4.90 star(s) 15 Votes

garbage.kun

Member
Game Developer
Jun 8, 2018
229
417
Introverts really out here making a Game of the Year contender lol. Just gotta lock them in a room with a computer and boom, magic happens. This game might not be my vibe right now, but I’ll stick around through all the future updates just to watch it glow up.

Good luck with the game, Game Dev! ˶ᵔ ᵕ ᵔ˶
Hahaha, don't worry about it not being you vibe. I am already grateful that you gave it a chance :)

Thanks!
 
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applepie68

Member
Feb 5, 2018
452
303
Tried it and personally not for me, I love some of the kinks involved but the intro was too wordy and dragged some of the scenes on for too long. But it was the whole gallery thing that ruined it for me.
 

garbage.kun

Member
Game Developer
Jun 8, 2018
229
417
Tried it and personally not for me, I love some of the kinks involved but the intro was too wordy and dragged some of the scenes on for too long. But it was the whole gallery thing that ruined it for me.
Well, i'm sorry it wasn't to your taste. But i'm glad you give it a try anyway.

Thanks! :D
 

applepie68

Member
Feb 5, 2018
452
303
Well, i'm sorry it wasn't to your taste. But i'm glad you give it a try anyway.

Thanks! :D
No problem, it looked interesting enough but the way it was formatted just made it too frustrating for me to play. That is partially my fault though as I skipped through the beginning because the whole dream sequence made me just use the skip unseen text feature, which lead to me being somewhat lost that and the constant return to the library broke my immersion. Best of luck. Maybe I'll some back and use a gallery unlocker at some point since it doesn't seem that there are branching pathes
 

sageeey

Newbie
Jun 6, 2021
26
19
This is definitely the most unique game I've played this year, both in terms of theme and scene scheduling. The developers seem to have a big and deep plan for the whole story, and I'm looking forward to the developers' updates in the future. However, I would like to make two comments about the follow-up. First, the narration or inner description is so verbose that the reading loses the sense of central meaning. Second, if you can occasionally reduce the gloomy atmosphere from beginning to end, the overall rhythm of the game will be better. Of course, this is just my personal opinion, I will follow this game no matter what. I'm not a native English speaker ,sorry for if there are words that don't make sense , cheers!;)
 
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garbage.kun

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Game Developer
Jun 8, 2018
229
417
This is definitely the most unique game I've played this year, both in terms of theme and scene scheduling. The developers seem to have a big and deep plan for the whole story, and I'm looking forward to the developers' updates in the future. However, I would like to make two comments about the follow-up. First, the narration or inner description is so verbose that the reading loses the sense of central meaning. Second, if you can occasionally reduce the gloomy atmosphere from beginning to end, the overall rhythm of the game will be better. Of course, this is just my personal opinion, I will follow this game no matter what. I'm not a native English speaker ,sorry for if there are words that don't make sense , cheers!;)
Hi sageeey,

First,I would like to thank you for still liking the game despite the shortcomings that you noticed :)

I'll try to address your comments, but unfortunately the short answer is, i'm hampered by my language skill (i'm also not a native speaker) and there's a certain "tone" that I wanted to achieve (although I have to admit I often fall short of that goal) :D

1. The verbosity of the narration

A goal that i tried to achieve is that for my personal taste (which i admit, quite different than most), a scene needs to be described in more than one sense (visual for example). so, at least in the establishing scene description, I wanted to describe the sound, smell, and other things that the MC can feel through his other senses. Unfortunately (like a translator that is currently working with me noted ), sometime i repeated the same description over and over again. an example would be how our "sister" looks :D I'm currently trying to be more cautious of this mistake, but...yeah, i'm not a writer hahaha :D

Another goal that I wanted to achieve(and also one of central plotline of the story) is how the MC thinks about his situation. his fears, his confusion, his sense of unease at knowing something is wrong, but can't seem to realize what it is. This also contributes to the ...detailed description of hist thoughts

But, as i wrote this, i think the main culprit is...that is just the way i talk -_- (i blame it on a job where being ambiguous and non exact means that I suck:p)

2. The gloominess

I assume that you are referring to the story itself and not the renders ? But i'll try to address both.

The story...is rather gloomy. Although, (not trying to defend myself here hahaha) but its still less nihilistic than the works that inspire it (lovecraftian novels, warhammer 40k universe). This is just my personal opinion, but with the way the MC and the "sister" are, a lighter interaction can only happen between those two, which they...already kinda do, or at least headed toward.

With how the world and characters are set up, i believe a lighter interaction with the other characters are still out of character for either the MC or our "sister", for now.

Unless something happen to the MC in the future hahaha, but that is something very far away in the future.

Of course, a better writer would probably be able to work around this, but tbh, i'm already struggling with this right now hahaha :D

But, if by gloominess you are referring to the renders, yeah. its a limitation on my skill with HS2. In order to make a non flatly lit scene, i relied on having a large contrast between light and shadow (i still can't make a brightly lit scene where i'm satisfied with the lighting:p)

here's a comparison
HS2_2024-09-11-06-10-22-741.png HS2_2024-10-11-06-02-58-046.png
As you can see, a brightly lit scene gives almost no room to play with the shadows without the character gets white out :p. Of course, this is partly a skill problem too hahaha:D


I sincerely hope that you are not disappointed by my answer, but truly, thank you for liking it :D
 
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sageeey

Newbie
Jun 6, 2021
26
19
Hi sageeey,

First,I would like to thank you for still liking the game despite the shortcomings that you noticed :)

I'll try to address your comments, but unfortunately the short answer is, i'm hampered by my language skill (i'm also not a native speaker) and there's a certain "tone" that I wanted to achieve (although I have to admit I often fall short of that goal) :D

1. The verbosity of the narration

A goal that i tried to achieve is that for my personal taste (which i admit, quite different than most), a scene needs to be described in more than one sense (visual for example). so, at least in the establishing scene description, I wanted to describe the sound, smell, and other things that the MC can feel through his other senses. Unfortunately (like a translator that is currently working with me noted ), sometime i repeated the same description over and over again. an example would be how our "sister" looks :D I'm currently trying to be more cautious of this mistake, but...yeah, i'm not a writer hahaha :D

Another goal that I wanted to achieve(and also one of central plotline of the story) is how the MC thinks about his situation. his fears, his confusion, his sense of unease at knowing something is wrong, but can't seem to realize what it is. This also contributes to the ...detailed description of hist thoughts

But, as i wrote this, i think the main culprit is...that is just the way i talk -_- (i blame it on a job where being ambiguous and non exact means that I suck:p)

2. The gloominess

I assume that you are referring to the story itself and not the renders ? But i'll try to address both.

The story...is rather gloomy. Although, (not trying to defend myself here hahaha) but its still less nihilistic than the works that inspire it (lovecraftian novels, warhammer 40k universe). This is just my personal opinion, but with the way the MC and the "sister" are, a lighter interaction can only happen between those two, which they...already kinda do, or at least headed toward.

With how the world and characters are set up, i believe a lighter interaction with the other characters are still out of character for either the MC or our "sister", for now.

Unless something happen to the MC in the future hahaha, but that is something very far away in the future.

Of course, a better writer would probably be able to work around this, but tbh, i'm already struggling with this right now hahaha :D

But, if by gloominess you are referring to the renders, yeah. its a limitation on my skill with HS2. In order to make a non flatly lit scene, i relied on having a large contrast between light and shadow (i still can't make a brightly lit scene where i'm satisfied with the lighting:p)

here's a comparison
View attachment 4150217 View attachment 4150220
As you can see, a brightly lit scene gives almost no room to play with the shadows without the character gets white out :p. Of course, this is partly a skill problem too hahaha:D


I sincerely hope that you are not disappointed by my answer, but truly, thank you for liking it :D
Hello, thank you very much for your reply. Yes, by gloominess, I do mean the storyline, as I said, this is just my personal opinion, maybe I play a lot of games with a comedy plot, such as Projekt Passion 、Ripples so I'm a little uncomfortable with the dark genre all over the places:p, but then again, a good game should be appreciated no matter what genres it have, I sincerely wish you a successful development, I will also keep an eye on your game cus IT IS a good game, Cheers!;)
 
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Wicks99

Member
Apr 21, 2024
159
332
1. The verbosity of the narration

A goal that i tried to achieve is that for my personal taste (which i admit, quite different than most), a scene needs to be described in more than one sense (visual for example). so, at least in the establishing scene description, I wanted to describe the sound, smell, and other things that the MC can feel through his other senses. Unfortunately (like a translator that is currently working with me noted ), sometime i repeated the same description over and over again. an example would be how our "sister" looks :D I'm currently trying to be more cautious of this mistake, but...yeah, i'm not a writer hahaha :D

Another goal that I wanted to achieve(and also one of central plotline of the story) is how the MC thinks about his situation. his fears, his confusion, his sense of unease at knowing something is wrong, but can't seem to realize what it is. This also contributes to the ...detailed description of hist thoughts

But, as i wrote this, i think the main culprit is...that is just the way i talk -_- (i blame it on a job where being ambiguous and non exact means that I suck:p)

2. The gloominess

I assume that you are referring to the story itself and not the renders ? But i'll try to address both.

The story...is rather gloomy. Although, (not trying to defend myself here hahaha) but its still less nihilistic than the works that inspire it (lovecraftian novels, warhammer 40k universe). This is just my personal opinion, but with the way the MC and the "sister" are, a lighter interaction can only happen between those two, which they...already kinda do, or at least headed toward.

With how the world and characters are set up, i believe a lighter interaction with the other characters are still out of character for either the MC or our "sister", for now.

Unless something happen to the MC in the future hahaha, but that is something very far away in the future.
Hey Toaster, long time since I visited your thread. I still haven't tried Divinity... Maybe I'll give it a try at V0.2 since the reception and reviews so far seem to be impressive, but I have no issues with both areas and hope you will continue with this approach.

Some of my favorite AVNs are from developers that are long winded and dark in mood. For e.g. Wicked Rogue / Crown of Desire or Now & Then / The Interim Domain or Deadmoon. I feel there's a distinct lack of games that truly have the N in AVN, most are just dialogue + background + animations which always feels 2 dimensional to me.

I'm not sure if it's because developers are just responding to the preferences of the majority or perhaps many of them just lack language proficiency to actually write something and make it work.

Whatever please keep up with what you've been doing. We need more serious novels in a sea of sex montage slideshow games. :LOL:
 

garbage.kun

Member
Game Developer
Jun 8, 2018
229
417
Hey Toaster, long time since I visited your thread. I still haven't tried Divinity... Maybe I'll give it a try at V0.2 since the reception and reviews so far seem to be impressive, but I have no issues with both areas and hope you will continue with this approach.
Hey Wicks :D

Yeah, its been 2.5 months since the release hahaha.

No worries 0_0b I hope you won't have an unrealistic expectation when you try it though hahaha. The reaction to my writing and UI have been...very polarized to say the least :D But I have been blessed with a lot of very kind reviews, of which i'm very grateful to all of them. Although i would be lying if i said that they don't make me a bit anxious on whether the 2nd update would at least be near the quality to the 1st (time constraints,etc). But i've decided that if it comes to it, i will prioritize quality above time :p

Some of my favorite AVNs are from developers that are long winded and dark in mood. For e.g. Wicked Rogue / Crown of Desire or Now & Then / The Interim Domain or Deadmoon.
Crown of desire! Yep, i like that one too. That game kinda pushed me to release mine 2 months ago because i felt there's a bit too much plot similarity, and delaying mine any further could cause the reader to think my AVN was a derivative work hahaha:D

I wish i could try the rest of those game, but i only have time for a quick fap game for now hahaha. at least until i got the 2nd update done:p

I feel there's a distinct lack of games that truly have the N in AVN, most are just dialogue + background + animations which always feels 2 dimensional to me.
To be honest, and i'm not trying to pick on other devs, i can wholeheartedly say that putting the N in AVN is very very difficult hahaha. I have to admit that yes, i do feel that some AVN are written like a movie script instead of story. But, as i tried to write my own, i realized that there is a thin line between "a very dry description" and "purple prose" that can be very difficult as the writer to stay on hahaha:D On the bright side, this means that there's an untapped potential for a serious writer (definitely not me) to make their mark in the AVN market :D

I'm not sure if it's because developers are just responding to the preferences of the majority or perhaps many of them just lack language proficiency to actually write something and make it work.
Well, to be honest, unfortunately i doubt that there's any monetary incentives from making a polished story on something that most people play to get a quick fap 0_0;; especially with the amount of time required to polish all 3 aspect of an AVN (visual, story, and software). logically, it would be a safer bet to polish the renders and animations instead, because they appeal to a more base desire than a good story, and therefore appeal to a wider audience.

I had a discussion with a fellow dev that i really respected about why the porn movies of the 70-80s, which have at least some plot, died out and replaced by the instant bang of current porns hahaha:D

we come to the conclusion that "nowadays the market simply isnt there for an erotica movie that is not just porn" :p

Whatever please keep up with what you've been doing. We need more serious novels in a sea of sex montage slideshow games. :LOL:
Well, thank you :D i'll give it my all, but i'm mostly a coder and i'm no TYPE-MOON or Ryukishi07 hahaha :D
 

Wicks99

Member
Apr 21, 2024
159
332
Hey Wicks :D

Yeah, its been 2.5 months since the release hahaha.

No worries 0_0b I hope you won't have an unrealistic expectation when you try it though hahaha. The reaction to my writing and UI have been...very polarized to say the least :D But I have been blessed with a lot of very kind reviews, of which i'm very grateful to all of them. Although i would be lying if i said that they don't make me a bit anxious on whether the 2nd update would at least be near the quality to the 1st (time constraints,etc). But i've decided that if it comes to it, i will prioritize quality above time :p
LOL you worry too much, the quality of most AVNs out there really don't set a very high benchmark IMO :rolleyes:


Crown of desire! Yep, i like that one too. That game kinda pushed me to release mine 2 months ago because i felt there's a bit too much plot similarity, and delaying mine any further could cause the reader to think my AVN was a derivative work hahaha:D

I wish i could try the rest of those game, but i only have time for a quick fap game for now hahaha. at least until i got the 2nd update done:p
You can relax a bit, they are busy trying to wrap up Wicked Rogue this year so COD updates will only pick up next year I think. If you like COD then you should find time to try their Wicked Rogue as well, I feel it's a game that sort of got left out because of the unwise decision to use an unfriendly RPGM engine.

Well, to be honest, unfortunately i doubt that there's any monetary incentives from making a polished story on something that most people play to get a quick fap 0_0;; especially with the amount of time required to polish all 3 aspect of an AVN (visual, story, and software). logically, it would be a safer bet to polish the renders and animations instead, because they appeal to a more base desire than a good story, and therefore appeal to a wider audience.

I had a discussion with a fellow dev that i really respected about why the porn movies of the 70-80s, which have at least some plot, died out and replaced by the instant bang of current porns hahaha:D

we come to the conclusion that "nowadays the market simply isnt there for an erotica movie that is not just porn" :p
I would say that's a Yes and No. If you want to make a quick buck through an instant minimal number of subscribers and/or purchasers, then doing a porn game concentrating on renders and sex animations is certainly the way to go instead of wasting time writing.

However if one is in for the big bucks, then it's also obvious that ain't enough. If we take a look at the most financially successful adult games (Eternum, Desert Stalker, Pale Carnations, DIK, Harem Hotel), all of them feature at least certain minimal standards in writing. Their verbosity might vary and some are perhaps not at a novel level, but none of them are just short dialogue + sex scene kind of game.
 

garbage.kun

Member
Game Developer
Jun 8, 2018
229
417
Man, I love this game.
Thanks!! :D You can't really see it, but I'm really relieved and happy when i found more people who liked this :D


LOL you worry too much, the quality of most AVNs out there really don't set a very high benchmark IMO :rolleyes:
Well, its both for my own standard and... i feel i can't really complain about the others if I didn't try my best either :p

I would say that's a Yes and No. If you want to make a quick buck through an instant minimal number of subscribers and/or purchasers, then doing a porn game concentrating on renders and sex animations is certainly the way to go instead of wasting time writing.

However if one is in for the big bucks, then it's also obvious that ain't enough. If we take a look at the most financially successful adult games (Eternum, Desert Stalker, Pale Carnations, DIK, Harem Hotel), all of them feature at least certain minimal standards in writing. Their verbosity might vary and some are perhaps not at a novel level, but none of them are just short dialogue + sex scene kind of game.
That is an interesting point, one that honestly I haven't consider. But, I do want to make some counterpoints, although I can't give the exact example because I don't feel comfortable in commenting on other people's interest:)
  • There are some games that doesn't polish their story too much and still get a decent earning, although definitely not the top 3 like you mentioned
  • If i may add to your argument, I would amend my previous statement and say that polishing a story is a high risk high reward action, where the reward may come at much longer time period, but are much larger in aggregate
  • This is purely speculative, based on small samples of trawling through new game comments, but I'm leaning toward that certain subset of tags/"kinks" have different expectation of the writing quality, to the point that they might need to be analyzed as a different population with different characteristic and strategy 0_0
  • And yes, I agree that "good enough" should be seen as a minimum threshold
Hahahah "Comparison of Adult Game Tag Subgroups Marketing Strategy Based On Language Usage" :p sounds like a thesis :D
 
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Wicks99

Member
Apr 21, 2024
159
332
That is an interesting point, one that honestly I haven't consider. But, I do want to make some counterpoints, although I can't give the exact example because I don't feel comfortable in commenting on other people's interest:)
  • There are some games that doesn't polish their story too much and still get a decent earning, although definitely not the top 3 like you mentioned
  • If i may add to your argument, I would amend my previous statement and say that polishing a story is a high risk high reward action, where the reward may come at much longer time period, but are much larger in aggregate
  • This is purely speculative, based on small samples of trawling through new game comments, but I'm leaning toward that certain subset of tags/"kinks" have different expectation of the writing quality, to the point that they might need to be analyzed as a different population with different characteristic and strategy 0_0
  • And yes, I agree that "good enough" should be seen as a minimum threshold
Hahahah "Comparison of Adult Game Tag Subgroups Marketing Strategy Based On Language Usage" :p sounds like a thesis :D
Haha you are right - like all things in life there are always exceptions. Some moderately successful games get away with little story and so so graphics and animations by pandering to specific niches.

A "common" niche is something like NTR or femdom - because a smaller number of games have them, you can sort of get moderate success by pumping out updates of average quality consistently and frequently, but maximum potential is limited due to the smaller target segment.

Super niche ones like kinky art style, giant girls, statues, sissy/futanari, breeding etc. just need first mover's advantage. As long as you are the first one to come up with it and lock in the small but hardcore fanbase, then basic financial support is assured due to a lack of competition as any newcomer is unlikely to find enough untapped fans to secure without a vastly superior product.

A holistic AVN like a real novel is certainly a high risk high reward segment as you have observed. The upside is much higher than the niche plays, but the starting journey is far more arduous with a high chance of tanking.

The challenge with novel like games during startup phase is high effort intensity resulting in updates being too few and far between to build up momentum. The general way to compensate this blank period and keep momentum and engagement is to come up with ways to interact with players in forums and Discord, band together with other developers to cross promote, constantly update Patreon pages with polls, wallpapers, banter / trivia topics etc. Basically keep the game in the consciousness of players even if it's for trivial reasons.

However if you are a one man show with a real life out there (job, school, family, girlfriend etc.), it's not practical to expect a developer to constantly think of these engagement gimmicks outside of their expertise while doing the hardcore scripting, rendering and coding at the same time.

I read an old interview with Caribdis where he admitted he kind of got lucky because OIALT was developed during Covid restrictions when there was a sudden surge in demand for adult games and he was stuck at home with nothing to do and could concentrate solely on pumping out updates and doing all the marketing stuff daily.

By the time restrictions lifted, he probably had already achieved enough financial success to form a team to run the whole operations efficiently and the rest is history.

Any way I'm not sure why we drifted into discussing the commercial aspects of indie adult game development, must be my IRL professional hazard setting in. Haha hope this WOT didn't take up too much of your time. ;=)

PS: Have you considered putting up Divinity at Itch.io? It will help to bring some publicity and occasionally a few once-off goodwill payment / donation.
 

garbage.kun

Member
Game Developer
Jun 8, 2018
229
417
However if you are a one man show with a real life out there (job, school, family, girlfriend etc.), it's not practical to expect a developer to constantly think of these engagement gimmicks outside of their expertise while doing the hardcore scripting, rendering and coding at the same time.
Yep, definitely true. A point that I will reference again below :D To add to the problem is that just like any other creative works, (at least personally for me), its not really something that can be easily planned. I could allocate the time to do it, and more time also equals better quality product mostly, but (at least for me), it still depended very heavily on inspiration. When i'm coming up with blanks...well, that's it for the current sprint :p. Not complaining or making excuses though hahaha 0_0

my old job was also partly creative works, but with near zero chance that the receiver would be happy to hear what i had to say hahaha, so this AVN dev is partly an improvement :p

Any way I'm not sure why we drifted into discussing the commercial aspects of indie adult game development, must be my IRL professional hazard setting in. Haha hope this WOT didn't take up too much of your time. ;=)
Waste of time ? definitely not! :D who knows, maybe my engagement gimmick is deep analytic conversation. Came for the porn, stay for the deep dive :p

Plus, just like it was your IRL job trait (communication if i remembered correctly?), mine is also somewhat related to this topic, although more on the technical side ("tag information value", "tag-to-tag correlation", "the possibility of clustering games based on their tags subset and the analysis of subsequently found clusters", etc), so it was fun for me :D

PS: Have you considered putting up Divinity at Itch.io? It will help to bring some publicity and occasionally a few once-off goodwill payment / donation.
Yeah, i'm considering it, and been getting the same suggestion from other devs. I already made my itch account, done the tax info, and the page draft is also done, waiting for me to press publish. But there's also these interrelated factors which is currently stopping me:
  • patreon and non-con content : due to my content (and my stubborness/unwillingness/inability to write around it and make it optional), i'm always at risk of being kicked out the more exposure i have
  • -> i need a backup platform, which is subscribestar->subscribestar still won't approve me. at first they said i don't have enough social media presence (which i can only prove through patreon, so getting that axed before i got my subscribestar would put me in a difficult situation). Now after i got some more members, they simply ignored my request hahaha. they are famous for being difficult like that :D
  • it is true, that itch would expose me to more possible players, but it is also a very wide player base, one that has a higher chance of being offended at my game and...decided to "make the world better". there's something quite similar happened not long ago to another dev. with the way current internet mobbing works, it would place any other distribution and monetization channel i have at similar risk
  • you might recall that during the first few days of my release, i was very active in the forum to...well, to do customer service basically. another channel (itch) would mean even more customer service time is required, one that i believe that had i didn't do well enough in the critical 48 hours for divinity, things might have turned out not as good as now :D
Based on that, i'm currently at the thought that delaying itch would lower the overall risk, while pushing it before i get a backup channel other than patreon still appears to be a hasty, unnecesarily risky action to take. But i could change my mind. If i still haven't got my subscribestar after my 2nd update, if the 2nd update is also decently accepted, i might go with itch anyway :p

There's also the time factor, since i'm already managing my deviantart, pixiv, reddit, and instagram (just my SFW works in an attempt to get some kind of brand recognition or to get them to go to my other links for the NSFWs) :D and I also try to be active in other people's discord hahaha (i restrict my own discord heavily and basically just use it as a way to distribute works that are not to my par for patreon post. the reason is because patreon can axe my account based on what other people post in my discord :p)
 
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Ralpvolvos

Newbie
Jan 8, 2024
65
84
It feels very confusing, especially in the first ten minutes, and it gets worse because I literally don't know anything while three girls are talking (what i perceive as) nonsense, but it seems like it's meant to be so confusing. There isn't any backsound music or anything, make the whole experience quite dull(assuming I didn't mess up my settings or preferences).

Although the male MC is different from most HS MCs (well it basically the usual hs male model but different skin colour and using a mask), the model isn't to my taste (minor inconvenience), despite that, the render are very good.

The throne room and dialogue box design give the impression that the game is a sandbox, although this is untrue.

Overall, I tried the game, and while it is undoubtedly a very unique experience, the plot is incredibly unclear, leaving me unsure of who, what, where, and other details. I am genuinely perplexed, lol. but most likely because it's only the first chapter.

this is basically a review but i wont write a review and give rating yet becuase it is still only has 1 chapter and feel very unfair to gave a rating at its state.

When there are many more chapters in the future, I'll probably play the game and subscribe to Patreon once more.

goodluck and wish the game success
 
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garbage.kun

Member
Game Developer
Jun 8, 2018
229
417
It feels very confusing, especially in the first ten minutes, and it gets worse because I literally don't know anything while three girls are talking (what i perceive as) nonsense, but it seems like it's meant to be so confusing. There isn't any backsound music or anything, make the whole experience quite dull(assuming I didn't mess up my settings or preferences).

Although the male MC is different from most HS MCs (well it basically the usual hs male model but different skin colour and using a mask), the model isn't to my taste (minor inconvenience), despite that, the render are very good.

The throne room and dialogue box design give the impression that the game is a sandbox, although this is untrue.

Overall, I tried the game, and while it is undoubtedly a very unique experience, the plot is incredibly unclear, leaving me unsure of who, what, where, and other details. I am genuinely perplexed, lol. but most likely because it's only the first chapter.

this is basically a review but i wont write a review and give rating yet becuase it is still only has 1 chapter and feel very unfair to gave a rating at its state.

When there are many more chapters in the future, I'll probably play the game and subscribe to Patreon once more.

goodluck and wish the game success
Hi Ralpvolvos,

Unfortunately, given that the prologue, intro, and the subsequent chapters is not to your taste, sadly I would have to say that I doubt that you would like what is coming on the next update. It is...in a way intentionally confusing because a lot of the information is implied. for example, although it was never stated what "Dog" or "Flower", or "Mother", or "Garden" means to the girls, it becomes clearer with the context as the story goes on and we see how those terms are used when they talk. But it probably will be never be explicitly stated what they actually means because it doesn't make sense for the characters to explain it to each other, and the style that i tried to aim for is to minimize expositions that are out of character

I would be the first to admit that it can be very confusing and definitely not something that appeal to a wide audience:)

There are minimal background music, which are intentionally sparse, but they are limited to the prologue for now:D

Still, I thank you for becoming a free member of my patreon and trying the game anyway :)

I guess even if the AVN itself is not to your taste, perhaps you can enjoy my free renders :D

Thanks! :D
 

ModaGr33n

Newbie
Mar 27, 2021
35
33
At least on my part, I hope you don't change the writing style. It has this disoriented feeling to it, which totally makes sense for the main character's circumstances.

The MC is unappealing aesthetically -though the render is excellent-, but it's fitting. He was cobbled together from a bunch of human body parts. The scary mask seems like it might be the very thing holding together MC's demonic flesh golem of a body.

The game hits all the kinks I like, it has really strong fantasy elements that aren't just a rip-off from Tolkien and has the ambitious goal of giving a first-person perspective from a thing that is not human.

I think it's really cool how you take this alien thing and make it relatable because it's literally being influenced by the bodies/minds/souls it stole.

P.S. A bondage maledom scene with the servant would be much appreciated. If you have time and want to of course.
 
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Ralpvolvos

Newbie
Jan 8, 2024
65
84
Hi Ralpvolvos,

Unfortunately, given that the prologue, intro, and the subsequent chapters is not to your taste, sadly I would have to say that I doubt that you would like what is coming on the next update. It is...in a way intentionally confusing because a lot of the information is implied. for example, although it was never stated what "Dog" or "Flower", or "Mother", or "Garden" means to the girls, it becomes clearer with the context as the story goes on and we see how those terms are used when they talk. But it probably will be never be explicitly stated what they actually means because it doesn't make sense for the characters to explain it to each other, and the style that i tried to aim for is to minimize expositions that are out of character

I would be the first to admit that it can be very confusing and definitely not something that appeal to a wide audience:)

There are minimal background music, which are intentionally sparse, but they are limited to the prologue for now:D

Still, I thank you for becoming a free member of my patreon and trying the game anyway :)

I guess even if the AVN itself is not to your taste, perhaps you can enjoy my free renders :D

Thanks! :D
thanks for the reply and sorry if my word sound harsh ( i used automatic grammar correction lol). i will definitely come back in the future to test the game once more to see if i can stomach it. and as the other said your writing style itself is unique especially among other avn game.

and on the other note, your render are all amazing

see you in the future
 
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garbage.kun

Member
Game Developer
Jun 8, 2018
229
417
At least on my part, I hope you don't change the writing style. It has this disoriented feeling to it, which totally makes sense for the main character's circumstances.

The MC is unappealing aesthetically -though the render is excellent-, but it's fitting. He was cobbled together from a bunch of human body parts. The scary mask seems like it might be the very thing holding together MC's demonic flesh golem of a body.

The game hits all the kinks I like, it has really strong fantasy elements that aren't just a rip-off from Tolkien and has the ambitious goal of giving a first-person perspective from a thing that is not human.

I think it's really cool how you take this alien thing and make it relatable because it's literally being influenced by the bodies/minds/souls it stole.

P.S. A bondage maledom scene with the servant would be much appreciated. If you have time and want to of course.
I... I'm honestly speechless. Really :D I'll explain why in a moment 0_0

But first, I would like to thank you :D It is... a humbling and very fulfilling experience to find people who liked it, since, like you have read, it is...different. Ever since i've tested the story on my IRL friends, i knew that i would be very lucky and blessed if i can find people who can somewhat enjoy it :)The reason i'm speechless is that...

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Again, thank you :D

As a token of my gratitude in correctly guessing those facts, i want to share some (tbh, unready) sketches that are relevant to bondage and maledom. here are a couple of unfinished sketches (as in,i've got the basic idea for the posing, but not the background work, lighting, camera angle, context + writing, actual event in the timeline of the plot, and those kind of things), so the quality is honestly sub par and normally i wouldn't share these, with the exception of the first one and last one.

Currently on my rough sketches, being held in place by tentacles and "body controlling tentacles" might be the closest one to bondage for now 0_0a

HS2_2024-10-11-06-02-58-046.png HS2_2024-10-23-22-52-03-694.png HS2_2024-10-23-22-58-25-536.png HS2_2024-10-23-23-03-22-355.png 83.png

thanks!:)
 
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garbage.kun

Member
Game Developer
Jun 8, 2018
229
417
thanks for the reply and sorry if my word sound harsh ( i used automatic grammar correction lol). i will definitely come back in the future to test the game once more to see if i can stomach it. and as the other said your writing style itself is unique especially among other avn game.

and on the other note, your render are all amazing

see you in the future
Well... I would be lying if I said that I enjoyed reading about other people not enjoying the story, or being confused by it :D Not really by your words mind you. I think most creators are already their own harshest judge and executioner, and I tend to try not to give that side of my mind too much ... fuel to torture me :D

But the truth is, that is part of being a dev (being tortured by my own mind, that is), and its something ...just can't be avoided:D

Your criticism is valid, and quite detailed, which i have to say is above standard 0_0b that is why i can also give you a rather detailed answer, and for that i am grateful for your effort in describing the negatives of this game.

I hope that you don't take my words wrongly too. Even more than wanting more money or subscriber or those kind of things, i really want people to be have a good time. That is why after reading your comment, my first thought was "ouch! But i should warn him that this might not be what he likes, because i don't think he will enjoy the writing style for the next update, which is kinda the same styled writing... 0_0"

i will be the first to admit that "unique" doesn't necesarily mean good hahaha :D

That is why, truly, the best way that I believe maximize your enjoyment is not to force yourself to stomach it, but maybe just enjoy some of my renders, which i give freely anyway in patreon 0_0b

thank you, and i hope you can have a good time (and don't force yourself to try it again :D it would make me feel bad hahaha) :D
 
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