doing that.
I don't know this warehouse part, I didn't bother to get that far. As I said earlier, those missions should be first.
You are one of the few people here that have this view. I applaud you.
I take that as a good thing. This game shouldn't aim to be just another generic H-shooter, it should aim to be a solid and robust shooter that just so happens to have H content (how innovative!). If you offer poor gameplay, then even if the scenes are good, your game probably won't sell. Take those $0.99 anime shooters for example; people buy those games for the achievements/emoticons, or for a gag, but usually not because they actually liked the game. It is usually the games that go far above and beyond that sell very well even many years after launch.
Now, the thing with the AI might be connected to the dynamic Difficulty that is used in this game. The game tracks stuff like the level of your gun, clothing, stuff in your inventory (ammo and meds) and money that you have on you and adjusts the AI's skill accordingly. You can check the progress of it by hitting the "I" Key (i think).
So when you start the game and immediately turn on the Infinite Money Cheat to buy yourself the best gun parts, clothing and a ton of ammo and meds, the game will think that you have already done a ton of raids and your difficulty level will skyrocket to compensate for the gear. So even though you have just started to play the game, you will have to face the same enemies that you would normally face after you finished 4-5 successful raids and have gathered more experience dealing with the enemies.
But you can also abuse this system by doing a "Naked run". Just dont take anything with you, no gun, no clothes, no money. You will notice that the difficulty just slammed into the ground and the "Terminator" AI got lobotomized, not spotting you as fast or even ignoring you to some extend. Yes, you still need to be careful about what you are doing, but you will not loose anything if you get caught and you can always just surrender before the bullets start flying and use the drones to send whatever you have looted back to base.
LOL. Why is that even a thing? If it was open world, I'd understand, but it isn't. If this is true, then you are saying that the first mission was NOT meant to be that difficult. Lol.
Besides, the gun I personally used consisted of pure scrap. If the AI can shoot me from Narnia and I'm not allowed to accurately shoot any further than 30 yards, then there's something wrong with this system.
Your reply address their aggression and their aim, but not the fact that they're marathon runners, while shooting, accurately. And there is no reason why they should be bullet sponges.
And no, I'm not about to do a "naked run" in a game where I'm expected to shoot everything that moves. It sounds like too much of a hassle with little to no reward for doing so.
The Idea to Upgrade from Unreal Engine 4 to Unreal Engine 5 was played with, with the future in mind. The Dev is aware of the fact that the Development of this project will take a lot of time and that the support of UE 4 will stop at some point, with UE 5 becoming the new industry standard. He also ran a survey before hand, in which he asked his supporters about the system that they are playing the game on and weather or not he should push the limits of those systems some more. He then took those results, checked if they could handle running UE5 and finally decided to do the switch.
Now, switching engines half-way through development is not new, it happens all the time, and is usually easier then doing it after the game is finished because it will break many, if not all the game systems that you made. Also, this is only one guy making the game, so a "Remaster" would take ages and would not make real sense since you usually remaster games that have been successful in the past and you now would want to milk them again on newer consoles/ with newer graphics rather than making a new original game.
And dont worry, the switch to UE 5 is coming with Release 13, so you still have some time to upgrade but take it from me, there was no real difference in how the game was running for me, compared to Release 12 (UE4).
You are a right. I have no idea how to use UE, so I answered under assumptions. I apologize for that.
Now, my rig is capable of running UE5, the only reason I said to leave a legacy version is just because you already (in that scenario) have the game finished on it, so there would be no reason why to delete it.
If there was a poll and people voted for that, then whatever, I guess. I would still rather finalize the project before starting to work on something else (engine-wise), that way, I could use the previous project as base for the next one in a different engine. But that's just me, can't blame anyone else for doing something else.