It highly depends on the developer and how willing your are to delve into the SDK. Take 7 Days to Die, an Unity project. It is one of the most heavily optimized 3D games out there, but they also engineered a ton of stuff and inserted it into their own personal parts of the Unity game engine... so I suppose they aren't really using Unity like most developers would.Hey guys, srsly.. is unreal better than unity?
I want to make a game, but I keep hearing unity is worse than unreal.. and I don't understand why ppl say that.. it's kind of like the blender vs 'any expensive program'(maya for example)
I do know that unreal has the blueprint thing now.. I guess that is kind of cool.. I do know programming sort of.. I started in C++ but then I used a bit of other ones including C#.. it's been a while since I did all that though, but C++ doesn't scare me or anything like that.. I just used Java and C# more in classes and stuff later.. and less C++, until I didn't use it much anymore..
pretty confusing honestly..
well I'm curious if D-E-V-O-L-U-T-I-O-N might even be able to tell me anything if not too busy..![]()
Both Engines are great, Unity is easier for programmer and the Unreal Engine is easier for designer.Hey guys, srsly.. is unreal better than unity?
There's no real "better or worse" with these things, it's more about what you want to make.Hey guys, srsly.. is unreal better than unity?
I want to make a game, but I keep hearing unity is worse than unreal.. and I don't understand why ppl say that.. it's kind of like the blender vs 'any expensive program'(maya for example)
I do know that unreal has the blueprint thing now.. I guess that is kind of cool.. I do know programming sort of.. I started in C++ but then I used a bit of other ones including C#.. it's been a while since I did all that though, but C++ doesn't scare me or anything like that.. I just used Java and C# more in classes and stuff later.. and less C++, until I didn't use it much anymore..
pretty confusing honestly..
well I'm curious if D-E-V-O-L-U-T-I-O-N might even be able to tell me anything if not too busy..![]()
Well, there is better and worse given specifics of a project, but in general yeah, each engine is usually better for specific thingsThere's no real "better or worse" with these things, it's more about what you want to make.
I'd suggest running though basic, mid tier and advanced tutorials in both first and you should be able to make an informed decision afterwards![]()
How on Earth did you manage that? The weapons have no durability. Only way for them to be "damaged" is if you get raped and the attacker decides to steal some parts from it, if that's what you mean?-- weapon gets damaged
First, if you love the game, I'm not trying to start a fight.. below is just what I experienced:It highly depends on the developer and how willing your are to delve into the SDK. Take 7 Days to Die, an Unity project. It is one of the most heavily optimized 3D games out there, but they also engineered a ton of stuff and inserted it into their own personal parts of the Unity game engine... so I suppose they aren't really using Unity like most developers would.
However, Unreal tends to be quite performant, if you don't do these things:
-> Try to target the highest level of technology, or a level that hasn't been invented yet.
-> Locking rendering into requiring temporal forms of anti-aliasing or requiring high quality shadow resolutions.
-> Going for large world spaces without chunk loading. Part of the reason 7DTD works so great is chunk loading.
-> Not allowing for a large amount of graphical customization.
Its not that Unreal can't target this stuff, but when it does, it consumes more resources than say CryEngine, IDTech or Frostbite does, as its designed more for the mid-range technology, not high-range. The equivalent of Lumen in these aforementioned engines runs better, but as they target the high-range technology, they do it best.
he just used wrong words.. weapon malfunction, i.e. weapon jammed lolHow on Earth did you manage that? The weapons have no durability. Only way for them to be "damaged" is if you get raped and the attacker decides to steal some parts from it, if that's what you mean?
lmao yeah, at least this game has 3rd person in some form(I don't count it on motorcycle in cyperpunk)This is what happened if Cyberpunk 2077 isn't rushed
Originally 4, newer versions are 5. I think around v12 was the switch, you can take a look at the changelog.Unreal Engine 5 or 4?
I'm running RTX 3080 and had game craching as well on v14 (on v8-11 versions never happened before), happened I think at least 3 times. In my case, after playing for over an hour windows just randomly blue screen and throw "clock watchdog timeout". Didn't bother before to figure out why that happens as after restart everything seems to work just fine and I couldn't find in Win event viewer what caused the crash...I run with GTX 3060 and my PC crashed while playing... Anyone know why? My driver is updated as well
I run with GTX 3060 and my PC crashed while playing... Anyone know why? My driver is updated as well
Here's a good thread for it if its the same codes that is.I'm running RTX 3080 and had game craching as well on v14 (on v8-11 versions never happened before), happened I think at least 3 times. In my case, after playing for over an hour windows just randomly blue screen and throw "clock watchdog timeout". Didn't bother before to figure out why that happens as after restart everything seems to work just fine and I couldn't find in Win event viewer what caused the crash...
The only hard part of the game is the RNG, bugs, and visibility. The gunplay is easy if you have played any shooter in the past five years.yes, that's right, the 12th was v4.26 UE, the 14th became v5.1 UE
I have already collected 2 maximum rifles without using cheats, unlocked all customization improvements, collected 3 sets of scrap/ranger/corporate clothing... and there's nothing else to do in the game. This is all at the maximum difficulty of the game))) who says there that the game is difficult? weaklings, this game is too tough for you. A lot of glitches in the game have been noticed, it is necessary to polish.
i estimate > 4 yearsDamn... how many years you guys think i'll have to hold in my coom till game is finished?