Hi sageeey,
First,I would like to thank you for still liking the game despite the shortcomings that you noticed
I'll try to address your comments, but unfortunately the short answer is, i'm hampered by my language skill (i'm also not a native speaker) and there's a certain "tone" that I wanted to achieve (although I have to admit I often fall short of that goal)
1. The verbosity of the narration
A goal that i tried to achieve is that for my personal taste (which i admit, quite different than most), a scene needs to be described in more than one sense (visual for example). so, at least in the establishing scene description, I wanted to describe the sound, smell, and other things that the MC can feel through his other senses. Unfortunately (like a translator that is currently working with me noted ), sometime i repeated the same description over and over again. an example would be how our "sister" looks
I'm currently trying to be more cautious of this mistake, but...yeah, i'm not a writer hahaha
Another goal that I wanted to achieve(and also one of central plotline of the story) is how the MC thinks about his situation. his fears, his confusion, his sense of unease at knowing something is wrong, but can't seem to realize what it is. This also contributes to the ...detailed description of hist thoughts
But, as i wrote this, i think the main culprit is...that is just the way i talk -_- (i blame it on a job where being ambiguous and non exact means that I suck
)
2. The gloominess
I assume that you are referring to the story itself and not the renders ? But i'll try to address both.
The story...is rather gloomy. Although, (not trying to defend myself here hahaha) but its still less nihilistic than the works that inspire it (lovecraftian novels, warhammer 40k universe). This is just my personal opinion, but with the way the MC and the "sister" are, a lighter interaction can only happen between those two, which they...already kinda do, or at least headed toward.
With how the world and characters are set up, i believe a lighter interaction with the other characters are still out of character for either the MC or our "sister", for now.
Unless something happen to the MC in the future hahaha, but that is something very far away in the future.
Of course, a better writer would probably be able to work around this, but tbh, i'm already struggling with this right now hahaha
But, if by gloominess you are referring to the renders, yeah. its a limitation on my skill with HS2. In order to make a non flatly lit scene, i relied on having a large contrast between light and shadow (i still can't make a brightly lit scene where i'm satisfied with the lighting
)
here's a comparison
View attachment 4150217
View attachment 4150220
As you can see, a brightly lit scene gives almost no room to play with the shadows without the character gets white out
. Of course, this is partly a skill problem too hahaha
I sincerely hope that you are not disappointed by my answer, but truly, thank you for liking it