I'm the same way. Typically things I like after I pirate them, I'll purchase. But if the game has only like 5-30 minutes worth of content, asking the same price as a full featured indie title with 8 hours of content, I generally do not support them financially. I will however offer feedback and suggestions and bug reports. This project is still too early pre-alpha for feedback to be really useful. (Dev correct me if I'm wrong; assuming you read my posts).
I've seen way too many promising adult games reach a certain point in development, and then they give up. Here are some good examples of that, all in UE4: FapLife, SuperDeepThroat 2, The Legend of Kya, Vizonica, and Way of the Sorceror.
Then you have games where development doesn't go anywhere because reinvent the wheel, and lose all the progress they had up to that point, all in UE4. Some examples of that: Kalyskah, Feign, and Sorceress Tale.
Then you have games that have suffered from massive feature creep and a loss of scope, and thus have gotten nothing really accomplished, all in UE4: Sorceress Tale, Kalyskah, Lifeplay, Iragon, and Slaves of Rome.
A lot of these titles have severe gamebreaking bugs, terrible UIs, horrific controls, and are stuck in perpetual development hell. Developing in UE4 is extremely hard, and when most developers hit a wall, they give up, or they reinvent the wheel, or they ignore the wall and keep adding features without ever addressing that wall.
And there are plenty of games that aren't UE4, that got abandoned too, when they were off to a promising start. Like, Fall:Out (by Dvoika games) or Corta's Platformer (by Corta) or Anything made by Zone-Archive lately.
Its possible that Devolution will not end up like this. But it is too early to tell, and until it is more evident that they are committed to the task, I'd be leery of doing a subscription model for supporting it. But a one-time fee structure where I pay once, and only once, I'd be more inclined to do, because then I'd only spend the money once and if it turned out to be a lemon, I can live with that. Just like I lived with the fact when I bought Shadow of the Tomb Raider or Shadow of Mordor or Mad Max (AAA titles) and absolutely despised them, it was only one time I spent $40 on it.
Hence why I suggest a one-time fee structure. People who are more on the fence, would likely be inclined to support financially if it was a one-off thing.
I've seen way too many promising adult games reach a certain point in development, and then they give up. Here are some good examples of that, all in UE4: FapLife, SuperDeepThroat 2, The Legend of Kya, Vizonica, and Way of the Sorceror.
Then you have games where development doesn't go anywhere because reinvent the wheel, and lose all the progress they had up to that point, all in UE4. Some examples of that: Kalyskah, Feign, and Sorceress Tale.
Then you have games that have suffered from massive feature creep and a loss of scope, and thus have gotten nothing really accomplished, all in UE4: Sorceress Tale, Kalyskah, Lifeplay, Iragon, and Slaves of Rome.
A lot of these titles have severe gamebreaking bugs, terrible UIs, horrific controls, and are stuck in perpetual development hell. Developing in UE4 is extremely hard, and when most developers hit a wall, they give up, or they reinvent the wheel, or they ignore the wall and keep adding features without ever addressing that wall.
And there are plenty of games that aren't UE4, that got abandoned too, when they were off to a promising start. Like, Fall:Out (by Dvoika games) or Corta's Platformer (by Corta) or Anything made by Zone-Archive lately.
Its possible that Devolution will not end up like this. But it is too early to tell, and until it is more evident that they are committed to the task, I'd be leery of doing a subscription model for supporting it. But a one-time fee structure where I pay once, and only once, I'd be more inclined to do, because then I'd only spend the money once and if it turned out to be a lemon, I can live with that. Just like I lived with the fact when I bought Shadow of the Tomb Raider or Shadow of Mordor or Mad Max (AAA titles) and absolutely despised them, it was only one time I spent $40 on it.
Hence why I suggest a one-time fee structure. People who are more on the fence, would likely be inclined to support financially if it was a one-off thing.