- Jan 30, 2018
- 169
- 220
oooh so that's what she was there for...I took a look at that succubus who kept the bag and seen she neither gets star icons above her head and has a bunch of stuff that shouldnt be there generally. I'll need to bring her up to standard and make her repsawn too.
The start icon issue is a very good catch. This oversight should be an easy fix.
Pacifiers vore move was too strong. I have nerfed it either in v4 or 4.1, but it still will need to be under observation. In future updates her grab move won't be resulting in the vore move straight away, she will start with hypnotizing the player with her eyes and suckling on him. The move will become a grab that will result in vore if failed to break free for few turns. With that addition it's chances to occur will increase. Btw the dryads vore move will undergo a similiar change, but she'll get one that's easier to get when she's in her second GTS form.
As for the roadblock problem the nemesis system can lead to, there is a special consumable item called Sacred Cross that lowers the levels of common enemies. The player is given these by Leilah every few days.
The nemesis traits and their distribution amogst the girls will change. I want to split them into pools so they fit the enemy type to avoid the situation you've mentioned. The "mother" trait would be only present for legion alphas and greater slimes, "hung"
only for futa enemies and so on. Enemies with no scenes with a certain feitsh won't get the boosts for it.
The information about the amount of times she got ya is there because right now that number is a factor the system uses to know when to assigning perks and icons above their head. Apart from some trivia info, this info is a check for me. This is something I want to change, as that number doesn't really reflect nemesis power. Most of the time after defeating the player a Pacifier will have the same bronze star as a slime, but will most likely have twice the level when defeating the player. The successor of that value will be a function of the levels the enemy got from the fight with the player, called nemesis points. So the nemesis you create will have more perks if she managed to drain you badly or got you vored. The number of the nemesis points will also be used to choose perks for the nemesis.
As the info you see at the start of a battle, I think it's a good suggestion to have it expanded a little. Instead of losses, I could provide the player with W:L ratio, her level etc.
Having the nemesis act on other maps is an idea I was suggested by many players and it's something I wanted to try out with the Succubus Patrol introduced in v4 that can ambush you on Clearspring Road, Alverton Road and Alverton Gate. These girls when turned into a nemesis will appear as the same one on all of the three mentioned maps. The patrol event is a simplified version, as the nemesis (nemesi? xd) appearing in other maps would have the game scan for the nemesis in certain area first and basically copying them into the map the player is on. The idea itself is possible but surely not easy to do and will require me to make some changes to the system itself which is fine as these changes would have to appear when introducing Nemesis points. This is something I'll definitely try to do, as the idea itself is too good to pass up.
As for the missing items, you might want to pay a visit to Biara
(she's the succbus behind the counter in Scattered Castle)
time to reload the test save.
Nevermind that then, I have another idea that might help people around.
I kept coming to the heavenly realm, and the angel was never there. Only this time around I remembered that she required to be there around 12:00 to continue the quest. Since then I was always capable of finding her. Maybe it is already written there somewhere, but could I ask for a sign in heaven that states opening hours?
Also, showing Nemesis Level should be in the same place as the regular enemy one shouldn't it? When selecting who to attack?
Also: I reloaded the test save I have and I have found out that she requires payment from me, okay, I'm a big boy and I know my way around units of cum. However she was most unhelpful in extracting it, so I went and checked the game inventory list, and found that there is indeed a cum vial. how curious My first question should be whose sperm is this anyway? but instead its "Where do I get the vials?"
Reload the save and check again, Yep, Paying for Lost equipment despawns it, even from the box. So the only way is to kill the Biara in my case (or magick around her so the fight is not triggered) Donating also seems to do nothing. So to probably answer my own question: this is probably still in testing and not intended to work.
Also, dying for a second time overwrites the content of the box,
Disregard that, it was probably caused by me fucking around, just like the Pacifier suddenly having grassland background for most of her attacks...or Biara becoming a nemesis called Bernetta for some fucking reason.... and of course i cannot reproduce it anymore and I overwrote the save, great.
however, I have found something that I think is not a glitch on my part. When battling Biara and escaping, she goes back to the chair and I can move behind the counter without any problems
and as always with lightweight glitches at the end: If you die to an enemy with prayer of salvation active, instead of dying and going to the rift, you go to the bedroom, if you try to use the dimensional stone, instead of teleporting to the dimensional rift, you get a choice of where. Funnier even is the fact that you can teleport to right where you stand! Teleporting there and back so fast it doesn't even look like you moved to the outside observer!