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MoolahMilk

Member
Game Developer
Oct 25, 2020
462
2,408
Regarding what bolondro2 was saying about minigames and what not...I did find the penis-spider battle tedious. I didn't really know if I was going in the right direction because sometimes it was hit or miss, literally. There just didn't seem to be an end in site. Maybe show an HP bar or something so players don't feel like what they are doing isn't having any effect. It did seem to go on a bit too long.

Also, the timed puzzle. The most frustrating thing about that was that you have limited workspace. So I was spending a lot of time moving pieces out of the way just so I could see what everything was, as well as see the grid I was applying it to. I think it might make it better to have all pieces off the grid to begin with. I don't think anyone tries to put a puzzle together in the middle of their piece pile, right?
Yup! Thx for the reprot. Both these points are mentioned already. Im planning to rework the spider thing. I'm currently trying to push really hard so that we complete other areas before reworking some of the old puzzles. I will fine tune them every now and then as the game goes on. That includes things like the bar fight, spider fight, increasing the size of the knife and some areas of the case etc etc.
 
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viclog1

Member
Aug 5, 2016
248
224
Well, this sucks. I liked the game so far (0.4.5) but I spent a lot of time through it and there's no way that I'll start the whole thing from scratch.
Maybe I'll play it when it'll be done (if it'll be done), with a proper walkthrough and everything: but in the meantime you lost a fan, I'm sorry.
 

GetOutOfMyLab

Conversation Conqueror
Modder
Aug 13, 2021
7,475
20,638
Well, this sucks. I liked the game so far (0.4.5) but I spent a lot of time through it and there's no way that I'll start the whole thing from scratch.
Maybe I'll play it when it'll be done (if it'll be done), with a proper walkthrough and everything: but in the meantime you lost a fan, I'm sorry.
Dev has been saying this would be a replay for so long. Often times, during development, there is a change that requires something that you already played to be redone. Keep in mind, this isn't a finished project, so changes are inevitable. On top of that, there can be external factors, like the updating of Ren'py, the engine this game runs on. Sometimes the changes are not compatible. This is not the fault of the dev. If you can't handle that, you should only play games that are in complete status. It's not fair to the devs who are working to improve their games based on feedback and what not.
 

mginvoke

Newbie
Sep 29, 2020
73
147
Well, this sucks. I liked the game so far (0.4.5) but I spent a lot of time through it and there's no way that I'll start the whole thing from scratch.
Maybe I'll play it when it'll be done (if it'll be done), with a proper walkthrough and everything: but in the meantime you lost a fan, I'm sorry.
I'm pretty sure that 0.4.5 was a leaked version of the game anyway, and there was ample warning both in the thread's OP and on Patreon itself that 0.5 would require new saves. I think it's a little unfair to quit the game due to just that, to be honest with you. but it's ultimately your choice
 

viclog1

Member
Aug 5, 2016
248
224
Dev has been saying this would be a replay for so long. Often times, during development, there is a change that requires something that you already played to be redone. Keep in mind, this isn't a finished project, so changes are inevitable. On top of that, there can be external factors, like the updating of Ren'py, the engine this game runs on. Sometimes the changes are not compatible. This is not the fault of the dev. If you can't handle that, you should only play games that are in complete status. It's not fair to the devs who are working to improve their games based on feedback and what not.
Many devs have the (empathy? decency? you choose) to share a full save when they are forced to redo their renpy.
Especially when the player had to go a loooong and difficult way 'til his last "old" update. Hours and hours of been-there-done-that, man.
I liked the game, really, but this is far too frustrating for my tastes. And no one can guarantee that this would be the only restart (hence the reference to the final version of the game).
 

P3m82003

Newbie
Apr 20, 2020
22
2
Hello guys im stuck with the investigation with the nuns, i have every clue (except the guys behind the tree) i talked with all the nuns, no more thing to do but i can accuse anyone (with the big red button) :/ if someone know what to do ?
on the bookshelf, near the book, you will see the nail
 

gmnbf

Newbie
Feb 16, 2021
35
77
Thanks for reporting. U can download the latest version and see if it works.
Same error message even after downloading DeviantAnomalies-0.5.5-pc
I can run other renpy game with no problem
I don't even know what's wrong with my computer, since I searched this thread and havent found someone other than me with the same problem

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MoolahMilk

Member
Game Developer
Oct 25, 2020
462
2,408
Many devs have the (empathy? decency? you choose) to share a full save when they are forced to redo their renpy.
Especially when the player had to go a loooong and difficult way 'til his last "old" update. Hours and hours of been-there-done-that, man.
I liked the game, really, but this is far too frustrating for my tastes. And no one can guarantee that this would be the only restart (hence the reference to the final version of the game).
Hey its no problem man. I understand ur frustration. Plenty of other games to enjoy in the meantime.

But dont you find it ironic that u mentioned decency and empathy? lol. U do realise someone is spending hours to create content that you're consuming for free while you are giving absolutely nothing in return right? I dunno. How do you think a person with empathy and decency would respond?

Just a simple thought experiment. The developer is providing you value by creating entertainment and content for you. If the dev dies tomorrow, the content disappears. Thats value.

What value do u give in return? Value doesnt have to be financial. It could be in terms of support or being positive. Plenty of free players provide immense support in the form of motivation/gratitude/spreading the word so more patrons join etc etc that cannot be quantified by money. "Hey i cant support you on patreon but thanks so much for the game!" "Here are some bugs u missed. Maybe u could try this next time!".

Or in your case "Aww pretty dissapointed we have to replay the game! But man your game is great and i loved it. Hope u dont encounter too much problems next time so that we can have smooth development in future! Good luck! Ps, can i please get a save file? Sorry for the trouble."

Simple words like that provide immense value and gives a huge incentive for the dev to listen to your feedback and who knows? U might just get a save file!

Value. The world is built upon a natural value exchange system. Nothing comes for free and nobody owes you anything.

If a patron dies, the dev just lost a couple extra dollars a month. Thats value. If a supportive player dies, the dev just lost someone who might share or hype the game or give important feedback. Thats value.

Even f95 zone, a website whose sole purpose of existence is to leak other peoples hard work and pirate things for free...understands the concept of value.
F95zone provides developers with valuable exposure, allows developers to control their own threads, run developer competitions and open developer forums so that new people can be encouraged to start their own indie game so that this small community can grow and flourish. That's value.

Yes, even the biggest pirate of them all understands and provides value too.


But what about you? What would change if you died tomorrow? And if nothing changes then do you think it matters if u play the game or not?

Well...something would change. There would be one less entitled person spreading negativity. Now thats value.

Just some food for thought ;)



Same error message even after downloading DeviantAnomalies-0.5.5-pc
I can run other renpy game with no problem
I don't even know what's wrong with my computer, since I searched this thread and havent found someone other than me with the same problem

You don't have permission to view the spoiler content. Log in or register now.
Hmm....Let me guess buddy... my magic crystal ball tells me that u have a controller plugged in. ;D
 
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Malleee

Member
Mar 13, 2018
146
76
hell i cant even solve the case where you need to question the nuns and find the one who actually did the killing. ive been all over the map, questioned them ALL literally there is no more dialogue to talk to them. ive collected every piece of evidence and i have no fucking idea what to do next, im seemingly stuck with no way to progress. i like games with puzzles but fuck me if your going to make it this hard im just going to use the gallery mod and skip the whole damn game.


if i do everything thats asked of me to do, and i still cant figure out how to progress thats bad game design.
Once you have all the hints:
As far as I can tell you can accuse any of the nuns or decide she committed suicide and progress the story.. Your accusation is not the end of the story here, there is a ton more investigation to do, the MC is making the mistake of believing he needs to make a decision now.. Don't be worried about getting it wrong. Pick the version you believe is most likely.
 
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The_Hybrid

Member
Nov 3, 2020
368
511
Hey its no problem man. I understand ur frustration. Plenty of other games to enjoy in the meantime.

But dont you find it ironic that u mentioned decency and empathy? lol. U do realise someone is spending hours to create content that you're consuming for free while you are giving absolutely nothing in return right? I dunno. How do you think a person with empathy and decency would respond?

Just a simple thought experiment. The developer is providing you value by creating entertainment and content for you. If the dev dies tomorrow, the content disappears. Thats value.

What value do u give in return? Value doesnt have to be financial. It could be in terms of support or being positive. Plenty of free players provide immense support in the form of motivation/gratitude/spreading the word so more patrons join etc etc that cannot be quantified by money. "Hey i cant support you on patreon but thanks so much for the game!" "Here are some bugs u missed. Maybe u could try this next time!".

Or in your case "Aww pretty dissapointed we have to replay the game! But man your game is great and i loved it. Hope u dont encounter too much problems next time so that we can have smooth development in future! Good luck! Ps, can i please get a save file? Sorry for the trouble."

Simple words like that provide immense value and gives a huge incentive for the dev to listen to your feedback and who knows? U might just get a save file!

Value. The world is built upon a natural value exchange system. Nothing comes for free and nobody owes you anything.

If a patron dies, the dev just lost a couple extra dollars a month. Thats value. If a supportive player dies, the dev just lost someone who might share or hype the game or give important feedback. Thats value.

Even f95 zone, a website whose sole purpose of existence is to leak other peoples hard work and pirate things for free...understands the concept of value.
F95zone provides developers with valuable exposure, allows developers to control their own threads, run developer competitions and open developer forums so that new people can be encouraged to start their own indie game so that this small community can grow and flourish. That's value.

Yes, even the biggest pirate of them all understands and provides value too.


But what about you? What would change if you died tomorrow? And if nothing changes then do you think it matters if u play the game or not?

Well...something would change. There would be one less entitled person spreading negativity. Now thats value.

Just some food for thought ;)





Hmm....Let me guess buddy... my magic crystal ball tells me that u have a controller plugged in. ;D
Thank God you respond to him/her. I was ready to write some rather really harsh words (I'm short-tempered as hell)
 

Malleee

Member
Mar 13, 2018
146
76
Very fair feedback. I'll just address two of you issues.

1. Puzzles.
It's a personal choice. I like puzzles and sandbox type things. VN bores me. I know some hate it but well, I'm trying to make it less tedious and as intuitive as possible yet rewarding at the same time. But it's not easy to do and some people will hate it even if it's perfectly structured. All I can say is I'm constantly trying to make it more intuitive but it will always be there. For those that dislike sandbox or such things, well different strokes for different folks.
You are one of the most responsive Dev's I've seen, Thanks for following up on these kinds of comments. You talk about returned value so here is the best I can do.

1. The light switch puzzle, the "main board" was obvious, but it took me 3 attempts to find the 3 switches on the right... I just did not have the visual clue to locate it with a mouse over.

2. The spider fight. I thought that the slightly folded leg indicated the side I should attack from, but their are 2 images where I did not see anything that made it obvious where the best hit location was.... actually in all the fights I've just felt like I was guessing. (its not punishing, with roll backs it's actually trivial to win) I would have liked some more visual information to work with.

3. The click the mouse button to climb up the ledge (just after you've escaped the van you were kidnapped in) is just meh.... and when you complete it you click though several screens further as a result missing game text. If you roll back to far trying to read it..... its back to climbing the ledge...

4. Stat gains, I've had a few but they don't seem to be reflected.

5. Starting stat benefit, I'm not sure when these are taking effect, the charming one is obvious, the intelligence and strenght ones I'm not seeing... I would guess that you might get more time on the photo reassembly with the int choice and the climbing clicking puzzle is easier with the str choice?? Would be nice if the effects were made more apparent some how?

6. The cut to Autumn (the psychologist/psychiatrist was weird, I had no idea who I was talking to or why I was talking to her, perhaps I've forgotten some mention or encounter with her earlier but I felt really disconnected with that scene, like I'd missed a good 5 minutes of game play somehow.

7. Someone else mentioned that they were unhappy with the forced blackmail photos of Delilah(sp?) the red head nun, I did not have a problem with the scene as part of the story but it's forced on you and I can see their point. It would be nice if it does not interfere with the story line if you can decide to opt out of that blackmail photo shoot at any point... rather going through to forced sexual assault or digital rape.

Any way that the stuff that I recall, hope you find the feedback of some value.. :)
 

Wisblade

Member
Jul 2, 2019
295
324
MoolahMilk : Thanks for the update, nice one - just a bit frustrated to not have supernatural things in this one, but... We can't fight creepy monsters all the time anyway! It's currently one of my favorite games, renders are very good and animations are smooth, but more important is that it's not a pure fuckfest so I'm not tempted to skip every displayed text because "yeah, boring...". Quite the opposite, the story is interesting and it makes the "grinding" part way more interesting than in several other sandbox games - for example, not really struggling with money is indeed a good choice.

I thought it was OK to reload my previous save - everything went OK - but during play, after getting Moon back to her home, I got the incompatibility notice. That's a bit weird: I don't like to restart (who likes? :LOL:), but I think you should forbid directly to reload previous saves. It should even be easier for you, isn't it?


I've noticed some glitches in scenario:
  • I got the spying device from Moe. But I jumped to a night scene with Victoria and Teresa (Victoria is in her bath) WITHOUT any use of the syringe. Never seen how I used the syringe, or... on who! I don't even know if I injected it to Teresa or to Victoria... It seems that there is a missing condition somewhere, because obviously I shouldn't be able to hear these two.
  • There is also a missing hint - not serious however: when exploring the crypt, you should display a message to tell that items must be selected in backpack in order to be used. It's quite easy to figure out, but on the beginning it's a bit strange to not see things triggered while we have the required item...
  • Related to crypt again: there is no indication (visual or text) to know in which position we set the switches. It should say/show "up" or "down", or "on"/"off", but something.
  • Still the crypt: the oil lamp disappears once filled (MC let the nun "in charge of it"). I was surprised to still need the flashlight to enter the room, I thought that they would light it immediately - in particular because MC still have kerosene in his backpack... Maybe add something like "Save the kerosene", or remove all associated components from backpack once Eve takes the lamp?
  • There is no indication of returning the original church's keys after duplicating them, despite that MC tells explicitely that he should bring them back quickly in order that the nun do not notice it. I spent
  • During interrogation, lewd actions aren't repeatable even after a successful blackmailing: is it on purpose?
  • For Moon's date: it didn't trigger the first Saturday. I was forced to wait a full week to get it finally. I spent a lot of time exploring everything this first Saturday, rolling back when needed and so on, thinking that I missed something... Maybe add something to make this required wait more intuitive?
  • I was quite certain that there was a scene at the bar with the two hookers, after MC recruit them. I wasn't able to trigger it on my new game... Did I remember badly, or is there something broken?

Then, little missing things/bugs:
  • When in grinding mode (for Beatrice, for example), it's sometimes very frustrating to be forced to go home in order to skip time... The top/left icon bar is displayed on the map, BUT without the time skip button... Is it possible to add it? Or better, get this icon panel always visible?
  • Maybe I'm wrong, but I don't see clearly when you receive a message on the phone. I just took the habit to check it... Display it with a glowing halo, or shaking, when something isn't ackknowledged?
  • AP never decrease with Eleanore. They are decreasing with Beatrice.
  • Puzzles are quite fun, they aren't so challenging, but I'm sure that some will complain that there are too hard anyway. Maybe an "easy mode" in settings can satisfy everyone? For my part, I found the crypt puzzle a bit too easy - got the code without decoding the glyphs to letters, since the answer is quite obvious and the letter/digits conversion isn't hidden... I was more frustrated with the photo puzzle: time seems to not be important at all, but unplaced pieces are hidden below and therefore we constantly need to move well-placed pieces to get the new ones - unplaced pieces should stay on top or on the side.
  • Climbing while escaping: please save our mices... Once done, it shouldn't be needed a second time.
  • When nothing is doable with a character (ex: Catherine, Maeve, Sophia, ...), you should indicates clearly that nothing can be done (and maybe WHY nothing can be done: game not finished, action missing, ...). You did it with Mia, but not with all characters. Maybe even forbid to go there, like it's done with Catherine's home when not at night?
  • Still have some used elements, like the hard drive or the secret camera, despite that they were given to Moe or placed somewhere. At the same time, I don't see the church's keys in my inventory... I don't see also the two coins found during kidnapping and in the crypt. For secret camera, I can understand that I may have five of them left, but there is no indication of quantity anyway.
  • When exiting MC's room by clicking on "Stairs", we go back to "Living room" instead. All other locations are working correctly. In fact, clicking on "Stairs" while being in stairs send back to "Living room" too.
  • MC talk about a key to bathroom... I'm still searching the "online store" on the computer - I have cash, I'll pay, but damn, I want this key... :devilish: We got a scene with Mia in her bath, and we can't even redo it... Sob...
  • Sometimes, after going everywhere in MC's house and clicking on Sophia's room, the message indicating that she's in school just flash. Happened only two times, cannot find a way to reproduct that - and saving/reloading always solves the problem... Maybe Ren'Py is the problem?
  • Got a LOT of Ren'Py errors (ignored and everything went fine) while in the crypt or with Sage (in crypt, near everytime I collected an item). Just read that a controller can cause problems - I have two connected... Most of them are related to a "unicode" object. I didn't tried the 0.5.5 however, it was with the beta. Feel free to ask if you want more informations and/or traces.

And again, thanks for this game.
 
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