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Heri_Hashimoto

Active Member
Sep 24, 2020
506
335
Hi all, my compressed Android port of Deviant Anomalies 0.8.4 beta
Usual gestures, save name/delete etc etc....
New label jump function
Alternative persistent saves/log location
Grant storage permissions on first run!
Mods may be added in "game" folder later if updated

Special Instructions:
Unzip the files and install the apk
Run the game, It will tell you where to put archive.rpa and exit
Put the RPA file in the correct directory and restart the game

Mega

PS: I know it's late but I've been busy
Update please
 

Heri_Hashimoto

Active Member
Sep 24, 2020
506
335
What shenanigans have you done there bud? You're trying to run the VN on a non-original version of RenPy plus other mischief, aren't ya?
I didn't commit a crime
I'm using the Compress version
I use Joiplay
Usually the previous version has no problems
smooth without any problems
why Compress version
now want to try to play can not?
so I'm asking for help
 
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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
49,277
I didn't commit a crime
I'm using the Compress version
I use Joiplay
Usually the previous version has no problems
smooth without any problems
why Compress version
now want to try to play can not?
so I'm asking for help
Good morning. If that is the case then it would appear that the version of joiplay you are using is older than the RenPy version that the VN is build on... again, that's what it appears to be but the pickle info in the traceback is limited.
 

McGreed

Member
Apr 17, 2019
382
1,134
I didn't commit a crime
I'm using the Compress version
I use Joiplay
Usually the previous version has no problems
smooth without any problems
why Compress version
now want to try to play can not?
so I'm asking for help
Hey there, bud. From your traceback I assume that you're using JoiPlay from Google Play and unfortunately, it hasn't been updated in a long time. I had exactly the same problem but with a different game and was able to solve it with the help of one kind person.
So, what you should do in order to fix it: Go to official JoiPlay Patreon (I'm not sure if I can post that link here, but if you want I can DM you) and download last version of JP and RenPy plugin.
After such "manipulations" the game should work perfectly. Although, I need to warn you that maybe, MAYBE, your other games won't work after that. But its not 100%. So far, all my games works fine, but there was one guy who had problems with his other game after updating JP.
 
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Heri_Hashimoto

Active Member
Sep 24, 2020
506
335
Hey there, bud. From your traceback I assume that you're using JoiPlay from Google Play and unfortunately, it hasn't been updated in a long time. I had exactly the same problem but with a different game and was able to solve it with the help of one kind person.
So, what you should do in order to fix it: Go to official JoiPlay Patreon (I'm not sure if I can post that link here, but if you want I can DM you) and download last version of JP and RenPy plugin.
After such "manipulations" the game should work perfectly. Although, I need to warn you that maybe, MAYBE, your other games won't work after that. But its not 100%. So far, all my games works fine, but there was one guy who had problems with his other game after updating JP.
i use joiplay version patreon
never used the Google play version
 
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xjrfphv384

Newbie
Mar 25, 2022
27
39
I really feels like every aspect of this game was designed to be as obtuse, confusing, aggravating, padded, and convoluted as possible.
That's what's aggravating in itself: the renders are really good, and the story seems decent, but everything else is created by someone who evidently is convinced that if he likes it everyone else will, and thus fails to include even the most basic amounts of UX, as evident by people in here constantly asking how to do something/solve a riddle, because there's just little to no guidance provided.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
49,277
SanchoMod progress update #whatever it is:

Good evening folks. Things should progress much faster for SanchoMod now. I have most of the base code done so it's a matter of progressing through the cases to populate all the dynamic code and functions.

Since I've added more interactive guide and I sincerely realize there's a broad line between holding someone's hand via a walkthrough guide and literally dragging them along for the ride, I've coded the "Xtra Info" in the MiniStat to be directly tied to the ChoiceGuide option. What this means is if you turn Off the ChoiceGuide then you turn Off the Xtra Info regarding Quests and Hotspot info (the Current Location stays put as it's helpful regardless of preference imho). An example to illustrate (for those not familiar with SanchoMod) is as follows regarding the Guide toggle Off/On:

With that out of the way I've made the Xtra Info even more dynamic than some of the other "free roam" events in other VN's I've modded taking into account time of day (as is vital in this VN from what I've seen so far). So, the "Quests" info will always let you know what your task is BUT will change color (and even blink when necessary to get your attention) depending on whether the particular task can be done now or not due to some condition (like time of day for instance). To illustrate this note the time of day and the color of the tasks in the following teasers:

And that's just one of dozens of features currently coded into the mod to date. Pretty cool, right? Yeah, I think so too. All of this just because y'all wanted a damn gallery and to do so I had to actually play the VN :ROFLMAO:. Like I said to begin this post, things should progress much faster barring any surprises since I have a solid foundation to progress on. Currently the gallery population is like this (I know, I need to get my ass in gear):

That's it for this wall-of-text post. See y'all next progress update report. Previous update/teaser posts:
Post 4122
Post 4158
Post 4168

Regards.
Good evening folks. Thought I'd give a bit of an update for those that might be interested.

Even though the original outpouring requests was for just a gallery, I've obviously taken things a step further out of necessity on my end. Because of this I've been polishing it as I go so that (if released) those features could be a part of the mod besides just a standalone gallery.

I've now fully completed the first case in regards to the MiniStat's "Xtra Info" (think FreeRoam Guide similar to other SanchoMod releases with those VN mechanics). It's fully dynamic, color coordinated, and of course toggle-able On/Off (uses the stand SanchoMod's ChoiceGuide toggle). This allows complete customization of the experience depending on how much "spoilers" the player wishes to have at hand if information is desired. I've done it in such a way as to give solid hints but doing my best to not just blatantly tell you exactly what to do... this is a design choice to not take the game out of the game. Some folks might disagree with that thesis but to be frankly honestly, I don't give a shit... for me to serve the VN proper I can't strip the game of it's soul, that's just not an option if my work is to support the developers vision (imho).

With that said I'll consider making a new thread for the WIP (work in progress) of the mod and possibly releasing a "beta/testing" version of this early build so you can get a feel of how it works starting a new game from the start (so you have access to the first case obviously). Here's a few of the latest teaser to add to the replied to post, take note of the the MiniStat info in the last pic... this is the meat & potatoes of the pending guide (along with the standards you already are accustomed to being the ChoiceGuide and the stat screens).
I'll wrap up this post (apologies for the wall of text, just trying to lay the cards on the table) by saying I understand many of you will have read my updates and think progress appears slow. Understand a couple things in my defense: I've been working my ass off everyday on other VN obligation I already have which takes me away from working on this, and secondly that this VN is no joke to code a mod on... I'm writing and implementing quite complex code to get all this to work seamlessly and with proper aesthetics which all add up to a time consuming project. There's a ton of hotspots alone I have to account for, not to mention having to evaluate all the things the player has and hasn't yet done. I hope that provides a bit of understanding from where I stand.

Until next time, regards.
 
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