- Jan 19, 2020
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Good evening folks. Thought I'd give a bit of an update for those that might be interested.SanchoMod progress update #whatever it is:
Good evening folks. Things should progress much faster for SanchoMod now. I have most of the base code done so it's a matter of progressing through the cases to populate all the dynamic code and functions.
Since I've added more interactive guide and I sincerely realize there's a broad line between holding someone's hand via a walkthrough guide and literally dragging them along for the ride, I've coded the "Xtra Info" in the MiniStat to be directly tied to the ChoiceGuide option. What this means is if you turn Off the ChoiceGuide then you turn Off the Xtra Info regarding Quests and Hotspot info (the Current Location stays put as it's helpful regardless of preference imho). An example to illustrate (for those not familiar with SanchoMod) is as follows regarding the Guide toggle Off/On:
With that out of the way I've made the Xtra Info even more dynamic than some of the other "free roam" events in other VN's I've modded taking into account time of day (as is vital in this VN from what I've seen so far). So, the "Quests" info will always let you know what your task is BUT will change color (and even blink when necessary to get your attention) depending on whether the particular task can be done now or not due to some condition (like time of day for instance). To illustrate this note the time of day and the color of the tasks in the following teasers:
And that's just one of dozens of features currently coded into the mod to date. Pretty cool, right? Yeah, I think so too. All of this just because y'all wanted a damn gallery and to do so I had to actually play the VN . Like I said to begin this post, things should progress much faster barring any surprises since I have a solid foundation to progress on. Currently the gallery population is like this (I know, I need to get my ass in gear):
That's it for this wall-of-text post. See y'all next progress update report. Previous update/teaser posts:
Post 4122
Post 4158
Post 4168
Regards.
Even though the original outpouring requests was for just a gallery, I've obviously taken things a step further out of necessity on my end. Because of this I've been polishing it as I go so that (if released) those features could be a part of the mod besides just a standalone gallery.
I've now fully completed the first case in regards to the MiniStat's "Xtra Info" (think FreeRoam Guide similar to other SanchoMod releases with those VN mechanics). It's fully dynamic, color coordinated, and of course toggle-able On/Off (uses the stand SanchoMod's ChoiceGuide toggle). This allows complete customization of the experience depending on how much "spoilers" the player wishes to have at hand if information is desired. I've done it in such a way as to give solid hints but doing my best to not just blatantly tell you exactly what to do... this is a design choice to not take the game out of the game. Some folks might disagree with that thesis but to be frankly honestly, I don't give a shit... for me to serve the VN proper I can't strip the game of it's soul, that's just not an option if my work is to support the developers vision (imho).
With that said I'll consider making a new thread for the WIP (work in progress) of the mod and possibly releasing a "beta/testing" version of this early build so you can get a feel of how it works starting a new game from the start (so you have access to the first case obviously). Here's a few of the latest teaser to add to the replied to post, take note of the the MiniStat info in the last pic... this is the meat & potatoes of the pending guide (along with the standards you already are accustomed to being the ChoiceGuide and the stat screens).
I'll wrap up this post (apologies for the wall of text, just trying to lay the cards on the table) by saying I understand many of you will have read my updates and think progress appears slow. Understand a couple things in my defense: I've been working my ass off everyday on other VN obligation I already have which takes me away from working on this, and secondly that this VN is no joke to code a mod on... I'm writing and implementing quite complex code to get all this to work seamlessly and with proper aesthetics which all add up to a time consuming project. There's a ton of hotspots alone I have to account for, not to mention having to evaluate all the things the player has and hasn't yet done. I hope that provides a bit of understanding from where I stand.
Until next time, regards.