No pregnancy content really, but some impregnation fetish on Lola's pink+green route.
I'm porting it to Godot-Agartha.
Agartha is a plugin for Godot that I created to add to Godot what I consider to be the killer features of Ren'Py : rollbacks and saves any time on the player side, and an easy way to write dialogue on the creator side.
Even if the project is a bit broader than my need, it is mainly tailored for a use in adult games as I feel that it would be the only scene were Ren'Py is really stretched to and beyond its limits while still being justified.
So my main goal here was to mimic Ren'Py as closely as possible in term of UI (if justified) while allowing me to use all the features of a modern game engine.
Here is
a preview of how it looks I made it last May. Agartha is still very much in dev, so yeah it is buggy.
An other reason to make the port is an Android version. Because working on UI in Godot doesn't induce PTSD in me, I can make the needed changes for a touch based system and have it actually work as intended on the first try. UI bug have been plaguing the game since I remade it, and sure it may be my fault, but Ren'Py UI is a heinous and badly designed piece of software that barely works. I spent 10s of hours on mere buttons that are still janky, that's completely unacceptable, while I can make the same button that actually works flawlessly in seconds with Godot.
Godot also includes natively 2d deformations and shader, it was only tacked on Ren'Py last year and I have no doubt it's hell to actually try to use the thing that is probably under-documented. Even if to be fair, Agartha is not documented at all. But I made it and knows the ins and outs, and it is actually designed in a way to be broke down into digestible pieces to understand.
Anyway, I have reasons, there is downsides, but the biggest one is that I will have to port all the content and that's a lot of work so I probably won't do it at once.