I took a look at that succubus who kept the bag and seen she neither gets star icons above her head and has a bunch of stuff that shouldnt be there generally. I'll need to bring her up to standard and make her repsawn too.
The start icon issue is a very good catch. This oversight should be an easy fix.
Pacifiers vore move was too strong. I have nerfed it either in v4 or 4.1, but it still will need to be under observation. In future updates her grab move won't be resulting in the vore move straight away, she will start with hypnotizing the player with her eyes and suckling on him. The move will become a grab that will result in vore if failed to break free for few turns. With that addition it's chances to occur will increase. Btw the dryads vore move will undergo a similiar change, but she'll get one that's easier to get when she's in her second GTS form.
As for the roadblock problem the nemesis system can lead to, there is a special consumable item called Sacred Cross that lowers the levels of common enemies. The player is given these by Leilah every few days.
The nemesis traits and their distribution amogst the girls will change. I want to split them into pools so they fit the enemy type to avoid the situation you've mentioned. The "mother" trait would be only present for legion alphas and greater slimes, "hung"
only for futa enemies and so on. Enemies with no scenes with a certain feitsh won't get the boosts for it.
The information about the amount of times she got ya is there because right now that number is a factor the system uses to know when to assigning perks and icons above their head. Apart from some trivia info, this info is a check for me. This is something I want to change, as that number doesn't really reflect nemesis power. Most of the time after defeating the player a Pacifier will have the same bronze star as a slime, but will most likely have twice the level when defeating the player. The successor of that value will be a function of the levels the enemy got from the fight with the player, called nemesis points. So the nemesis you create will have more perks if she managed to drain you badly or got you vored. The number of the nemesis points will also be used to choose perks for the nemesis.
As the info you see at the start of a battle, I think it's a good suggestion to have it expanded a little. Instead of losses, I could provide the player with W:L ratio, her level etc.
Having the nemesis act on other maps is an idea I was suggested by many players and it's something I wanted to try out with the Succubus Patrol introduced in v4 that can ambush you on Clearspring Road, Alverton Road and Alverton Gate. These girls when turned into a nemesis will appear as the same one on all of the three mentioned maps. The patrol event is a simplified version, as the nemesis (nemesi? xd) appearing in other maps would have the game scan for the nemesis in certain area first and basically copying them into the map the player is on. The idea itself is possible but surely not easy to do and will require me to make some changes to the system itself which is fine as these changes would have to appear when introducing Nemesis points. This is something I'll definitely try to do, as the idea itself is too good to pass up.
As for the missing items, you might want to pay a visit to Biara
(she's the succbus behind the counter in Scattered Castle)