The vampire quest doesn't seem to accurately mark the stages as they are completed (the "talk to her" task in particular never shows as finished), although it seems to be completable without problems.
The slime's open palmed attack seems to fade out without doing anything but stuns the player? Not sure how that move is supposed to stun, or if there's something cut out by content filter or not. When it comes to the stun, it also seems very random on some enemies/mobs being able to stunlock the player indefinitely. Would be nice if there was something like a cooldown or temporary buff to stun resistance to mitigate too much stunlocking.
On the note of content filters, I think it's going to be a difficult design challenge to balance these fights. I'm always going to turn of the fart & piss content, but that's going to mean some enemies have a different moveset than originally planned out, which is going to affect the fight. Are you considering how to rebalance fights based on content filters at all?
I also noticed the Ceren shrunken scene ends pretty abruptly with the content filter for that on. Would be nice to have a bit of a paragraph, or at least a message saying what filtered content is skipped.
Edit: Forgot to mention, leveling down doesn't seem to be working properly. May be affected by nemesis mode, not sure. It seemed like I was never losing levels despite the setting being default off. Once I set it to off (even though it already was), then I started losing levels on defeat. But sometimes I'd randomly lose to an enemy and jump back up several levels to where I was beforehand. The in-battle level drain effects (dryad) and the exp drain (Noemi, Nimardentia) seem to work fine however. Also, wondering if the fairy grovekeeper works properly when you enter the fight under the affects of shrinking powder. I haven't thoroughly played through her fight under that condition, just wondering if she can/should be able to still grow when you start out shrunken.