Anyone have a save from right before we give lola the pink vs. green sreum for the first time?
Read my post just below, but perh'aps you found it the solution yourself ?Still broken for us macfags trying to use the sdk.
That's what changelogs are for.so anyone know whats new??
Yeah the Mac version has been an issue for a long time now. But it can be made to work and I have no way to test things so I'm not touching it. Even less at this point in the game's life.On the Mac version(s) (I tried several ones) there's a problem : when you click on the icon DDGame, you have first a message telling you it's a downloaded app and you have to approve it. When it's done and you click again on it, nothing occurs. I tried on several versions and it's the same thing. I'm on a M1 Imac 24" with BigSur, but I remind I had the same problem with my old 2009 Imac with High Sierra. As I have all the Renpy games working perfectly on it, I searched for this problem and found nothing.
Finally I opened the inside of DDGame package, went to the Content folder, then MacOS folder and launched the DDGame exec file directly. It opened a terminal window, and at last the game was running ! I tried it, made some saves and closed the game. I used the process again and loaded the saves without any problem.
It's peculiar and I don't know why it's working like this, but it works !
I've known this game for years and love it, so I wanted to play again and experiment the new scenes, I wasn't disappointed. Good job !
As long as it can continue to work on Mac I'm happy. Prefer Ren'Py because it is easy to fix any hiccups on my end. Personally I like the way the interface on your phone in SuperPowered with one of the mods looks. Would be nice to be able "save" the pictures the girls send you to look back over their changes.No. That would defeats the whole point of the game.
It's not "missing" since we never offered an official Android version.
Yeah, about the blinking, that's a bug at some point one trigger is messed up and it won't stop blinking.
To spare my sanity I don't delve into the UI anymore. Getting away from Ren'Py UI jank is one of the main reason I'm porting the game to a new engine.
Yes she does.Does Chrystal have an ending I’ve gotten one for pretty much all the others right now
Yeah, a gallery is the single most requested feature so far.As long as it can continue to work on Mac I'm happy. Prefer Ren'Py because it is easy to fix any hiccups on my end. Personally I like the way the interface on your phone in SuperPowered with one of the mods looks. Would be nice to be able "save" the pictures the girls send you to look back over their changes.
what is Chrystal's ending?Yes she does.
Yeah, a gallery is the single most requested feature so far.
Since I'm not touching Ren'Py's UI ever again that will be something I'll add in the port.
One thing I'm not quite sure how I will implement though, simple image gallery vs event replay gallery. Even if the later is a bit more complicated to do I consider the smut to greatly enhance the sex scenes, so I think it would be worth it. But at the same time I'm not exactly a user of galleries.
On her last stage, train her sluttiness.what is Chrystal's ending?
Glad to see you considering a gallery. That would be a great addition to the game, TBH.Yes she does.
Yeah, a gallery is the single most requested feature so far.
Since I'm not touching Ren'Py's UI ever again that will be something I'll add in the port.
One thing I'm not quite sure how I will implement though, simple image gallery vs event replay gallery. Even if the later is a bit more complicated to do I consider the smut to greatly enhance the sex scenes, so I think it would be worth it. But at the same time I'm not exactly a user of galleries.
No pregnancy content really, but some impregnation fetish on Lola's pink+green route.Is there pregnancy in the game yet?
I'm porting it to Godot-Agartha.Glad to see you considering a gallery. That would be a great addition to the game, TBH.
Just one thing, I'm curious: to what game engine are you going to port the game? I see so many great games here with very complex mechanics and UI... I'm no programmer, but I wonder why do you feel the need to port the game, since this seem to be a simple game – when compared to many other Ren'py based ones we can find here.
Thanks for sharing your thoughts about this!No pregnancy content really, but some impregnation fetish on Lola's pink+green route.
I'm porting it to Godot-Agartha.
Agartha is a plugin for Godot that I created to add to Godot what I consider to be the killer features of Ren'Py : rollbacks and saves any time on the player side, and an easy way to write dialogue on the creator side.
Even if the project is a bit broader than my need, it is mainly tailored for a use in adult games as I feel that it would be the only scene were Ren'Py is really stretched to and beyond its limits while still being justified.
So my main goal here was to mimic Ren'Py as closely as possible in term of UI (if justified) while allowing me to use all the features of a modern game engine.
Here is a preview of how it looks I made it last May. Agartha is still very much in dev, so yeah it is buggy.
An other reason to make the port is an Android version. Because working on UI in Godot doesn't induce PTSD in me, I can make the needed changes for a touch based system and have it actually work as intended on the first try. UI bug have been plaguing the game since I remade it, and sure it may be my fault, but Ren'Py UI is a heinous and badly designed piece of software that barely works. I spent 10s of hours on mere buttons that are still janky, that's completely unacceptable, while I can make the same button that actually works flawlessly in seconds with Godot.
Godot also includes natively 2d deformations and shader, it was only tacked on Ren'Py last year and I have no doubt it's hell to actually try to use the thing that is probably under-documented. Even if to be fair, Agartha is not documented at all. But I made it and knows the ins and outs, and it is actually designed in a way to be broke down into digestible pieces to understand.
Anyway, I have reasons, there is downsides, but the biggest one is that I will have to port all the content and that's a lot of work so I probably won't do it at once.