Zagnut

Member
Feb 10, 2018
248
97
We keep seeing this green degmiato girl who seems to have some connection to the Syrnia. I'm starting to think that she's gonna turn out to be the Rakshasa.
 

"CJ"

Conversation Conqueror
Mar 6, 2021
6,629
69,924
Demons of the Hearth [v0.3.5.2 Bugfixes] [Konvel] crunched

Original / Compressed Size PC: 1,27 GB / 487 MB - Hearth-0.3.5.2-pc-crunched.zip
Original / Compressed Size Mac: 1,23 GB / 453 MB - Hearth-0.3.5.2-mac-crunched.zip


Download (PC/Mac): - - MediaFire

(y)L O A D 'n' L I K E - If you L O A D it then L I K E it!(y) If not, like it anyway! (y) Thanks! ;)

This compression is unofficial and untested, use at your own risk.
Compressing process reduces quality and can break the game.

Tools:
UnRen v0.91 (Sam@f95zone) - YAC v3.1c (hngg@f95zone) - -
 
Last edited:
Jan 15, 2018
297
265
im mildly curious
how bad
is not working w/ Astrid
-i didnt sex her up
-i didnt choose to work with her

btw saw that whole would you shake my hand with the b0ss girl
figured it was a vim, willingly walked into it too
game's jus made me hella sus of anyone w/ horns
 

mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,385
I got the following file not found crash
Code:
I'm sorry, but an uncaught exception occurred.

While loading <'Image' u'images/Avatars/x Nyl ba 11.webp'>:
  File "game/scripts/events/beatriceevents.rpy", line 812, in <module>
IOError: Couldn't find file 'images/Avatars/x Nyl ba 11.webp'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/navigation.rpyc", line 649, in script call
  File "scripts/navigation.rpyc", line 356, in script call
  File "screens/mappe.rpyc", line 905, in script call
  File "screens/mappe.rpyc", line 773, in script call
  File "screens/mappe.rpyc", line 1068, in script call
  File "screens/mappe.rpyc", line 743, in script call
  File "screens/mappe.rpyc", line 856, in script call
  File "screens/mappe.rpyc", line 688, in script call
  File "screens/mappe.rpyc", line 959, in script call
  File "screens/mappe.rpyc", line 1068, in script call
  File "scripts/events/beatriceevents.rpyc", line 47, in script call
  File "scripts/avatars/nyla.rpyc", line 119, in script call
  File "scripts/navigation.rpyc", line 1694, in script call
  File "scripts/avatars/chelsey.rpyc", line 477, in script call
  File "scripts/events/chelseyevents.rpyc", line 212, in script call
  File "scripts/avatars/mira.rpyc", line 695, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "screens/mappe.rpyc", line 1038, in script call
  File "screens/mappe.rpyc", line 824, in script call
  File "screens/mappe.rpyc", line 773, in script call
  File "screens/mappe.rpyc", line 743, in script call
  File "screens/mappe.rpyc", line 688, in script call
  File "scripts/avatars/mira.rpyc", line 17, in script call
  File "scripts/avatars/finley.rpyc", line 166, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/lilac.rpyc", line 243, in script call
  File "scripts/events/lilacevents.rpyc", line 184, in script call
  File "screens/mappe.rpyc", line 784, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/Chapter 1/uproloqv.rpyc", line 999, in script call
  File "screens/mappe.rpyc", line 1000, in script call
  File "screens/mappe.rpyc", line 905, in script call
  File "screens/mappe.rpyc", line 824, in script call
  File "screens/mappe.rpyc", line 959, in script call
  File "scripts/avatars/mira.rpyc", line 102, in script call
  File "scripts/Chapter 1/uproloqv.rpyc", line 1165, in script call
  File "scripts/avatars/chelsey.rpyc", line 384, in script call
  File "scripts/avatars/finley.rpyc", line 376, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/lilac.rpyc", line 515, in script call
  File "scripts/hiemal/hlilac.rpyc", line 212, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "screens/mappe.rpyc", line 1000, in script call
  File "screens/mappe.rpyc", line 905, in script call
  File "screens/mappe.rpyc", line 931, in script call
  File "screens/mappe.rpyc", line 784, in script call
  File "screens/mappe.rpyc", line 743, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/lilac.rpyc", line 301, in script call
  File "screens/mappe.rpyc", line 743, in script call
  File "scripts/navigation.rpyc", line 1694, in script call
  File "scripts/avatars/mira.rpyc", line 493, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/nyla.rpyc", line 380, in script call
  File "scripts/avatars/nyla.rpyc", line 487, in script call
  File "scripts/avatars/mira.rpyc", line 788, in script call
  File "scripts/events/miraevents.rpyc", line 586, in script call
  File "scripts/avatars/mira.rpyc", line 102, in script call
  File "scripts/Initialization/sleepies.rpyc", line 31, in script call
  File "scripts/events/miraevents.rpyc", line 721, in script call
  File "scripts/avatars/nyla.rpyc", line 303, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/chelsey.rpyc", line 606, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/mira.rpyc", line 68, in script call
  File "scripts/hiemal/hmira.rpyc", line 179, in script call
  File "scripts/avatars/lilac.rpyc", line 146, in script call
  File "scripts/hiemal/hlilac.rpyc", line 212, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/Chapter 1/vchap1e.rpyc", line 1012, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/chelsey.rpyc", line 606, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/finley.rpyc", line 93, in script call
  File "scripts/avatars/varsha.rpyc", line 276, in script call
  File "scripts/Chapter 1/vchap1e.rpyc", line 1748, in script call
  File "scripts/avatars/chelsey.rpyc", line 162, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/lilac.rpyc", line 393, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/navigation.rpyc", line 870, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/chelsey.rpyc", line 26, in script call
  File "scripts/avatars/astrid.rpyc", line 113, in script call
  File "scripts/avatars/finley.rpyc", line 164, in script call
  File "scripts/navigation.rpyc", line 1694, in script call
  File "scripts/avatars/varsha.rpyc", line 280, in script call
  File "scripts/avatars/finley.rpyc", line 380, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/nyla.rpyc", line 382, in script call
  File "scripts/avatars/beatrice.rpyc", line 858, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/tabitha.rpyc", line 32, in script call
  File "screens/mappe.rpyc", line 743, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/finley.rpyc", line 295, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/astrid.rpyc", line 675, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "screens/mappe.rpyc", line 931, in script call
  File "screens/mappe.rpyc", line 1038, in script call
  File "screens/mappe.rpyc", line 824, in script call
  File "scripts/avatars/lilac.rpyc", line 99, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/lilac.rpyc", line 239, in script call
  File "scripts/events/lilacevents.rpyc", line 913, in script call
  File "scripts/avatars/mira.rpyc", line 493, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/lilac.rpyc", line 460, in script call
  File "scripts/navigation.rpyc", line 1694, in script call
  File "scripts/avatars/tabitha.rpyc", line 251, in script call
  File "screens/mappe.rpyc", line 824, in script call
  File "screens/mappe.rpyc", line 773, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/mira.rpyc", line 102, in script call
  File "scripts/avatars/beatrice.rpyc", line 117, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/lilac.rpyc", line 301, in script call
  File "screens/mappe.rpyc", line 743, in script call
  File "screens/mappe.rpyc", line 773, in script call
  File "scripts/navigation.rpyc", line 1694, in script call
  File "scripts/avatars/finley.rpyc", line 305, in script call
  File "scripts/Chapter 2/vchap2e.rpyc", line 878, in script call
  File "scripts/Chapter 2/vchap2e.rpyc", line 1335, in script call
  File "screens/mappe.rpyc", line 856, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/beatrice.rpyc", line 207, in script call
  File "scripts/avatars/varsha.rpyc", line 276, in script call
  File "scripts/avatars/varsha.rpyc", line 348, in script call
  File "scripts/avatars/chelsey.rpyc", line 473, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/tabitha.rpyc", line 3, in script call
  File "scripts/avatars/chelsey.rpyc", line 106, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/tabitha.rpyc", line 251, in script call
  File "screens/mappe.rpyc", line 1000, in script call
  File "scripts/avatars/chelsey.rpyc", line 20, in script call
  File "scripts/avatars/varsha.rpyc", line 218, in script call
  File "scripts/events/varshaevents.rpyc", line 329, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/nyla.rpyc", line 429, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/tabitha.rpyc", line 32, in script call
  File "scripts/avatars/varsha.rpyc", line 90, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/varsha.rpyc", line 216, in script call
  File "scripts/events/varshaevents.rpyc", line 682, in script call
  File "scripts/Chapter 2/vchap2e.rpyc", line 1937, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/varsha.rpyc", line 479, in script call
  File "scripts/avatars/beatrice.rpyc", line 838, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/finley.rpyc", line 9, in script call
  File "scripts/avatars/varsha.rpyc", line 86, in script call
  File "scripts/events/varshaevents.rpyc", line 811, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/beatrice.rpyc", line 223, in script call
  File "scripts/Chapter 2/vchap2f.rpyc", line 479, in script call
  File "screens/mappe.rpyc", line 784, in script call
  File "scripts/navigation.rpyc", line 1125, in script call
  File "scripts/avatars/lilac.rpyc", line 603, in script call
  File "scripts/avatars/varsha.rpyc", line 554, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/astrid.rpyc", line 11, in script call
  File "scripts/events/astridevents.rpyc", line 372, in script call
  File "scripts/avatars/varsha.rpyc", line 276, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/varsha.rpyc", line 276, in script call
  File "scripts/avatars/nyla.rpyc", line 295, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/chelsey.rpyc", line 467, in script call
  File "scripts/avatars/tabitha.rpyc", line 251, in script call
  File "scripts/Initialization/sleepies.rpyc", line 29, in script call
  File "scripts/events/chelseyevents.rpyc", line 1345, in script call
  File "scripts/avatars/mira.rpyc", line 68, in script call
  File "scripts/hiemal/hmira.rpyc", line 179, in script call
  File "scripts/avatars/lilac.rpyc", line 146, in script call
  File "scripts/hiemal/hlilac.rpyc", line 212, in script call
  File "scripts/avatars/varsha.rpyc", line 268, in script call
  File "scripts/hiemal/hvarsha.rpyc", line 169, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/tabitha.rpyc", line 64, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/tabitha.rpyc", line 125, in script call
  File "scripts/avatars/mira.rpyc", line 493, in script call
  File "scripts/navigation.rpyc", line 221, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/events/chelseyevents.rpyc", line 1830, in script call
  File "scripts/avatars/astrid.rpyc", line 689, in script call
  File "scripts/events/astridevents.rpyc", line 530, in script call
  File "scripts/navigation.rpyc", line 1694, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "screens/mappe.rpyc", line 688, in script call
  File "screens/mappe.rpyc", line 883, in script call
  File "scripts/avatars/beatrice.rpyc", line 11, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/beatrice.rpyc", line 322, in script call
  File "scripts/events/beatriceevents.rpyc", line 812, in script
  File "renpy/ast.py", line 922, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2218, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/scripts/events/beatriceevents.rpy", line 812, in <module>
  File "renpy/exports.py", line 3057, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3792, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "renpy/display/core.py", line 2521, in draw_screen
    renpy.config.screen_height,
  File "render.pyx", line 492, in renpy.display.render.render_screen
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 786, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 786, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 786, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/screen.py", line 681, in render
    child = renpy.display.render.render(self.child, w, h, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 786, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/behavior.py", line 791, in render
    rv = super(Button, self).render(width, height, st, at)
  File "renpy/display/layout.py", line 1193, in render
    st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/im.py", line 607, in render
    return cache.get(self, render=True)
  File "renpy/display/im.py", line 271, in get
    surf = image.load()
  File "renpy/display/im.py", line 688, in load
    raise e
IOError: Couldn't find file 'images/Avatars/x Nyl ba 11.webp'.

Windows-10-10.0.19041
Ren'Py 7.4.6.1693
Demons of the Hearth 0.3.5.2
Wed Sep 22 10:18:07 2021
The rollback was unable to bring me to before the conversation started since it happened pretty deep into a scene.
I tried hitting ignore and it seemed to skip it once... but when i reloaded a temp save before the issue it then would just terminate the event in the middle when it reaches that point without showing the error anymore.
 
  • Like
Reactions: Konvel

Wafflewaffuru

Active Member
Feb 10, 2021
741
1,358
I got the following file not found crash
Code:
I'm sorry, but an uncaught exception occurred.

While loading <'Image' u'images/Avatars/x Nyl ba 11.webp'>:
  File "game/scripts/events/beatriceevents.rpy", line 812, in <module>
IOError: Couldn't find file 'images/Avatars/x Nyl ba 11.webp'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/navigation.rpyc", line 649, in script call
  File "scripts/navigation.rpyc", line 356, in script call
  File "screens/mappe.rpyc", line 905, in script call
  File "screens/mappe.rpyc", line 773, in script call
  File "screens/mappe.rpyc", line 1068, in script call
  File "screens/mappe.rpyc", line 743, in script call
  File "screens/mappe.rpyc", line 856, in script call
  File "screens/mappe.rpyc", line 688, in script call
  File "screens/mappe.rpyc", line 959, in script call
  File "screens/mappe.rpyc", line 1068, in script call
  File "scripts/events/beatriceevents.rpyc", line 47, in script call
  File "scripts/avatars/nyla.rpyc", line 119, in script call
  File "scripts/navigation.rpyc", line 1694, in script call
  File "scripts/avatars/chelsey.rpyc", line 477, in script call
  File "scripts/events/chelseyevents.rpyc", line 212, in script call
  File "scripts/avatars/mira.rpyc", line 695, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "screens/mappe.rpyc", line 1038, in script call
  File "screens/mappe.rpyc", line 824, in script call
  File "screens/mappe.rpyc", line 773, in script call
  File "screens/mappe.rpyc", line 743, in script call
  File "screens/mappe.rpyc", line 688, in script call
  File "scripts/avatars/mira.rpyc", line 17, in script call
  File "scripts/avatars/finley.rpyc", line 166, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/lilac.rpyc", line 243, in script call
  File "scripts/events/lilacevents.rpyc", line 184, in script call
  File "screens/mappe.rpyc", line 784, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/Chapter 1/uproloqv.rpyc", line 999, in script call
  File "screens/mappe.rpyc", line 1000, in script call
  File "screens/mappe.rpyc", line 905, in script call
  File "screens/mappe.rpyc", line 824, in script call
  File "screens/mappe.rpyc", line 959, in script call
  File "scripts/avatars/mira.rpyc", line 102, in script call
  File "scripts/Chapter 1/uproloqv.rpyc", line 1165, in script call
  File "scripts/avatars/chelsey.rpyc", line 384, in script call
  File "scripts/avatars/finley.rpyc", line 376, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/lilac.rpyc", line 515, in script call
  File "scripts/hiemal/hlilac.rpyc", line 212, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "screens/mappe.rpyc", line 1000, in script call
  File "screens/mappe.rpyc", line 905, in script call
  File "screens/mappe.rpyc", line 931, in script call
  File "screens/mappe.rpyc", line 784, in script call
  File "screens/mappe.rpyc", line 743, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/lilac.rpyc", line 301, in script call
  File "screens/mappe.rpyc", line 743, in script call
  File "scripts/navigation.rpyc", line 1694, in script call
  File "scripts/avatars/mira.rpyc", line 493, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/nyla.rpyc", line 380, in script call
  File "scripts/avatars/nyla.rpyc", line 487, in script call
  File "scripts/avatars/mira.rpyc", line 788, in script call
  File "scripts/events/miraevents.rpyc", line 586, in script call
  File "scripts/avatars/mira.rpyc", line 102, in script call
  File "scripts/Initialization/sleepies.rpyc", line 31, in script call
  File "scripts/events/miraevents.rpyc", line 721, in script call
  File "scripts/avatars/nyla.rpyc", line 303, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/chelsey.rpyc", line 606, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/mira.rpyc", line 68, in script call
  File "scripts/hiemal/hmira.rpyc", line 179, in script call
  File "scripts/avatars/lilac.rpyc", line 146, in script call
  File "scripts/hiemal/hlilac.rpyc", line 212, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/Chapter 1/vchap1e.rpyc", line 1012, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/chelsey.rpyc", line 606, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/finley.rpyc", line 93, in script call
  File "scripts/avatars/varsha.rpyc", line 276, in script call
  File "scripts/Chapter 1/vchap1e.rpyc", line 1748, in script call
  File "scripts/avatars/chelsey.rpyc", line 162, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/lilac.rpyc", line 393, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/navigation.rpyc", line 870, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/chelsey.rpyc", line 26, in script call
  File "scripts/avatars/astrid.rpyc", line 113, in script call
  File "scripts/avatars/finley.rpyc", line 164, in script call
  File "scripts/navigation.rpyc", line 1694, in script call
  File "scripts/avatars/varsha.rpyc", line 280, in script call
  File "scripts/avatars/finley.rpyc", line 380, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/nyla.rpyc", line 382, in script call
  File "scripts/avatars/beatrice.rpyc", line 858, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/tabitha.rpyc", line 32, in script call
  File "screens/mappe.rpyc", line 743, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/finley.rpyc", line 295, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/astrid.rpyc", line 675, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "screens/mappe.rpyc", line 931, in script call
  File "screens/mappe.rpyc", line 1038, in script call
  File "screens/mappe.rpyc", line 824, in script call
  File "scripts/avatars/lilac.rpyc", line 99, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/lilac.rpyc", line 239, in script call
  File "scripts/events/lilacevents.rpyc", line 913, in script call
  File "scripts/avatars/mira.rpyc", line 493, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/lilac.rpyc", line 460, in script call
  File "scripts/navigation.rpyc", line 1694, in script call
  File "scripts/avatars/tabitha.rpyc", line 251, in script call
  File "screens/mappe.rpyc", line 824, in script call
  File "screens/mappe.rpyc", line 773, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/mira.rpyc", line 102, in script call
  File "scripts/avatars/beatrice.rpyc", line 117, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/lilac.rpyc", line 301, in script call
  File "screens/mappe.rpyc", line 743, in script call
  File "screens/mappe.rpyc", line 773, in script call
  File "scripts/navigation.rpyc", line 1694, in script call
  File "scripts/avatars/finley.rpyc", line 305, in script call
  File "scripts/Chapter 2/vchap2e.rpyc", line 878, in script call
  File "scripts/Chapter 2/vchap2e.rpyc", line 1335, in script call
  File "screens/mappe.rpyc", line 856, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/beatrice.rpyc", line 207, in script call
  File "scripts/avatars/varsha.rpyc", line 276, in script call
  File "scripts/avatars/varsha.rpyc", line 348, in script call
  File "scripts/avatars/chelsey.rpyc", line 473, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/tabitha.rpyc", line 3, in script call
  File "scripts/avatars/chelsey.rpyc", line 106, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/tabitha.rpyc", line 251, in script call
  File "screens/mappe.rpyc", line 1000, in script call
  File "scripts/avatars/chelsey.rpyc", line 20, in script call
  File "scripts/avatars/varsha.rpyc", line 218, in script call
  File "scripts/events/varshaevents.rpyc", line 329, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/nyla.rpyc", line 429, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/tabitha.rpyc", line 32, in script call
  File "scripts/avatars/varsha.rpyc", line 90, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/varsha.rpyc", line 216, in script call
  File "scripts/events/varshaevents.rpyc", line 682, in script call
  File "scripts/Chapter 2/vchap2e.rpyc", line 1937, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/varsha.rpyc", line 479, in script call
  File "scripts/avatars/beatrice.rpyc", line 838, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/finley.rpyc", line 9, in script call
  File "scripts/avatars/varsha.rpyc", line 86, in script call
  File "scripts/events/varshaevents.rpyc", line 811, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/beatrice.rpyc", line 223, in script call
  File "scripts/Chapter 2/vchap2f.rpyc", line 479, in script call
  File "screens/mappe.rpyc", line 784, in script call
  File "scripts/navigation.rpyc", line 1125, in script call
  File "scripts/avatars/lilac.rpyc", line 603, in script call
  File "scripts/avatars/varsha.rpyc", line 554, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/astrid.rpyc", line 11, in script call
  File "scripts/events/astridevents.rpyc", line 372, in script call
  File "scripts/avatars/varsha.rpyc", line 276, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/varsha.rpyc", line 276, in script call
  File "scripts/avatars/nyla.rpyc", line 295, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/chelsey.rpyc", line 467, in script call
  File "scripts/avatars/tabitha.rpyc", line 251, in script call
  File "scripts/Initialization/sleepies.rpyc", line 29, in script call
  File "scripts/events/chelseyevents.rpyc", line 1345, in script call
  File "scripts/avatars/mira.rpyc", line 68, in script call
  File "scripts/hiemal/hmira.rpyc", line 179, in script call
  File "scripts/avatars/lilac.rpyc", line 146, in script call
  File "scripts/hiemal/hlilac.rpyc", line 212, in script call
  File "scripts/avatars/varsha.rpyc", line 268, in script call
  File "scripts/hiemal/hvarsha.rpyc", line 169, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/tabitha.rpyc", line 64, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/tabitha.rpyc", line 125, in script call
  File "scripts/avatars/mira.rpyc", line 493, in script call
  File "scripts/navigation.rpyc", line 221, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/events/chelseyevents.rpyc", line 1830, in script call
  File "scripts/avatars/astrid.rpyc", line 689, in script call
  File "scripts/events/astridevents.rpyc", line 530, in script call
  File "scripts/navigation.rpyc", line 1694, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "screens/mappe.rpyc", line 688, in script call
  File "screens/mappe.rpyc", line 883, in script call
  File "scripts/avatars/beatrice.rpyc", line 11, in script call
  File "scripts/Initialization/sleepies.rpyc", line 47, in script call
  File "scripts/avatars/beatrice.rpyc", line 322, in script call
  File "scripts/events/beatriceevents.rpyc", line 812, in script
  File "renpy/ast.py", line 922, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2218, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/scripts/events/beatriceevents.rpy", line 812, in <module>
  File "renpy/exports.py", line 3057, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3792, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "renpy/display/core.py", line 2521, in draw_screen
    renpy.config.screen_height,
  File "render.pyx", line 492, in renpy.display.render.render_screen
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 786, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 786, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 786, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/screen.py", line 681, in render
    child = renpy.display.render.render(self.child, w, h, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 786, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/behavior.py", line 791, in render
    rv = super(Button, self).render(width, height, st, at)
  File "renpy/display/layout.py", line 1193, in render
    st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/im.py", line 607, in render
    return cache.get(self, render=True)
  File "renpy/display/im.py", line 271, in get
    surf = image.load()
  File "renpy/display/im.py", line 688, in load
    raise e
IOError: Couldn't find file 'images/Avatars/x Nyl ba 11.webp'.

Windows-10-10.0.19041
Ren'Py 7.4.6.1693
Demons of the Hearth 0.3.5.2
Wed Sep 22 10:18:07 2021
The rollback was unable to bring me to before the conversation started since it happened pretty deep into a scene.
I tried hitting ignore and it seemed to skip it once... but when i reloaded a temp save before the issue it then would just terminate the event in the middle when it reaches that point without showing the error anymore.
You'll prolly be better off posting this in discord. But I'll do it for you.
 
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Bingoogus

Engaged Member
Sep 5, 2021
2,953
7,181
I'm enjoying this game but something it doesn't make clear, am i on a timer or not? I prefer to play freely, taking care of all side content available before continuing on with the main story, then repeating that order as the story progresses and side content unlocks. I'd hate to find out i missed content with Finley just cause i was spending time with Mira or that i missed an event with Lilac cause i activated a main story scene by talking to Chelsey, not knowing it was going to do that.
 

Wafflewaffuru

Active Member
Feb 10, 2021
741
1,358
I'm enjoying this game but something it doesn't make clear, am i on a timer or not? I prefer to play freely, taking care of all side content available before continuing on with the main story, then repeating that order as the story progresses and side content unlocks. I'd hate to find out i missed content with Finley just cause i was spending time with Mira or that i missed an event with Lilac cause i activated a main story scene by talking to Chelsey, not knowing it was going to do that.
There's no way to lock yourself out of content that I know of. The game won't let you progress till you meet the certain criterias anyway.
 
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Bingoogus

Engaged Member
Sep 5, 2021
2,953
7,181
Well, i hit the current content wall. This game has plenty going for it, except the sex scenes, boring as fuck, utterly passionless.
 

Konvel

Jobber
Game Developer
Aug 1, 2020
34
107
Well, i hit the current content wall. This game has plenty going for it, except the sex scenes, boring as fuck, utterly passionless.
Thanks for the feedback, I'll be working on improving the writing when it comes to sex scenes. That's likely my own inexperience and biases bleeding through, I'm not always sure what others look for in the heat of the moment, so I'll always appreciate more constructive criticism to bounce off of.
 

Bingoogus

Engaged Member
Sep 5, 2021
2,953
7,181
Thanks for the feedback, I'll be working on improving the writing when it comes to sex scenes. That's likely my own inexperience and biases bleeding through, I'm not always sure what others look for in the heat of the moment, so I'll always appreciate more constructive criticism to bounce off of.
Alright, well i'll try to be more constructive about it.

Hmm... ok so the lead-in and lead-outs are completely a-romantic and far too quick. No kissing. There's no inertia to the fucking, it's like everyone is made of elastic slinkies, a thrust begets no impact. The scenes are far too short. Female orgasms are so muted they could easily be said to not exist. For that matter, the MC orgasms have only minor fanfare. The MC does not ever communicate with his lover during the sex scenes. The music, i love the music by itself but it has nothing to do with sex at all, sounds like it'd belong in a circus act involving a trampoline and balance bars, not plap plap plappy sex.

Sex is full of passion or its pointless, sweat and grunting, moaning and squelching, plapping and screaming in ecstasy. Where's the ass slap? The hand around neck? The tight embrace? The romantic kiss? The intense eye-locking? The arm around the waist with long deep thrusts? The leg over the shoulder? The melting your girls mind with consecutive orgasms until she struggles to form a coherent sentence?

Sex has to have struggle in it, it's exercise, it gets you sweating, it causes you to lose your breath, after orgasm you all but collapse and cuddle for 5 to 10 minutes. Where do you think the phrase 'sexercise' comes from?

What i'm describing here would be the components for the best sex scenes ever which is of course not possible, but throw a mixed handful of them into your own scenes and you'll be on the level of the more popular smut games. Also, hopefully you take this in the spirit it was written, educational, not a bitch slap attack on your abilities.

Edit: i did some digging around my files to try and find something useful as an example. Now Janner is well beyond the scope of a game, dude spends like a month working on each of his scenes, but he completely conveys the concepts i've tried to get across and i think this one is a good starting point. Give it a watch and observe the passion in his sex scenes.
 
Last edited:

molitar

Engaged Member
Sep 22, 2016
3,236
3,133
Ok this game is boring.. you can only go to your room or the two sisters rooms.. no hint guide or anything else so it's go to the two sisters room and living room and your room.. that is it.. I was utterly bored. It needs some sort of tracker/hint system so you don't just keep repeating same thing over and over and over hoping for something new. It's at a pre-alpha a very boring stage right now.

Give it a few releases and hopefully a tracker of some sort is added to help locate events so not just wandering around aimlessly. Story needs to pick up also it's boring from a readers stand point also.. I love to read especially fantasy but this starts out very boring.
 
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Deleted member 2553135

Well-Known Member
Jul 3, 2020
1,186
2,222
Ok this game is boring.. you can only go to your room or the two sisters rooms.. no hint guide or anything else so it's go to the two sisters room and living room and your room.. that is it.. I was utterly bored. It needs some sort of tracker/hint system so you don't just keep repeating same thing over and over and over hoping for something new. It's at a pre-alpha a very boring stage right now.

Give it a few releases and hopefully a tracker of some sort is added to help locate events so not just wandering around aimlessly. Story needs to pick up also it's boring from a readers stand point also.. I love to read especially fantasy but this starts out very boring.
You are still in the prologue and have not made it to Chapter 1, where you get a tracker. The prologue is not very long.
 
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4.70 star(s) 38 Votes