- Sep 24, 2019
- 959
- 1,515
Why do you refer to him as the developer?About that, the progress tracker haven't been updated at all. Is it because you still haven't advanced on version 0.5.5 or because you have to change it manually?
Why do you refer to him as the developer?About that, the progress tracker haven't been updated at all. Is it because you still haven't advanced on version 0.5.5 or because you have to change it manually?
The post you quoted has the reason for the error edited in. You need to have the v.05 public version - that is what you apply the v.05.1 patch to. Applying it to the beta will just break it.idk why that ruins things. also have same error
It is updated manually once a week, usually on Sundays unless something gets in the way.About that, the progress tracker haven't been updated at all. Is it because you still haven't advanced on version 0.5.5 or because you have to change it manually?
I know he's not the developer but he did answer my questions about the development multiple times before, so I guess he works with him or something.Why do you refer to him as the developer?
That would explain why he is so defensive against suggestions.I know he's not the developer but he did answer my questions about the development multiple times before, so I guess he works with him or something.
That's because your suggestions aren't that good, not because I work with the dev.That would explain why he is so defensive against suggestions.
You didn't even understand them as your last post clearly showed, which is why I have given up on you.That's because your suggestions aren't that good, not because I work with the dev.
where is she? i cant find her in the mapI don't have a Hitomi coming up, but there is a huge-titted Korean milf - Dr. Sunny Park!
View attachment 1762339
my brother in christ, you were complaining about a game having dead ends while the game is still in development.You didn't even understand them as your last post clearly showed, which is why I have given up on you.
All the problems you've mentioned were problems that you made completely up. They weren't part of my suggestions, but they have shown that you don't know too much about game design since they just revealed the bad approaches you would take, which'd lead to the problems you've listed. You seem not even be able to differ between problems that you created with your bad fictional approaches of how to do it, and the actual suggestions I've made.
But nevermind.
progress through the moms story.where is she? i cant find her in the map
Clearly not. You started with saying you should tie the town map with character storylines. Problem with that is, most quests are fetch quest. Go here, do that. With a limited number of locations, the fetch quests get easier because you already know the locations. Tieing the map to characters requires more locations that become obsolete once those characters are finished (and would become dead ends while now they can be re-used for other characters). Your suggestion that locations can be revisited just means that early characters are limited to one area, while newer characters have more locations to use. That's an imbalance.You didn't even understand them as your last post clearly showed, which is why I have given up on you.
Then maybe you should make your suggestions clearer, because they're hard to understand. Because all those problems I created I took from your suggestions.All the problems you've mentioned were problems that you made completely up. They weren't part of my suggestions, but they have shown that you don't know too much about game design since they just revealed the bad approaches you would take, which'd lead to the problems you've listed. You seem not even be able to differ between problems that you created with your bad fictional approaches of how to do it, and the actual suggestions I've made.
Nope, I wasn't. You seem also not to understand what I was saying.my brother in christ, you were complaining about a game having dead ends while the game is still in development.
Wrong. No character needs to visit all the 1000 places. So you would obviously start with a selection of some universal and some specific places that are being used by your first XX characters, so that there's enough variety. Later, you can add new parts of the city with new stores and places to expand their story naturally.Clearly not. You started with saying you should tie the town map with character storylines. Problem with that is, most quests are fetch quest. Go here, do that. With a limited number of locations, the fetch quests get easier because you already know the locations.
Not "all". All of those that are going to be part of the first 1/4 of the game. Nothing different than now, just not all of it avaiable.Then you make a suggestion of putting all stores in a single district or splitting them up in two districts, which is already the case.
That really isn't the point.In fact, all of your suggestions concerning the map is already how it is implemented, just in more districts than you'd like.
No, you completely made them up.Because all those problems I created I took from your suggestions.
I've explained how version 0.5 could've been tighter, more focused and rewarding with further progressed questlines without sacrificing depth or long-run development.It seems your only beef is that there's too many characters being introduced and not enough to do yet. Again, it's version 0.5. We just started. We're in for a long ride, so buckle up, sonny.
And then those new stores will become dead ends, which you are complaining about now.So you would obviously start with a selection of some universal and some specific places that are being used by your first XX characters, so that there's enough variety. Later, you can add new parts of the city with new stores and places to expand their story naturally.
But they are available, and, well, used.Not "all". All of those that are going to be part of the first 1/4 of the game. Nothing different than now, just not all of it avaiable.
I think 0.5 is tight already considering we've had a fully progressed questline. In fact, with the "less developped" questlines, the character introduction is more natural than "oh, we meet a random person out of the blue, let's try to fuck her".I've explained how version 0.5 could've been tighter, more focused and rewarding with further progressed questlines without sacrificing depth or long-run development.
Right, because the whole 272 pages should be just two people. Got it.Also called "discussing". The more you know.
Lmao. Why would they become dead ends? That's exactly the shit you make up. Just make them not dead ends and plan them in a fashion that they have multiple functions for different characters.And then those new stores will become dead ends, which you are complaining about now.
That isn't the point.But they are available, and, well, used.
Too many dead ends and snippets lying around in the same time, can reduce.I think 0.5 is tight already considering we've had a fully progressed questline.
Indeed, luckily nobody suggested to add random characters that would be fuckable out of the blue.In fact, with the "less developped" questlines, the character introduction is more natural than "oh, we meet a random person out of the blue, let's try to fuck her".
Feel free to engage.Right, because the whole 272 pages should be just two people. Got it.
Demon Deals Team:I know he's not the developer but he did answer my questions about the development multiple times before, so I guess he works with him or something.
Because you're the one who suggested area's tied to certain characters. Once the questline for those characters is done, there's no more reason to go there, so that's a dead end.Why would they become dead ends?
As it is now?Just make them not dead ends and plan them in a fashion that they have multiple functions for different characters.
Oh, exactly as it is now. But why unlock later if you can unlock it now? It makes more sense to tell the player "hey, you can find stores in the store district" rather than "go find this new store somewhere in another area".It's basically the same it is right now, just that the regions would unlock later.
Then what is the point? That there isn't enough to do yet? Again, start of the development. Give it time. We barely made it past the intro.That isn't the point.
Then how would you introduce new characters if you want to put in complete questlines from the get go? Because you can't use them anymore to introduce them, since that would lead, again, to "dead ends" as you put it.Indeed, luckily nobody suggested to add random characters that would be fuckable out of the blue.