You need to talk to Suzanna. After that dialogue show up at around noon and call her.
That's correct 4.11, 4.12 are bugifxes mostly. I totally get you, but being a dev I can relate and understand where it's coming from. Releasing an update after a few days/weeks of testing/programming can be very tiring and I'm not suprise that some devs take a break or go silent after dropping one. On the other side, I wouldn't want to let some bugs stand in the way of proper reception of the thing I was working on for weeks/months. Ofc, it's easier said than doneYes, just some v4.1 bug fixes.
As a side note, I personally find it be a good sign when a dev diligently releases a few fixes after a content patch. Too many just drop the content patch and never look for community feedback or bug reports, resulting in bugs that compound from patch to patch until eventually the game is unplayable.
It should be 3 steps on the left of you. Are you sure you have the v4.12 files? If yes, are you sure you have replaced the proper files? There should be a prompt that reads "Updating to 4.1" that happens when you use the dimensional stone after updating the game. I suggest trying to apply the patch and see whether the issue persists.I don't see the chest with the mask is it normal or my game is softblocked?
My bad, you were right, I didnt patch the game properly before, now it's working thanks a lot for your work!It should be 3 steps on the left of you. Are you sure you have the v4.12 files? If yes, are you sure you have replaced the proper files? There should be a prompt that reads "Updating to 4.1" that happens when you use the dimensional stone after updating the game. I suggest trying to apply the patch and see whether the issue persists.
You can use bombs for multiple damages or throw axes. May be the most easy way is RPG editor?guys, I think I'm not that good at this game. How the F do you defeat enemies, every time I try to go for Power attack --> normal attack --> normal attack --> power attack the enemy either already has me dead, seduced, or multiplied, not to mention the fact that this doesn't even kill 1 slime. Currently in the scattered archipelago.
EDIT: just discovered that the way to the right in the infested ruins is open. 1 level 16 legion literally takes 30 damage from my attacks. She zeros my mana in 2 pheromones and then I'm just fucked as she kills me with fire.
Seriously, what am I doing wrong?
must be the RNGods hating you, search more chests while going UPWARDS in the infested ruins. grind on low level mobs, find a weapon, UNDER NO CIRCUMSTANCE USE "OPTIMIZE" in equipment window, do the shit manually or you end up with high magic attack that does jack shit in most cases, most weapons also have a secondary power attack. that way you can do the very standard "Power attack" "Power weapon Attack" "Focus/Heal" and get right back to power attacks.guys, I think I'm not that good at this game. How the F do you defeat enemies, every time I try to go for Power attack --> normal attack --> normal attack --> power attack the enemy either already has me dead, seduced, or multiplied, not to mention the fact that this doesn't even kill 1 slime. Currently in the scattered archipelago.
EDIT: just discovered that the way to the right in the infested ruins is open. 1 level 16 legion literally takes 30 damage from my attacks. She zeros my mana in 2 pheromones and then I'm just fucked as she kills me with fire.
Seriously, what am I doing wrong?
I saw her doing some stuff with alchemy table and there was text about her making lockpicks but the chest where i found clothes and sword in the beginning is opened and there is no interaction and same goes to thing that looks more like wardrobe on the other side next to armory doors which is also with no interaction she have here lvl of crafting on 2 rn is there something wrong with my game?That's correct 4.11, 4.12 are bugifxes mostly. I totally get you, but being a dev I can relate and understand where it's coming from. Releasing an update after a few days/weeks of testing/programming can be very tiring and I'm not suprise that some devs take a break or go silent after dropping one. On the other side, I wouldn't want to let some bugs stand in the way of proper reception of the thing I was working on for weeks/months. Ofc, it's easier said than doneand some bugs/issues aren't easy to identify and fix.
RyderReliX Get Suzanna in the house and proceed with her questline. After showing her around the house she'll start doing some work and can create some lockpicks for you. You can grab them from a chest next to the storage.
idk why but that chest is always empty for meRyderReliX
This is the chest you are looking for:
View attachment 2856163
I hear you about the Vixen, I'll have a look at her moveset.
Wregax
I suggest using Focus whenever you can, it's worth mentioning it works on the map too. That side entrance can be open on certain days and you can access it with bombs. If you feel the enemies are too strong in that right corridor in the ruins, I suggest doing some quests like the one in Scattered Castle and train with side characters when you encounter them. You can return there if you feel like you can take them on. Additionally you can train some in your house using the bookcase on second floor and the wooden pole in front of the house. It raises your stats permanently. By doing a certain quest called a "Glimmer of Hope" you can unlock the prayer skill that can give you a buff that lasts for the whole day that either boost your offensive power or give you seduction resistance. It's also worth noting that all chests respawn so you can find some loot in there. I agree when it comes to the optimize option, however I'm not sure if can do anything about it sadly.
also how to activate prayer of salvation i remember having something like that but for some reason i don't have it anymore iirc i got it when i went inside ruins into some kind of holy room with cross and stuff i hope it wasn't some kind of item that i sacrificed to mimic
Edit: i managed to get the salvation thing but new problem came is there no more content here or i'm just blind
also what are this key and dildo for i went through whole map and haven't figured that
thanks for reply.RyderReliX The old key is an item that does not have a use in the current version. That room is the end of the content right now. You got no item from the altar, it only gives you the prayer of salvation buff once.
camper674 What do you mean by completely bugged? If you mean that you didn't manage to complete one of the objectives in the mansion before giving Noemi the small key, it's fine. That objective is only there to encourage the player to explore the mansion more. I remember you mentioned that you gave the key to Noemi before talking to her first. I did just that, but everything was ok.You don't have permission to view the spoiler content. Log in or register now.
Trust me, if I find a bug that I'm sure is your fault and not my fault for breaking the game in order to find more bugs, you'll be the first to know. but In a different Thread.camper674 No problem, I was just worried there was some issue that was unaccounted for in the Mansion. The mansion has some things that were left over as it initially had some more content apart from Noemi short quest and Chantrea's interaction that was ultimately disabled, but not entirely. The old key is one of them.
I'll be releasing a final hotfix for v4.1+ versions either today or tommorow so there will be some testing on the way, but there won't be that much of it. Apart from that I'm currently designing and rendering new scenes for certain existing characters like Vixen, Pacifier and Dryad and brainstorming the changes I want to make to the nemesis system as well as some other stuff. Did you mess around with the Nemesis system? If so, what do you think of it?Trust me, if I find a bug that I'm sure is your fault and not my fault for breaking the game in order to find more bugs, you'll be the first to know. but In a different Thread.
That being said, Any heads up for when I have more chances for bugtesting?
The Nemesis system has been activated for most of my playtrough, wouldn't have it any other way. It has some interesting perks, like having to battle a stronger power-upped variant, there are however a few instances where I found it to be somewhat out of order, I wouldn't call it a bug per-say but for example: If you lose to the pacifier who took the bag from Suzana, she will power-up as intended, however defeating her and failing (or deciding to) not kill her takes a single place in the nemesis system forever as she doesn't respawn.I'll be releasing a final hotfix for v4.1+ versions either today or tommorow so there will be some testing on the way, but there won't be that much of it. Apart from that I'm currently designing and rendering new scenes for certain existing characters like Vixen, Pacifier and Dryad and brainstorming the changes I want to make to the nemesis system as well as some other stuff. Did you mess around with the Nemesis system? If so, what do you think of it?