NatLeOufDu29

New Member
Nov 24, 2017
1
0
i'm stuck after the two first photo shoot scene.
I bought the third outfit, but nothing is happening when i talk with Amanda.
Anyone know what i'm supposed to do here ?
Thanks
 

Marko1245

Active Member
Jun 8, 2017
831
339
does anyone know how to get to the premium lounge in the bar ...every time I want to spent 100 dollars ..I can only buy one drink ...than she tells me that I have to finish it first ...but I cant drink it ....thanks
 

DA22

Devoted Member
Jan 10, 2018
8,074
16,654
does anyone know how to get to the premium lounge in the bar ...every time I want to spent 100 dollars ..I can only buy one drink ...than she tells me that I have to finish it first ...but I cant drink it ....thanks
you need to order enough drinks at one a day to reach the needed amount.
 

SergejGamer73

Member
Nov 8, 2018
163
65
If you have the "private pool" unlocked (meaning you have bought/upgraded membership 3 times) and can go there; and kaira was at the point of saying that she needed gold membership to continue; and you then spoke to her after unlocking that 3rd upgrade...

then did you try just going to the pool at each time period of the day and see if she is there waiting? (I seem to recall that's what I had to do with Nicole. Might be the same with Kaira too.)

I unlocked all the options and bought all the options, I still can not continue to just rotate around day by day, I do not know what to do, I really like the game. this game is in my pc :)
 

maaath

Newbie
Feb 26, 2019
50
9
Money shouldn’t be an issue with the bcc app. Pair it up with favours from bogdanoff in online shop for easy money
I tried the three options on 'favours from bogdanoff' and all three says "Transaction failed". I'm doing something wrong or what?
 

danteworks

Developer of Depravity
Game Developer
Dec 3, 2018
1,154
3,344
I tried the three options on 'favours from bogdanoff' and all three says "Transaction failed". I'm doing something wrong or what?
Is there a fail message.check you have the money to do it.
 

danteworks

Developer of Depravity
Game Developer
Dec 3, 2018
1,154
3,344
I unlocked all the options and bought all the options, I still can not continue to just rotate around day by day, I do not know what to do, I really like the game. this game is in my pc :)
Have you tried following the walkthrough
 

whoknows1337

Newbie
Jun 18, 2018
86
79
Did I miss something as to why currently I can't save..

```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 372, in __call__
renpy.save(fn, extra_info=save_name)
Exception: Not saved - no valid save locations.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "E:\giggle\Depravity-0.51c-pc\Depravity-0.51c-pc\renpy\ast.py", line 900, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "E:\giggle\Depravity-0.51c-pc\Depravity-0.51c-pc\renpy\python.py", line 1930, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "E:\giggle\Depravity-0.51c-pc\Depravity-0.51c-pc\renpy\ui.py", line 289, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "E:\giggle\Depravity-0.51c-pc\Depravity-0.51c-pc\renpy\display\core.py", line 2690, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "E:\giggle\Depravity-0.51c-pc\Depravity-0.51c-pc\renpy\display\core.py", line 3493, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "E:\giggle\Depravity-0.51c-pc\Depravity-0.51c-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\giggle\Depravity-0.51c-pc\Depravity-0.51c-pc\renpy\display\transition.py", line 47, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "E:\giggle\Depravity-0.51c-pc\Depravity-0.51c-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\giggle\Depravity-0.51c-pc\Depravity-0.51c-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\giggle\Depravity-0.51c-pc\Depravity-0.51c-pc\renpy\display\screen.py", line 697, in event
rv = self.child.event(ev, x, y, st)
File "E:\giggle\Depravity-0.51c-pc\Depravity-0.51c-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\giggle\Depravity-0.51c-pc\Depravity-0.51c-pc\renpy\display\layout.py", line 244, in event
rv = d.event(ev, x - xo, y - yo, st)
File "E:\giggle\Depravity-0.51c-pc\Depravity-0.51c-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\giggle\Depravity-0.51c-pc\Depravity-0.51c-pc\renpy\display\layout.py", line 244, in event
rv = d.event(ev, x - xo, y - yo, st)
File "E:\giggle\Depravity-0.51c-pc\Depravity-0.51c-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\giggle\Depravity-0.51c-pc\Depravity-0.51c-pc\renpy\display\layout.py", line 244, in event
rv = d.event(ev, x - xo, y - yo, st)
File "E:\giggle\Depravity-0.51c-pc\Depravity-0.51c-pc\renpy\display\behavior.py", line 923, in event
return handle_click(self.clicked)
File "E:\giggle\Depravity-0.51c-pc\Depravity-0.51c-pc\renpy\display\behavior.py", line 858, in handle_click
rv = run(action)
File "E:\giggle\Depravity-0.51c-pc\Depravity-0.51c-pc\renpy\display\behavior.py", line 320, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 372, in __call__
renpy.save(fn, extra_info=save_name)
File "E:\giggle\Depravity-0.51c-pc\Depravity-0.51c-pc\renpy\loadsave.py", line 437, in save
location.save(slotname, sr)
File "E:\giggle\Depravity-0.51c-pc\Depravity-0.51c-pc\renpy\savelocation.py", line 429, in save
raise Exception("Not saved - no valid save locations.")
Exception: Not saved - no valid save locations.

Windows-8-6.2.9200
Ren'Py 7.2.2.491
Depravity 0.51c
Thu Apr 18 12:28:02 2019
```
 

redle

Active Member
Apr 12, 2017
619
1,082
Thanks for the feedback. Money is easily obtained through the BCC app. The poor design is probably not making the player aware, or assuming the player is familiar with investing. Ther is also a quest guide through the phone so that makes it clear what is new and what is not.
I certainly saw the stock price manipulator/cheats, but no, I never found anywhere to actually buy any stock. It is generally better for usability to keep related content grouped together (so in this case I would suggest adding buying/selling stock options to the same menu as the stock cheats).

It is good to know that the money grind is not a planned continual "feature". That said, I would still suggest getting rid of what money grind is there or reworking the earning to be an enjoyable part of the game. Collecting 400-500 a single time can be done without too much hardship on the player, but it still requires roughly 15 game days of no interesting gameplay and simply all those clicks I described to accomplish work and then sleep. And that's assuming that the player does everything perfectly. There is certainly the real possibility of not saving enough before trying to use the system or of playing it safe and amassing much more than needed before attempting it (or of simply spending elsewhere in the game). So the 15 estimate is a best-case-scenario. As I said, it is doable as a one-time thing and not a terrible hassle at that point, but I'm not sure what value is gained by making the player do it and there are certainly plenty of downsides.

Another point I'll add is that when I noticed I had a computer I looked through it. When I noticed I had a phone I looked through it. At those times I never had any money. Features that can not be used when found and are not strongly interesting get quickly forgotten. At the time I saw things related to stocks I had no money and so could not do anything with them, making them less interesting. Also I did not, at that time, know how much of a money grind the game would be, making the stocks even less interesting. It is a fairly common phenomenon that people subconsciously mark things as useful or unneeded the first time they see them. While the unneeded is forgotten, the brain still keeps track enough to say... "yeah, I looked at that already... I don't remember exactly what it is, but it is unimportant. Ignore it." Once something is marked as unneeded it gets overlooked/ignored time and again. There needs to be some obvious change that causes the person to return and reconsider that item. I'll admit, had I seen a buy/sell I would have paid more attention (even more so if I had enough cash that I actually had to consider whether or not to make a purchase at that time). I'm just explaining this so you know why I, personally, did not make use of your system.

Also I found the phone too crowded with non-gameplay elements. Sure, I like an image gallery as much as the next guy, but it really has nothing to do with playing the game. Same with things like launching an external browser that tries to take players over to websites (personal pet peeve, but during play externals should never be launched and take me out of the game... putting access in the main menu or settings, places that already exist outside the scope of gameplay, are fine. In-game is not). Because the phone had so many unneeded functions it sets a mental precedent for me to mostly ignore the phone. If there is something there that is needed it is therefore much more likely to be ignored/never found. It is better to separate required in-game functions and non-essential functions/reports. Basically the phone did something I did not like and did not expect. (It started external applications.) Even having the application blocked so that I never went to those websites it still made me not want to touch the in-game phone at all. I could not predict what various buttons would do and which ones were for in-game and which were not. Call it bad design (from a software design point of view) because a user can not predict the result. Call it good design (from an advertiser's point of view) because it gets extra traffic to a website. Call it a confidence-game design (from a player's point of view) because it tricks people into doing something they did not want to do.
 

danteworks

Developer of Depravity
Game Developer
Dec 3, 2018
1,154
3,344
I certainly saw the stock price manipulator/cheats, but no, I never found anywhere to actually buy any stock. It is generally better for usability to keep related content grouped together (so in this case I would suggest adding buying/selling stock options to the same menu as the stock cheats).

It is good to know that the money grind is not a planned continual "feature". That said, I would still suggest getting rid of what money grind is there or reworking the earning to be an enjoyable part of the game. Collecting 400-500 a single time can be done without too much hardship on the player, but it still requires roughly 15 game days of no interesting gameplay and simply all those clicks I described to accomplish work and then sleep. And that's assuming that the player does everything perfectly. There is certainly the real possibility of not saving enough before trying to use the system or of playing it safe and amassing much more than needed before attempting it (or of simply spending elsewhere in the game). So the 15 estimate is a best-case-scenario. As I said, it is doable as a one-time thing and not a terrible hassle at that point, but I'm not sure what value is gained by making the player do it and there are certainly plenty of downsides.

Another point I'll add is that when I noticed I had a computer I looked through it. When I noticed I had a phone I looked through it. At those times I never had any money. Features that can not be used when found and are not strongly interesting get quickly forgotten. At the time I saw things related to stocks I had no money and so could not do anything with them, making them less interesting. Also I did not, at that time, know how much of a money grind the game would be, making the stocks even less interesting. It is a fairly common phenomenon that people subconsciously mark things as useful or unneeded the first time they see them. While the unneeded is forgotten, the brain still keeps track enough to say... "yeah, I looked at that already... I don't remember exactly what it is, but it is unimportant. Ignore it." Once something is marked as unneeded it gets overlooked/ignored time and again. There needs to be some obvious change that causes the person to return and reconsider that item. I'll admit, had I seen a buy/sell I would have paid more attention (even more so if I had enough cash that I actually had to consider whether or not to make a purchase at that time). I'm just explaining this so you know why I, personally, did not make use of your system.

Also I found the phone too crowded with non-gameplay elements. Sure, I like an image gallery as much as the next guy, but it really has nothing to do with playing the game. Same with things like launching an external browser that tries to take players over to websites (personal pet peeve, but during play externals should never be launched and take me out of the game... putting access in the main menu or settings, places that already exist outside the scope of gameplay, are fine. In-game is not). Because the phone had so many unneeded functions it sets a mental precedent for me to mostly ignore the phone. If there is something there that is needed it is therefore much more likely to be ignored/never found. It is better to separate required in-game functions and non-essential functions/reports. Basically the phone did something I did not like and did not expect. (It started external applications.) Even having the application blocked so that I never went to those websites it still made me not want to touch the in-game phone at all. I could not predict what various buttons would do and which ones were for in-game and which were not. Call it bad design (from a software design point of view) because a user can not predict the result. Call it good design (from an advertiser's point of view) because it gets extra traffic to a website. Call it a confidence-game design (from a player's point of view) because it tricks people into doing something they did not want to do.
Money isn’t a grind as many players find out once they figure out how the investing work. I intend that to be part of the game. Computer and phone need to be assessable even if you don’t have money so you know to go there when you do,
 

danteworks

Developer of Depravity
Game Developer
Dec 3, 2018
1,154
3,344
Same. I don't know if it is because that is how it is supposed to be or if it is because i downloaded the compressed version.
What does the walkthrough o the phone say at that point
 

danteworks

Developer of Depravity
Game Developer
Dec 3, 2018
1,154
3,344
yes bro i try all and i play bar premium with girl overwatch when here done i still stuck in home kaira naver say go to pool she say have homework first.
Make sure yo follow it, then Send me your save file so I can see what went wrong
 

EXBV

Newbie
Aug 23, 2017
79
34
Question - With this latest update do we have actual intercourse with any of the cast yet, if not, how close would we be?
 
3.90 star(s) 109 Votes